Player Matchup

Ra
Ra
Gold II
 
Ra
Gold II
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Skadi
Skadi
Platinum V
 
Skadi
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Platinum I
LuanChagas
Surtr
Platinum I
Level 183
God Stats
25W - 28L
1,517 SR
Queue Stats
420W - 424L
1,857 MMR
Solo
Arachne
Arachne
Platinum II
QUILADO
Arachne
Platinum II
Level 270
God Stats
13W - 13L
1,492 SR
Queue Stats
319W - 332L
1,506 MMR
Party 1
Ares
Ares
Gold V
Sparco0110
Ares
Gold V
Level 192
God Stats
14W - 16L
1,531 SR
Queue Stats
281W - 283L
1,326 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 206
1,508 SR
1,538 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,508 SR
1,576 MMR
Kukulkan
Kukulkan
Gold III
 
Kukulkan
Gold III
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Bronze III
 
Medusa
Bronze III
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Platinum III
Hunk302
Mercury
Platinum III
Level 155
God Stats
1W - 1L
1,510 SR
Queue Stats
95W - 88L
1,831 MMR
Solo
Eset
Eset
Silver II
WarLionSoul
Eset
Silver II
Level 138
God Stats
38W - 46L
1,532 SR
Queue Stats
85W - 112L
1,179 MMR
Solo
Yemoja
Yemoja
Diamond V
tCazuu
Yemoja
Diamond V
Level 144
God Stats
0W - 5L
1,498 SR
Queue Stats
258W - 271L
1,870 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
1 / 1 / 0
4,266
609
2,765
2,519
876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Skadi
 
Skadi
9
0 / 0 / 1
4,206
601
3,214
1,973
719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
10
4 / 0 / 1
5,680
811
4,021
3,958
1,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Arachne
QUILADO
Arachne
7
0 / 1 / 0
3,658
523
841
4,370
1,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 0 / 1
4,153
593
1,591
4,130
1,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AthenaAo KuangHerculesCthulhu

VS

Bans
BacchusSusanoBake KujiraAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
9
2 / 0 / 0
4,406
629
2,221
2,373
617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Medusa
 
Medusa
7
0 / 0 / 0
3,697
528
1,604
3,486
781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mercury
Hunk302
Mercury
7
0 / 1 / 1
3,846
549
1,257
4,836
1,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
0 / 3 / 0
3,560
509
327
2,892
568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
tCazuu
Yemoja
7
0 / 2 / 0
3,827
547
1,667
6,687
2,284
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
5
Kills
2
2
Deaths
6
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
1
0
1
W
Skadi
 
Skadi
0
0
1
0.5
L
Kukulkan
 
Kukulkan
2
0
0
2
L
Medusa
 
Medusa
0
0
0
0
L
Mercury
Hunk302
Mercury
0
1
1
0.5
W
Surtr
4
0
1
4.5
W
Arachne
QUILADO
Arachne
0
1
0
0
W
0
0
1
0.5
L
0
3
0
0
L
Yemoja
tCazuu
Yemoja
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,432
Damage
7,076
16,950
Taken
20,274
6,470
Mitigated
5,679
6,875
Healing
6,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
2,765
253
288
1,114
2,519
876
0
1,337
1,182
27,771
0
W
Skadi
 
Skadi
3,214
924
0
1,006
1,973
719
0
437
1,536
0
33,136
L
Kukulkan
 
Kukulkan
2,221
737
0
1,059
2,373
617
0
1,205
1,072
26,318
635
L
Medusa
 
Medusa
1,604
684
0
842
3,486
781
0
346
2,919
0
18,381
L
Mercury
Hunk302
Mercury
1,257
735
0
930
4,836
1,429
0
1,329
3,314
0
20,291
W
Surtr
4,021
1,716
0
1,851
3,958
1,496
0
446
3,480
1,619
32,010
W
Arachne
QUILADO
Arachne
841
623
0
1,272
4,370
1,399
0
820
3,550
0
19,178
W
1,591
49
0
1,344
4,130
1,980
0
960
3,170
9,388
0
L
327
0
0
566
2,892
568
0
117
2,775
15,763
386
L
Yemoja
tCazuu
Yemoja
1,667
814
1,036
1,738
6,687
2,284
0
1,412
5,084
14,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,963
Gold Earned
19,336
215
Minions Killed
201
0
Camps Cleared
0
733,464
Distance Traveled
659,080
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
4,266
609
48
7
0
158,773
3
W
Skadi
4,206
601
56
8
0
131,030
0
L
Kukulkan
4,406
629
51
7
0
138,949
0
L
Medusa
3,697
528
32
5
0
133,640
1
L
Mercury
3,846
549
57
8
0
177,209
0
W
Surtr
5,680
811
55
8
0
141,559
2
W
Arachne
3,658
523
40
6
0
152,182
2
W
Ares
4,153
593
16
2
0
149,920
2
L
Eset
3,560
509
34
5
0
85,029
0
L
Yemoja
3,827
547
27
4
0
124,253
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role