Player Matchup

Hercules
Hercules
DingleBerryPickr
Hercules
Level 143
God Stats
2W - 0L
1,719 SR
Queue Stats
12W - 12L
1,580 Elo+
Party 1
Cthulhu
Cthulhu
RichHomieChris
Cthulhu
Level 92
God Stats
1W - 0L
1,276 SR
Queue Stats
8W - 4L
1,755 Elo+
Party 1
Ra
Ra
TonkeyToT
Ra
Level 157
God Stats
1W - 0L
1,621 SR
Queue Stats
20W - 12L
1,659 Elo+
Party 1
Team Averages
Level 131
1,539 SR
1,665 Elo+

VS

Team Averages
Level 142
1,591 SR
1,539 Elo+
Ra
Ra
Kaetou
Ra
Level 148
God Stats
8W - 5L
1,667 SR
Queue Stats
464W - 459L
1,564 Elo+
Party 2
Ne Zha
Ne Zha
NEIRA99
Ne Zha
Level 121
God Stats
3W - 4L
1,482 SR
Queue Stats
109W - 114L
1,476 Elo+
Solo
Xing Tian
Xing Tian
ward25
Xing Tian
Level 157
God Stats
5W - 2L
1,623 SR
Queue Stats
126W - 111L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 5
8,616
862
6,619
11,695
10,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 1 / 6
8,569
857
6,454
8,958
7,556
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 1 / 2
9,405
941
9,884
8,717
3,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
14
0 / 3 / 4
8,154
815
8,348
6,336
2,497
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
NEIRA99
Ne Zha
11
2 / 1 / 1
7,581
758
6,384
5,833
2,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
ward25
Xing Tian
14
2 / 3 / 2
8,354
835
6,678
14,000
14,280
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
7
Kills
4
4
Deaths
7
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
L
Ra
0
3
4
0.67
L
Ne Zha
NEIRA99
Ne Zha
2
1
1
2.5
W
1
1
6
4
W
4
1
2
5
L
Xing Tian
ward25
Xing Tian
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,957
Damage
21,410
29,370
Taken
26,169
21,641
Mitigated
19,211
11,617
Healing
3,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,619
2,005
0
2,818
11,695
10,304
907
5,850
5,722
0
11,235
L
Ra
8,348
669
845
1,831
6,336
2,497
0
3,748
2,275
31,805
554
L
Ne Zha
NEIRA99
Ne Zha
6,384
897
0
1,031
5,833
2,434
0
4,307
1,144
0
18,517
W
6,454
967
126
218
8,958
7,556
759
4,381
4,415
18,935
1,290
W
9,884
1,267
3,379
5,076
8,717
3,781
1,588
4,425
4,229
46,542
766
L
Xing Tian
ward25
Xing Tian
6,678
434
0
212
14,000
14,280
0
6,705
6,097
16,387
44

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,590
Gold Earned
24,089
124
Minions Killed
102
0
Camps Cleared
0
595,262
Distance Traveled
539,506
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,616
862
10
1
0
189,485
0
L
Ra
8,154
815
58
6
0
206,989
0
L
Ne Zha
7,581
758
28
3
0
136,800
0
W
Cthulhu
8,569
857
25
3
0
201,497
0
W
Ra
9,405
941
89
9
0
204,280
0
L
Xing Tian
8,354
835
16
2
0
195,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role