Player Matchup

Hel
Hel
AlphaDJ924
Hel
Level 123
God Stats
0W - 2L
1,280 SR
Queue Stats
121W - 120L
1,493 Elo+
Solo
Medusa
Medusa
GapingWhole
Medusa
Level 141
God Stats
1W - 3L
1,450 SR
Queue Stats
624W - 639L
1,533 Elo+
Solo
Zeus
Zeus
Gr8WhyteBuffallo
Zeus
Level 159
God Stats
5W - 9L
1,442 SR
Queue Stats
301W - 300L
1,492 Elo+
Solo
Anubis
Anubis
TheKindBerserker
Anubis
Level 141
God Stats
5W - 4L
1,636 SR
Queue Stats
272W - 266L
1,524 Elo+
Solo
Charon
Charon
strangse
Charon
Level 161
God Stats
2W - 5L
1,466 SR
Queue Stats
354W - 358L
1,509 Elo+
Solo
Team Averages
Level 145
1,455 SR
1,510 Elo+

VS

Team Averages
Level 173
1,506 SR
1,519 Elo+
Ullr
Ullr
 
Ullr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
C4 op42
Hel
Level 233
God Stats
3W - 3L
1,429 SR
Queue Stats
300W - 305L
1,465 Elo+
Solo
Yu Huang
Yu Huang
Diviani
Yu Huang
Level 146
God Stats
5W - 3L
1,562 SR
Queue Stats
59W - 62L
1,532 Elo+
Party 1
Surtr
Surtr
SLaYeR-oFGoD
Surtr
Level 125
God Stats
2W - 2L
1,445 SR
Queue Stats
238W - 222L
1,558 Elo+
Solo
Cerberus
Cerberus
crazylucky87
Cerberus
Level 206
God Stats
13W - 9L
1,592 SR
Queue Stats
1,307W - 1,326L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 4
6,379
797
4,464
6,709
2,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
13
2 / 3 / 4
6,908
864
9,423
7,289
2,139
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
0 / 3 / 4
6,384
798
10,322
6,842
2,330
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 6 / 4
7,403
925
5,601
8,401
3,256
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Charon
strangse
Charon
10
1 / 1 / 3
6,284
786
3,661
5,905
3,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
5 / 2 / 6
7,619
952
7,121
7,192
2,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hel
16
5 / 1 / 10
8,375
1,047
6,612
8,640
6,543
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Yu Huang
Diviani
Yu Huang
13
0 / 2 / 10
7,388
924
4,614
7,512
2,505
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 2 / 7
6,292
787
3,193
6,921
5,875
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
crazylucky87
Cerberus
14
6 / 2 / 8
8,165
1,021
11,782
13,123
11,783
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
57
7
Kills
16
16
Deaths
9
19
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
5
2
6
4
L
1
3
4
1
W
Hel
5
1
10
10
W
Yu Huang
Diviani
Yu Huang
0
2
10
2.5
L
Medusa
2
3
4
1.33
L
0
3
4
0.67
W
0
2
7
1.75
L
3
6
4
0.83
W
Cerberus
crazylucky87
Cerberus
6
2
8
5
L
Charon
strangse
Charon
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,471
Damage
33,322
35,146
Taken
43,388
13,103
Mitigated
29,245
12,818
Healing
22,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
7,121
1,743
0
714
7,192
2,539
1,041
3,469
3,723
0
11,923
L
4,464
627
4,487
1,703
6,709
2,033
0
4,278
2,431
7,322
0
W
Hel
6,612
141
7,617
5,943
8,640
6,543
300
5,122
3,518
16,430
0
W
Yu Huang
Diviani
Yu Huang
4,614
352
1,504
1,386
7,512
2,505
246
5,274
2,238
19,040
580
L
Medusa
9,423
2,618
354
286
7,289
2,139
0
4,176
3,113
0
25,054
L
10,322
690
0
814
6,842
2,330
0
5,408
1,434
18,096
648
W
3,193
574
145
564
6,921
5,875
0
4,270
2,651
119
7,333
L
5,601
36
1,048
1,004
8,401
3,256
0
5,957
2,444
11,270
0
W
Cerberus
crazylucky87
Cerberus
11,782
359
321
4,030
13,123
11,783
0
5,569
7,554
17,411
481
L
Charon
strangse
Charon
3,661
243
1,285
1,837
5,905
3,345
0
2,745
3,160
5,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,358
Gold Earned
37,839
89
Minions Killed
102
0
Camps Cleared
0
666,340
Distance Traveled
752,560
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,619
952
15
2
0
144,651
0
L
Hel
6,379
797
7
1
0
128,679
0
W
Hel
8,375
1,047
24
3
0
152,274
0
W
Yu Huang
7,388
924
35
4
0
167,458
0
L
Medusa
6,908
864
35
4
0
160,854
0
L
Zeus
6,384
798
33
4
0
134,187
0
W
Surtr
6,292
787
11
1
0
120,752
0
L
Anubis
7,403
925
8
1
0
126,958
0
W
Cerberus
8,165
1,021
17
2
0
167,425
0
L
Charon
6,284
786
6
1
0
115,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role