Player Matchup

Hachiman
Hachiman
Grickk
Hachiman
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,338 Elo+
Solo
Baron Samedi
Baron Samedi
JojolapinaX
Baron Samedi
Level 181
God Stats
4W - 3L
1,512 SR
Queue Stats
463W - 468L
1,493 Elo+
Solo
Fenrir
Fenrir
Pummelrübe
Fenrir
Level 87
God Stats
12W - 6L
1,704 SR
Queue Stats
406W - 404L
1,510 Elo+
Solo
He Bo
He Bo
QUINTANA74
He Bo
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Scy4ko
Cthulhu
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 145L
1,500 Elo+
Solo
Team Averages
Level 106
1,543 SR
1,468 Elo+

VS

Team Averages
Level 126
1,500 SR
1,515 Elo+
Charybdis
Charybdis
 
Charybdis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
 
Ishtar
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
MuchLongCrow
Baron Samedi
Level 126
God Stats
1W - 1L
1,256 SR
Queue Stats
39W - 31L
1,533 Elo+
Solo
Ymir
Ymir
laughingbuddha77
Ymir
Level 128
God Stats
6W - 3L
1,746 SR
Queue Stats
700W - 700L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Grickk
Hachiman
11
0 / 2 / 1
6,507
651
5,276
4,175
1,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
JojolapinaX
Baron Samedi
14
3 / 7 / 1
7,809
781
11,773
10,962
6,115
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
14
4 / 5 / 2
8,173
817
4,792
10,609
4,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
13
1 / 5 / 3
7,018
702
4,629
7,120
2,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Scy4ko
Cthulhu
13
1 / 7 / 5
7,894
789
9,210
16,144
13,454
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
9 / 2 / 10
9,782
978
9,253
11,152
5,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
 
Achilles
15
6 / 2 / 15
9,354
935
9,837
12,838
14,843
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ishtar
 
Ishtar
13
2 / 2 / 13
8,323
832
4,495
5,161
2,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Baron Samedi
MuchLongCrow
Baron Samedi
15
4 / 2 / 14
9,396
940
12,702
9,547
5,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 2 / 18
9,784
978
9,281
15,572
15,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
96
9
Kills
26
26
Deaths
10
12
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
9
2
10
7
W
Achilles
 
Achilles
6
2
15
6.75
W
Ishtar
 
Ishtar
2
2
13
4.25
L
Hachiman
Grickk
Hachiman
0
2
1
0.25
L
Baron Samedi
JojolapinaX
Baron Samedi
3
7
1
0.5
W
Baron Samedi
MuchLongCrow
Baron Samedi
4
2
14
5.5
L
Fenrir
4
5
2
1
L
He Bo
1
5
3
0.5
L
Cthulhu
Scy4ko
Cthulhu
1
7
5
0.5
W
5
2
18
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,680
Damage
45,568
49,010
Taken
54,270
27,991
Mitigated
43,276
8,261
Healing
22,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
9,253
4,802
972
3,309
11,152
5,060
2,827
7,217
3,935
0
19,907
W
Achilles
 
Achilles
9,837
2,102
404
2,359
12,838
14,843
546
4,787
8,051
0
12,668
W
Ishtar
 
Ishtar
4,495
1,850
728
244
5,161
2,566
787
1,625
3,536
0
13,321
L
Hachiman
Grickk
Hachiman
5,276
2,235
0
774
4,175
1,442
0
1,241
2,782
0
15,381
L
Baron Samedi
JojolapinaX
Baron Samedi
11,773
581
1,337
1,532
10,962
6,115
0
5,572
5,120
15,361
337
W
Baron Samedi
MuchLongCrow
Baron Samedi
12,702
1,556
4,904
3,910
9,547
5,321
1,685
4,911
4,636
27,266
0
L
Fenrir
4,792
727
661
1,478
10,609
4,343
0
4,522
5,634
0
7,981
L
He Bo
4,629
184
457
221
7,120
2,637
0
3,307
3,582
8,941
322
L
Cthulhu
Scy4ko
Cthulhu
9,210
209
556
1,245
16,144
13,454
0
5,661
10,087
23,419
0
W
9,281
864
997
4,918
15,572
15,486
421
6,566
9,006
20,673
2,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,401
Gold Earned
46,639
73
Minions Killed
109
0
Camps Cleared
0
777,120
Distance Traveled
902,167
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,782
978
17
2
0
189,495
0
W
Achilles
9,354
935
6
1
0
199,144
0
W
Ishtar
8,323
832
14
1
0
159,282
0
L
Hachiman
6,507
651
24
2
0
126,853
0
L
Baron Samedi
7,809
781
8
1
0
166,379
0
W
Baron Samedi
9,396
940
39
4
0
176,867
0
L
Fenrir
8,173
817
4
0
0
167,623
0
L
He Bo
7,018
702
10
1
0
171,135
0
L
Cthulhu
7,894
789
27
3
0
145,130
0
W
Ymir
9,784
978
33
3
0
177,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role