Player Matchup

Bacchus
Bacchus
RichTickler15
Bacchus
Level 159
God Stats
14W - 18L
1,521 SR
Queue Stats
715W - 699L
1,526 Elo+
Solo
Skadi
Skadi
SkibidiSkaði
Skadi
Level 174
God Stats
83W - 65L
1,599 SR
Queue Stats
834W - 812L
1,533 Elo+
Solo
Hades
Hades
djdannyboylol
Hades
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
164W - 158L
1,513 Elo+
Party 2
Serqet
Serqet
lil VEGETABLE
Serqet
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 157L
1,572 Elo+
Solo
Vamana
Vamana
malbc03
Vamana
Level 125
God Stats
4W - 3L
1,433 SR
Queue Stats
261W - 270L
1,475 Elo+
Party 2
Team Averages
Level 139
1,511 SR
1,524 Elo+

VS

Team Averages
Level 141
1,509 SR
1,532 Elo+
Cthulhu
Cthulhu
ClicksOnQuack
Cthulhu
Level 152
God Stats
1W - 3L
1,578 SR
Queue Stats
294W - 284L
1,477 Elo+
Solo
Baron Samedi
Baron Samedi
OneTapIGuess
Baron Samedi
Level 117
God Stats
32W - 30L
1,526 SR
Queue Stats
159W - 186L
1,494 Elo+
Solo
Arachne
Arachne
Tarvkoski
Arachne
Level 154
God Stats
0W - 1L
1,315 SR
Queue Stats
70W - 39L
1,651 Elo+
Party 1
Charybdis
Charybdis
WhyS0xSALTY
Charybdis
Level 158
God Stats
0W - 2L
1,293 SR
Queue Stats
54W - 61L
1,463 Elo+
Solo
Sun Wukong
Sun Wukong
gandael
Sun Wukong
Level 126
God Stats
1W - 3L
1,835 SR
Queue Stats
47W - 41L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
2 / 1 / 1
5,360
670
3,311
4,114
2,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 1 / 2
4,980
623
4,178
3,206
939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
2 / 2 / 1
6,097
762
2,227
4,175
1,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
2 / 1 / 1
5,032
629
1,987
5,731
2,075
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
malbc03
Vamana
9
0 / 1 / 1
5,111
639
4,440
9,024
7,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
6
0 / 1 / 0
3,847
481
1,150
5,299
2,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
OneTapIGuess
Baron Samedi
7
0 / 2 / 2
4,457
557
2,047
3,379
886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Tarvkoski
Arachne
9
6 / 3 / 0
5,445
681
5,724
8,695
3,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charybdis
WhyS0xSALTY
Charybdis
8
0 / 1 / 1
4,358
545
1,390
4,313
1,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sun Wukong
gandael
Sun Wukong
9
0 / 0 / 1
5,278
660
4,331
8,070
5,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
7
Kills
6
6
Deaths
7
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
1
0
0
L
Baron Samedi
OneTapIGuess
Baron Samedi
0
2
2
0.5
W
Bacchus
2
1
1
2.5
W
1
1
2
2
L
Arachne
Tarvkoski
Arachne
6
3
0
2
L
Charybdis
WhyS0xSALTY
Charybdis
0
1
1
0.5
W
2
2
1
1.25
L
Sun Wukong
gandael
Sun Wukong
0
0
1
0.5
W
2
1
1
2.5
W
Vamana
malbc03
Vamana
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,143
Damage
14,642
26,250
Taken
29,756
14,869
Mitigated
13,300
7,724
Healing
7,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
1,150
107
0
495
5,299
2,339
0
1,664
3,531
12,329
0
L
Baron Samedi
OneTapIGuess
Baron Samedi
2,047
328
0
710
3,379
886
0
1,960
1,419
19,339
0
W
Bacchus
3,311
288
0
1,479
4,114
2,917
0
500
3,478
12,708
1,251
W
4,178
1,387
0
1,058
3,206
939
65
424
2,692
0
40,126
L
Arachne
Tarvkoski
Arachne
5,724
4,228
0
2,607
8,695
3,251
0
888
7,807
0
29,786
L
Charybdis
WhyS0xSALTY
Charybdis
1,390
929
0
2,196
4,313
1,016
0
798
3,515
0
23,800
W
2,227
547
230
1,475
4,175
1,380
0
1,899
2,276
35,262
1,836
L
Sun Wukong
gandael
Sun Wukong
4,331
1,182
0
1,125
8,070
5,808
0
0
7,818
0
32,402
W
1,987
777
0
256
5,731
2,075
0
148
5,583
0
32,227
W
Vamana
malbc03
Vamana
4,440
2,465
0
3,226
9,024
7,558
0
0
9,024
0
31,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,580
Gold Earned
23,385
307
Minions Killed
218
0
Camps Cleared
0
904,293
Distance Traveled
759,900
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,847
481
17
2
0
140,555
5
L
Baron Samedi
4,457
557
41
5
0
117,581
2
W
Bacchus
5,360
670
23
3
0
185,966
3
W
Skadi
4,980
623
71
9
0
158,382
0
L
Arachne
5,445
681
46
6
0
200,326
0
L
Charybdis
4,358
545
53
7
0
130,403
0
W
Hades
6,097
762
88
11
0
174,241
0
L
Sun Wukong
5,278
660
61
8
0
171,035
1
W
Serqet
5,032
629
53
7
0
217,759
0
W
Vamana
5,111
639
72
9
0
167,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role