Player Matchup

Nemesis
Nemesis
Gold III
 
Nemesis
Gold III
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Gold I
Byskitz
Nut
Gold I
Level 98
God Stats
140W - 138L
1,509 SR
Queue Stats
445W - 448L
1,417 MMR
Solo
Shiva
Shiva
Gold IV
Edgedoe
Shiva
Gold IV
Level 83
God Stats
7W - 6L
1,557 SR
Queue Stats
40W - 41L
1,424 MMR
Solo
Artio
Artio
Silver IV
abstract_evil_1
Artio
Silver IV
Level 109
God Stats
2W - 2L
1,519 SR
Queue Stats
13W - 23L
1,305 MMR
Solo
Kukulkan
Kukulkan
Gold III
scaclet
Kukulkan
Gold III
Level 131
God Stats
6W - 5L
1,511 SR
Queue Stats
258W - 266L
1,385 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,519 SR
1,406 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,517 SR
1,387 MMR
Danzaburou
Danzaburou
Silver III
Arceus767
Danzaburou
Silver III
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,361 MMR
Solo
Arachne
Arachne
Silver I
MrGoForNothin
Arachne
Silver I
Level 104
God Stats
1W - 6L
1,320 SR
Queue Stats
221W - 244L
1,287 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
Payiva
Sun Wukong
Gold IV
Level 114
God Stats
74W - 63L
1,578 SR
Queue Stats
155W - 157L
1,535 MMR
Party 1
Eset
Eset
Silver I
TheFreshmanOf93
Eset
Silver I
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 207L
1,323 MMR
Solo
Fafnir
Fafnir
Gold IV
seluna_97
Fafnir
Gold IV
Level 156
God Stats
5W - 3L
1,686 SR
Queue Stats
201W - 217L
1,430 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
4 / 1 / 2
6,457
646
4,873
8,081
2,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nut
11
4 / 1 / 1
6,450
645
7,397
4,538
1,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
Edgedoe
Shiva
12
4 / 1 / 1
7,199
720
8,148
9,393
6,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 0 / 4
5,707
571
2,770
6,451
2,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
scaclet
Kukulkan
11
1 / 1 / 2
6,183
618
3,828
3,643
1,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Baba YagaCharybdisJanusCu Chulainn

VS

Bans
BacchusTsukuyomiAresGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arceus767
Danzaburou
6
0 / 4 / 0
4,349
435
3,806
6,319
1,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
10
2 / 3 / 1
5,221
522
3,340
9,600
2,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sun Wukong
Payiva
Sun Wukong
9
1 / 3 / 0
5,313
531
3,593
9,196
8,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
1 / 1 / 1
5,344
534
2,975
5,103
1,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
seluna_97
Fafnir
7
0 / 2 / 1
4,649
465
2,470
9,164
6,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
13
Kills
4
4
Deaths
13
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
1
2
5
L
Danzaburou
Arceus767
Danzaburou
0
4
0
0
W
Nut
4
1
1
4.5
W
Shiva
Edgedoe
Shiva
4
1
1
4.5
L
Arachne
2
3
1
0.83
L
Sun Wukong
Payiva
Sun Wukong
1
3
0
0.33
L
1
1
1
1.5
W
0
0
4
2
W
Kukulkan
scaclet
Kukulkan
1
1
2
2
L
Fafnir
seluna_97
Fafnir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,016
Damage
16,184
32,106
Taken
39,382
14,150
Mitigated
21,005
12,623
Healing
11,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,873
1,968
0
4,212
8,081
2,493
0
960
7,075
0
42,722
L
Danzaburou
Arceus767
Danzaburou
3,806
2,391
0
1,693
6,319
1,744
0
1,272
5,047
0
20,421
W
Nut
7,397
4,401
0
2,647
4,538
1,312
390
1,233
3,305
0
52,661
W
Shiva
Edgedoe
Shiva
8,148
1,575
0
1,244
9,393
6,274
0
930
8,463
0
50,761
L
Arachne
3,340
2,201
0
3,957
9,600
2,877
0
1,434
8,166
0
31,923
L
Sun Wukong
Payiva
Sun Wukong
3,593
403
0
2,042
9,196
8,221
0
0
9,196
2,077
26,674
L
2,975
326
232
1,085
5,103
1,459
0
2,171
2,932
23,469
0
W
2,770
267
700
3,319
6,451
2,995
297
1,340
5,025
10,740
1,440
W
Kukulkan
scaclet
Kukulkan
3,828
218
0
501
3,643
1,076
0
1,639
1,752
39,568
0
L
Fafnir
seluna_97
Fafnir
2,470
854
0
2,805
9,164
6,704
0
1,721
7,443
10,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,996
Gold Earned
24,876
374
Minions Killed
217
0
Camps Cleared
0
1,023,546
Distance Traveled
961,068
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,457
646
80
8
0
224,017
0
L
Danzaburou
4,349
435
37
4
0
157,808
1
W
Nut
6,450
645
94
9
0
180,785
4
W
Shiva
7,199
720
99
10
0
197,501
3
L
Arachne
5,221
522
58
6
0
224,635
1
L
Sun Wukong
5,313
531
49
5
0
182,204
4
L
Eset
5,344
534
66
7
0
196,612
4
W
Artio
5,707
571
23
2
0
223,920
3
W
Kukulkan
6,183
618
78
8
0
197,323
3
L
Fafnir
4,649
465
7
1
0
199,809
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role