Player Matchup

Lancelot
Lancelot
Platinum II
 
Lancelot
Platinum II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold III
 
Charybdis
Gold III
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Platinum II
Lovonov
Kali
Platinum II
Level 159
God Stats
52W - 29L
1,735 SR
Queue Stats
478W - 482L
1,701 MMR
Solo
Atlas
Atlas
Diamond I
nochildsupport69
Atlas
Diamond I
Level 102
God Stats
228W - 209L
1,674 SR
Queue Stats
393W - 375L
2,371 MMR
Solo
Ganesha
Ganesha
Platinum V
thesweatysacks
Ganesha
Platinum V
Level 166
God Stats
3W - 8L
1,453 SR
Queue Stats
614W - 612L
1,712 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 138
1,572 SR
1,757 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 155
1,593 SR
1,671 MMR
Janus
Janus
Diamond IV
 
Janus
Diamond IV
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Diamond II
 
Hel
Diamond II
Level 281
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond V
CreativeWarrior
Tsukuyomi
Diamond V
Level 155
God Stats
58W - 38L
1,720 SR
Queue Stats
204W - 183L
1,994 MMR
Solo
Xing Tian
Xing Tian
Platinum V
Ozji
Xing Tian
Platinum V
Level 108
God Stats
31W - 21L
1,660 SR
Queue Stats
259W - 259L
1,697 MMR
Solo
Hachiman
Hachiman
Gold II
Ponlecualquiera
Hachiman
Gold II
Level 67
God Stats
3W - 0L
1,585 SR
Queue Stats
86W - 89L
1,665 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
1 / 2 / 1
5,946
595
6,242
9,213
4,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
 
Charybdis
11
1 / 3 / 0
5,530
553
5,145
7,772
2,127
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
Lovonov
Kali
8
1 / 5 / 2
5,028
503
2,413
8,419
3,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
3 / 3 / 0
6,405
641
6,714
7,301
2,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 2 / 1
5,574
557
2,399
9,382
4,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
KumbhakarnaAphroditeZhong KuiThothRavana

VS

Bans
LokiNu WaAwilixAresCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
5 / 3 / 4
7,223
722
6,879
7,170
2,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hel
 
Hel
9
1 / 0 / 4
5,880
588
3,990
6,888
4,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
CreativeWarrior
Tsukuyomi
12
6 / 1 / 2
6,550
655
6,030
7,642
2,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
Ozji
Xing Tian
11
1 / 2 / 1
6,364
636
5,008
10,664
8,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
10
2 / 0 / 3
6,025
603
6,791
7,781
2,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
6
Kills
15
15
Deaths
6
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
2
1
0.75
L
Charybdis
 
Charybdis
1
3
0
0.33
W
Janus
 
Janus
5
3
4
2.33
W
Hel
 
Hel
1
0
4
3
W
Tsukuyomi
CreativeWarrior
Tsukuyomi
6
1
2
7
L
Kali
Lovonov
Kali
1
5
2
0.4
W
Xing Tian
Ozji
Xing Tian
1
2
1
0.75
W
Hachiman
2
0
3
3.5
L
3
3
0
1
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,913
Damage
28,698
42,087
Taken
40,145
16,303
Mitigated
19,074
10,792
Healing
20,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
6,242
1,004
0
2,480
9,213
4,763
0
3,803
4,630
0
35,099
L
Charybdis
 
Charybdis
5,145
2,346
0
2,220
7,772
2,127
0
2,138
5,592
0
39,813
W
Janus
 
Janus
6,879
440
0
1,400
7,170
2,031
0
4,357
2,255
47,967
885
W
Hel
 
Hel
3,990
522
4,192
5,993
6,888
4,464
134
869
5,989
20,813
0
W
Tsukuyomi
CreativeWarrior
Tsukuyomi
6,030
2,039
0
4,545
7,642
2,191
23
1,540
5,992
0
42,324
L
Kali
Lovonov
Kali
2,413
1,074
0
945
8,419
3,086
0
1,419
6,855
0
28,502
W
Xing Tian
Ozji
Xing Tian
5,008
359
0
2,738
10,664
8,018
0
0
10,664
28,498
2,012
W
Hachiman
6,791
4,597
0
1,594
7,781
2,370
600
1,380
6,401
0
39,061
L
6,714
1,906
0
750
7,301
2,275
0
4,111
2,886
30,886
0
L
2,399
67
1,762
2,635
9,382
4,052
0
2,624
6,716
15,594
971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,483
Gold Earned
32,042
281
Minions Killed
338
0
Camps Cleared
0
1,018,083
Distance Traveled
1,109,800
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,946
595
69
7
0
218,285
1
L
Charybdis
5,530
553
91
9
0
186,044
0
W
Janus
7,223
722
96
10
0
230,627
2
W
Hel
5,880
588
21
2
0
210,906
4
W
Tsukuyomi
6,550
655
76
8
0
263,083
1
L
Kali
5,028
503
48
5
0
189,489
0
W
Xing Tian
6,364
636
69
7
0
207,790
1
W
Hachiman
6,025
603
76
8
0
197,394
2
L
Atlas
6,405
641
63
6
0
222,227
0
L
Ganesha
5,574
557
10
1
0
202,038
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role