Player Matchup

Ix Chel
Ix Chel
Platinum III
DiIly Dylan
Ix Chel
Platinum III
Level 153
God Stats
1W - 3L
1,280 SR
Queue Stats
540W - 605L
1,788 MMR
Solo
Ganesha
Ganesha
Diamond IV
WHY4REYOURANNlNG
Ganesha
Diamond IV
Level 101
God Stats
0W - 2L
1,316 SR
Queue Stats
104W - 90L
1,975 MMR
Party 1
Neith
Neith
Platinum III
minarro27
Neith
Platinum III
Level 158
God Stats
34W - 28L
1,650 SR
Queue Stats
211W - 207L
1,656 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 137
1,415 SR
1,806 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 115
1,718 SR
1,756 MMR
Chiron
Chiron
Platinum V
Clappo
Chiron
Platinum V
Level 126
God Stats
4W - 2L
1,486 SR
Queue Stats
87W - 89L
1,592 MMR
Solo
Nu Wa
Nu Wa
Platinum III
JSmoove8815
Nu Wa
Platinum III
Level 114
God Stats
22W - 13L
1,872 SR
Queue Stats
162W - 180L
1,837 MMR
Solo
Geb
Geb
Diamond V
Mαrkuz
Geb
Diamond V
Level 106
God Stats
18W - 14L
1,796 SR
Queue Stats
533W - 490L
1,839 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DiIly Dylan
Ix Chel
14
2 / 4 / 0
8,694
725
3,756
10,099
2,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
0 / 4 / 3
8,244
687
5,012
15,060
11,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
minarro27
Neith
14
1 / 4 / 2
8,722
727
6,261
12,712
3,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
FafnirCthulhuSerqetKuzenboNe Zha

VS

Bans
CerberusOdinMedusaAchillesHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Clappo
Chiron
16
4 / 2 / 3
10,086
841
8,332
8,199
2,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
5 / 0 / 4
10,889
907
15,122
3,966
1,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Geb
17
3 / 1 / 8
10,316
860
11,607
12,859
11,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
12
12
Deaths
3
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chiron
Clappo
Chiron
4
2
3
2.75
L
Ix Chel
DiIly Dylan
Ix Chel
2
4
0
0.5
W
5
0
4
7
W
Geb
3
1
8
7
L
0
4
3
0.38
L
Neith
minarro27
Neith
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,029
Damage
35,061
37,871
Taken
25,024
17,441
Mitigated
15,382
8,180
Healing
5,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Clappo
Chiron
8,332
1,740
635
1,709
8,199
2,706
176
2,588
5,472
0
38,502
L
Ix Chel
DiIly Dylan
Ix Chel
3,756
525
1,283
1,436
10,099
2,462
0
7,066
2,762
27,604
0
W
15,122
5,766
0
587
3,966
1,270
1,361
1,659
2,138
49,596
830
W
Geb
11,607
274
0
2,758
12,859
11,406
90
3,960
8,574
31,971
4,714
L
5,012
91
0
3,728
15,060
11,074
0
10,024
4,581
26,248
0
L
Neith
minarro27
Neith
6,261
1,311
0
1,733
12,712
3,905
41
7,602
4,765
0
44,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,660
Gold Earned
31,291
188
Minions Killed
177
0
Camps Cleared
0
616,294
Distance Traveled
703,202
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,086
841
62
5
0
209,251
0
L
Ix Chel
8,694
725
79
7
0
213,062
0
W
Nu Wa
10,889
907
71
6
0
247,126
0
W
Geb
10,316
860
44
4
0
246,825
4
L
Ganesha
8,244
687
0
0
0
214,722
4
L
Neith
8,722
727
109
9
0
188,510
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role