Player Matchup

Yemoja
Yemoja
DemonicDiddler
Yemoja
Level 60
God Stats
1W - 1L
1,266 SR
Queue Stats
205W - 184L
1,562 Elo+
Party 1
Scylla
Scylla
PetroBooomin
Scylla
Level 155
God Stats
1W - 1L
1,236 SR
Queue Stats
215W - 206L
1,583 Elo+
Solo
Hercules
Hercules
SIamRod
Hercules
Level 148
God Stats
3W - 3L
1,502 SR
Queue Stats
369W - 383L
1,496 Elo+
Party 1
Xbalanque
Xbalanque
shankanapopo
Xbalanque
Level 127
God Stats
18W - 5L
1,779 SR
Queue Stats
593W - 590L
1,517 Elo+
Party 1
Sobek
Sobek
swafmaster
Sobek
Level 156
God Stats
2W - 0L
1,503 SR
Queue Stats
200W - 225L
1,556 Elo+
Solo
Team Averages
Level 129
1,457 SR
1,543 Elo+

VS

Team Averages
Level 182
1,473 SR
1,557 Elo+
Merlin
Merlin
 
Merlin
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 325
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Broken aDeZ
Shiva
Level 141
God Stats
8W - 4L
1,710 SR
Queue Stats
366W - 352L
1,570 Elo+
Solo
Danzaburou
Danzaburou
Yöri
Danzaburou
Level 148
God Stats
2W - 3L
1,432 SR
Queue Stats
225W - 207L
1,624 Elo+
Solo
Athena
Athena
lillaporta
Athena
Level 142
God Stats
3W - 8L
1,225 SR
Queue Stats
154W - 153L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 5
5,181
1,036
3,117
4,258
1,627
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Scylla
11
2 / 0 / 3
5,918
1,184
3,901
1,798
473
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
SIamRod
Hercules
10
2 / 0 / 3
5,507
1,101
2,584
3,465
1,980
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Xbalanque
shankanapopo
Xbalanque
9
1 / 1 / 2
5,415
1,083
3,893
3,293
952
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
10
0 / 0 / 5
5,328
1,066
4,371
5,415
5,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 1 / 1
5,554
1,111
5,434
5,989
2,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
 
Hel
5
0 / 0 / 0
4,228
846
0
0
0
10
0 / 2 / 1
5,096
1,019
4,151
5,045
4,762
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Yöri
Danzaburou
10
1 / 0 / 1
5,364
1,073
3,361
3,137
1,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Athena
lillaporta
Athena
10
0 / 2 / 1
5,202
1,040
1,496
4,731
3,064
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
5
Kills
2
2
Deaths
5
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
1
1.5
L
Hel
 
Hel
0
0
0
0
L
0
2
1
0.25
W
0
1
5
2.5
W
Scylla
2
0
3
3.5
W
Hercules
SIamRod
Hercules
2
0
3
3.5
L
Danzaburou
Yöri
Danzaburou
1
0
1
1.5
L
Athena
lillaporta
Athena
0
2
1
0.25
W
Xbalanque
shankanapopo
Xbalanque
1
1
2
2
W
Sobek
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,866
Damage
14,442
18,229
Taken
18,902
10,258
Mitigated
11,287
11,200
Healing
6,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,434
185
95
2,004
5,989
2,351
0
3,264
2,725
15,533
0
L
Hel
 
Hel
0
0
0
0
0
0
0
0
0
0
0
L
4,151
44
1,040
834
5,045
4,762
0
2,700
2,345
0
9,325
W
3,117
1,112
4,176
1,398
4,258
1,627
136
1,206
2,858
4,684
0
W
Scylla
3,901
454
0
180
1,798
473
172
950
618
14,684
0
W
Hercules
SIamRod
Hercules
2,584
290
281
1,878
3,465
1,980
0
727
2,554
0
4,138
L
Danzaburou
Yöri
Danzaburou
3,361
848
119
1,480
3,137
1,110
0
2,729
408
0
5,287
L
Athena
lillaporta
Athena
1,496
261
254
593
4,731
3,064
0
2,651
2,080
2,402
0
W
Xbalanque
shankanapopo
Xbalanque
3,893
1,563
0
577
3,293
952
0
2,073
862
0
8,715
W
Sobek
4,371
186
709
2,001
5,415
5,226
87
956
4,407
11,031
413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,349
Gold Earned
25,444
63
Minions Killed
54
0
Camps Cleared
0
494,484
Distance Traveled
425,722
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,554
1,111
26
5
0
97,162
0
L
Hel
4,228
846
0
0
0
0
0
L
Shiva
5,096
1,019
15
3
0
122,342
0
W
Yemoja
5,181
1,036
5
1
0
82,816
0
W
Scylla
5,918
1,184
34
7
0
91,585
0
W
Hercules
5,507
1,101
4
1
0
110,790
0
L
Danzaburou
5,364
1,073
11
2
0
97,268
0
L
Athena
5,202
1,040
2
0
0
108,950
0
W
Xbalanque
5,415
1,083
8
2
0
103,269
0
W
Sobek
5,328
1,066
12
2
0
106,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role