Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Negasonic50
Yemoja
Level 88
God Stats
1W - 2L
1,541 SR
Queue Stats
5W - 8L
1,380 Elo+
Solo
Poseidon
Poseidon
Rex-Wrecks-It
Poseidon
Level 151
God Stats
3W - 2L
1,755 SR
Queue Stats
340W - 311L
1,522 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ThePhantomFang13
Cu Chulainn
Level 153
God Stats
16W - 20L
1,499 SR
Queue Stats
200W - 187L
1,487 Elo+
Party 1
Da Ji
Da Ji
Yangka1
Da Ji
Level 105
God Stats
7W - 20L
1,329 SR
Queue Stats
299W - 312L
1,502 Elo+
Solo
Team Averages
Level 130
1,525 SR
1,478 Elo+

VS

Team Averages
Level 102
1,622 SR
1,529 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
AhmadAbdFCB10
Freya
Level 98
God Stats
20W - 9L
1,781 SR
Queue Stats
256W - 261L
1,504 Elo+
Solo
Bakasura
Bakasura
Atrayes
Bakasura
Level 119
God Stats
4W - 1L
1,575 SR
Queue Stats
280W - 256L
1,555 Elo+
Solo
Skadi
Skadi
RogerDodger47
Skadi
Level 37
God Stats
5W - 3L
1,561 SR
Queue Stats
15W - 14L
1,561 Elo+
Solo
Tyr
Tyr
meduelelabolaaaa
Tyr
Level 61
God Stats
4W - 1L
1,691 SR
Queue Stats
37W - 35L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
3 / 1 / 0
5,426
543
4,460
7,583
2,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Yemoja
9
0 / 2 / 3
5,175
518
2,550
7,749
2,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
Rex-Wrecks-It
Poseidon
9
1 / 5 / 1
5,286
529
1,419
5,876
1,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
ThePhantomFang13
Cu Chulainn
10
0 / 3 / 0
5,146
515
2,387
7,308
4,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
Yangka1
Da Ji
10
3 / 3 / 1
5,229
523
4,854
9,842
2,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
9
2 / 1 / 3
5,226
523
5,304
6,679
3,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
3 / 3 / 2
5,742
574
6,150
4,996
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
Atrayes
Bakasura
9
1 / 3 / 2
4,986
499
2,796
7,373
2,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
5 / 0 / 1
7,178
718
6,662
3,739
1,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

13
3 / 0 / 1
7,364
736
3,847
6,072
2,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
7
Kills
14
14
Deaths
7
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
1
0
3
W
Kumbhakarna
 
Kumbhakarna
2
1
3
3.5
W
3
3
2
1.33
W
Bakasura
Atrayes
Bakasura
1
3
2
0.67
L
Yemoja
0
2
3
0.75
L
Poseidon
Rex-Wrecks-It
Poseidon
1
5
1
0.3
W
5
0
1
5.5
L
Cu Chulainn
ThePhantomFang13
Cu Chulainn
0
3
0
0
L
Da Ji
Yangka1
Da Ji
3
3
1
1.17
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,670
Damage
24,759
38,358
Taken
28,859
13,261
Mitigated
11,792
8,524
Healing
9,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,460
2,032
0
1,152
7,583
2,404
0
1,206
6,081
0
39,786
W
Kumbhakarna
 
Kumbhakarna
5,304
869
0
1,260
6,679
3,812
0
1,436
5,243
16,223
407
W
6,150
2,537
0
1,484
4,996
1,447
0
683
4,313
24,249
0
W
Bakasura
Atrayes
Bakasura
2,796
1,853
0
2,080
7,373
2,474
0
686
6,607
0
25,106
L
Yemoja
2,550
440
2,883
2,060
7,749
2,545
0
4,330
2,577
15,014
0
L
Poseidon
Rex-Wrecks-It
Poseidon
1,419
238
0
411
5,876
1,185
0
0
5,876
30,380
1,091
W
6,662
2,139
0
591
3,739
1,124
14
887
2,680
0
50,241
L
Cu Chulainn
ThePhantomFang13
Cu Chulainn
2,387
816
0
711
7,308
4,612
0
0
7,308
0
34,585
L
Da Ji
Yangka1
Da Ji
4,854
1,258
0
1,307
9,842
2,515
0
4,081
4,821
0
28,854
W
3,847
645
0
3,604
6,072
2,935
0
0
6,072
0
57,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,262
Gold Earned
30,496
274
Minions Killed
327
0
Camps Cleared
0
954,807
Distance Traveled
1,003,921
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,426
543
68
7
0
234,779
0
W
Kumbhakarna
5,226
523
22
2
0
177,881
1
W
Freya
5,742
574
47
5
0
181,218
0
W
Bakasura
4,986
499
43
4
0
230,241
2
L
Yemoja
5,175
518
24
2
0
183,559
1
L
Poseidon
5,286
529
73
7
0
195,255
1
W
Skadi
7,178
718
94
9
0
184,808
2
L
Cu Chulainn
5,146
515
68
7
0
161,105
2
L
Da Ji
5,229
523
41
4
0
180,109
1
W
Tyr
7,364
736
121
12
0
229,773
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role