Player Matchup

Hercules
Hercules
BSGumm57
Hercules
Level 180
God Stats
4W - 4L
1,444 SR
Queue Stats
422W - 431L
1,512 Elo+
Solo
Rama
Rama
Watsamatta
Rama
Level 150
God Stats
5W - 2L
1,661 SR
Queue Stats
200W - 227L
1,536 Elo+
Solo
Jormungandr
Jormungandr
class B fe1on
Jormungandr
Level 124
God Stats
3W - 0L
1,709 SR
Queue Stats
38W - 42L
1,463 Elo+
Solo
Sol
Sol
nyvang89
Sol
Level 167
God Stats
4W - 3L
1,578 SR
Queue Stats
215W - 235L
1,447 Elo+
Solo
Scylla
Scylla
saravanes
Scylla
Level 149
God Stats
3W - 2L
1,463 SR
Queue Stats
105W - 108L
1,525 Elo+
Solo
Team Averages
Level 154
1,571 SR
1,497 Elo+

VS

Team Averages
Level 137
1,560 SR
1,481 Elo+
Medusa
Medusa
CentäUri
Medusa
Level 152
God Stats
1W - 1L
1,794 SR
Queue Stats
7W - 11L
1,464 Elo+
Party 1
Neith
Neith
NannyMew
Neith
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,428 Elo+
Party 1
Camazotz
Camazotz
XxfirefoxX1361
Camazotz
Level 138
God Stats
19W - 28L
1,484 SR
Queue Stats
1,496W - 1,478L
1,489 Elo+
Solo
Nox
Nox
xXTheLabXx
Nox
Level 103
God Stats
7W - 8L
1,521 SR
Queue Stats
631W - 653L
1,506 Elo+
Solo
Jing Wei
Jing Wei
zlBloodEmpirelz
Jing Wei
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 13L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BSGumm57
Hercules
16
6 / 4 / 12
9,670
879
9,720
15,013
20,792
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
9 / 6 / 9
10,181
926
13,445
10,158
3,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
class B fe1on
Jormungandr
17
1 / 2 / 21
9,466
861
8,351
13,869
14,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
5 / 5 / 10
9,635
876
10,458
8,528
2,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
saravanes
Scylla
17
8 / 1 / 15
10,734
976
8,907
7,040
2,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CentäUri
Medusa
16
2 / 2 / 10
9,576
871
12,783
6,837
2,831
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
NannyMew
Neith
16
7 / 4 / 7
9,606
873
12,254
11,067
4,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Camazotz
8
0 / 13 / 3
6,349
577
1,197
16,718
6,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
3 / 5 / 8
8,737
794
7,695
12,137
12,479
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
13
5 / 7 / 7
8,340
758
13,448
11,577
4,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
52
29
Kills
17
18
Deaths
31
67
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Hercules
BSGumm57
Hercules
6
4
12
3
L
Medusa
CentäUri
Medusa
2
2
10
3.5
L
Neith
NannyMew
Neith
7
4
7
2.63
W
9
6
9
2.25
L
Camazotz
0
13
3
0.12
W
Jormungandr
class B fe1on
Jormungandr
1
2
21
5.75
W
5
5
10
2
W
Scylla
saravanes
Scylla
8
1
15
15.5
L
3
5
8
1.4
L
Jing Wei
5
7
7
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,881
Damage
47,377
54,608
Taken
58,336
44,273
Mitigated
31,170
14,097
Healing
10,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BSGumm57
Hercules
9,720
2,570
1,237
2,869
15,013
20,792
0
2,153
12,860
1,045
16,237
L
Medusa
CentäUri
Medusa
12,783
5,652
697
1,853
6,837
2,831
0
3,979
2,803
0
30,753
L
Neith
NannyMew
Neith
12,254
3,401
105
2,348
11,067
4,663
0
6,469
4,344
0
27,509
W
13,445
8,551
0
791
10,158
3,633
996
902
9,256
0
27,302
L
Camazotz
1,197
377
92
822
16,718
6,797
0
3,768
12,907
0
1,518
W
Jormungandr
class B fe1on
Jormungandr
8,351
1,591
1,075
4,427
13,869
14,497
168
1,409
12,460
19,935
0
W
10,458
4,962
910
2,149
8,528
2,572
2,297
1,940
6,588
14,848
250
W
Scylla
saravanes
Scylla
8,907
992
0
639
7,040
2,779
785
1,291
5,749
21,993
1,775
L
7,695
479
1,030
2,284
12,137
12,479
0
6,755
5,267
16,902
0
L
Jing Wei
13,448
10,037
50
974
11,577
4,400
0
5,808
5,529
0
19,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,686
Gold Earned
42,608
130
Minions Killed
106
0
Camps Cleared
0
938,925
Distance Traveled
972,653
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,670
879
15
1
0
196,493
0
L
Medusa
9,576
871
38
3
0
232,588
0
L
Neith
9,606
873
35
3
0
184,206
0
W
Rama
10,181
926
35
3
0
166,285
0
L
Camazotz
6,349
577
0
0
0
177,395
0
W
Jormungandr
9,466
861
24
2
0
213,306
0
W
Sol
9,635
876
10
1
0
177,834
0
W
Scylla
10,734
976
46
4
0
185,007
0
L
Nox
8,737
794
18
2
0
199,797
0
L
Jing Wei
8,340
758
15
1
0
178,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role