Player Matchup

Mercury
Mercury
CH0KEL0RD
Mercury
Level 55
God Stats
74W - 56L
1,629 SR
Queue Stats
239W - 178L
1,570 Elo+
Party 3
Yemoja
Yemoja
DeathlyDiamond
Yemoja
Level 65
God Stats
9W - 5L
1,905 SR
Queue Stats
114W - 103L
1,510 Elo+
Party 4
Susano
Susano
ILuvCorn
Susano
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
173W - 152L
1,553 Elo+
Party 3
Agni
Agni
PerryBearxox
Agni
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
192W - 177L
1,529 Elo+
Party 4
Jing Wei
Jing Wei
YogiBear14
Jing Wei
Level 148
God Stats
6W - 4L
1,722 SR
Queue Stats
170W - 161L
1,430 Elo+
Solo
Team Averages
Level 89
1,651 SR
1,518 Elo+

VS

Team Averages
Level 138
1,559 SR
1,509 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
 
Charybdis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
I Am Skeen
Surtr
Level 136
God Stats
11W - 5L
1,695 SR
Queue Stats
59W - 52L
1,541 Elo+
Party 2
Hades
Hades
KnownMarcinho
Hades
Level 158
God Stats
34W - 26L
1,601 SR
Queue Stats
190W - 177L
1,498 Elo+
Solo
Da Ji
Da Ji
Spectre_Nebula
Da Ji
Level 139
God Stats
5W - 1L
1,500 SR
Queue Stats
69W - 62L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CH0KEL0RD
Mercury
12
0 / 1 / 1
5,758
523
1,763
6,951
2,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 4 / 0
4,964
451
3,700
7,827
2,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Susano
ILuvCorn
Susano
9
0 / 1 / 0
4,837
440
2,668
5,754
1,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 4 / 0
5,296
481
3,671
5,632
1,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
YogiBear14
Jing Wei
9
0 / 1 / 0
5,111
465
4,471
6,709
1,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 0 / 2
5,829
530
4,331
7,207
3,799
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
 
Charybdis
10
0 / 0 / 1
5,367
488
3,604
4,954
1,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Surtr
13
4 / 0 / 0
7,553
687
6,401
7,685
3,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
3 / 1 / 0
7,133
648
3,746
5,891
1,577
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 0 / 0
6,266
570
4,078
5,279
2,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
14
1
Kills
11
11
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
2
1
W
Charybdis
 
Charybdis
0
0
1
0.5
L
Mercury
CH0KEL0RD
Mercury
0
1
1
0.5
L
0
4
0
0
W
Surtr
4
0
0
4
L
Susano
ILuvCorn
Susano
0
1
0
0
W
3
1
0
3
L
1
4
0
0.25
W
4
0
0
4
L
Jing Wei
YogiBear14
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,273
Damage
22,160
32,873
Taken
31,016
10,298
Mitigated
12,675
5,754
Healing
15,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,331
538
1,362
3,121
7,207
3,799
14
0
7,207
29,836
1,350
W
Charybdis
 
Charybdis
3,604
1,825
0
2,309
4,954
1,299
240
0
4,954
0
32,556
L
Mercury
CH0KEL0RD
Mercury
1,763
386
0
1,165
6,951
2,544
0
533
6,418
0
49,754
L
3,700
437
0
699
7,827
2,500
0
304
6,913
28,518
284
W
Surtr
6,401
2,481
0
4,084
7,685
3,834
350
3,555
4,130
1,808
51,170
L
Susano
ILuvCorn
Susano
2,668
354
0
740
5,754
1,915
0
2,101
3,653
0
19,031
W
3,746
17
43
4,339
5,891
1,577
163
2,867
2,338
46,770
783
L
3,671
201
0
875
5,632
1,601
0
3,204
2,428
27,832
0
W
4,078
810
0
615
5,279
2,166
180
78
5,161
0
44,585
L
Jing Wei
YogiBear14
Jing Wei
4,471
3,957
0
2,275
6,709
1,738
0
2,199
4,510
0
42,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,966
Gold Earned
32,148
326
Minions Killed
386
0
Camps Cleared
0
1,077,308
Distance Traveled
1,094,605
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,829
530
45
4
0
228,372
0
W
Charybdis
5,367
488
72
7
0
206,736
5
L
Mercury
5,758
523
98
9
0
253,494
1
L
Yemoja
4,964
451
58
5
0
201,854
0
W
Surtr
7,553
687
99
9
0
213,695
0
L
Susano
4,837
440
38
3
0
237,556
0
W
Hades
7,133
648
93
8
0
214,767
4
L
Agni
5,296
481
60
5
0
179,854
0
W
Da Ji
6,266
570
77
7
0
231,035
0
L
Jing Wei
5,111
465
72
7
0
204,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role