Player Matchup

Merlin
Merlin
Silver II
KurumiLover1999
Merlin
Silver II
Level 138
God Stats
0W - 5L
1,328 SR
Queue Stats
40W - 66L
1,247 MMR
Party 1
Achilles
Achilles
Silver II
ShadowBlizard
Achilles
Silver II
Level 142
God Stats
5W - 4L
1,474 SR
Queue Stats
42W - 67L
1,359 MMR
Party 1
Atlas
Atlas
Silver III
caveirared15
Atlas
Silver III
Level 90
God Stats
1W - 1L
1,865 SR
Queue Stats
26W - 41L
1,366 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,556 SR
1,324 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 87
1,534 SR
1,399 MMR
Bakasura
Bakasura
Silver I
 
Bakasura
Silver I
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver II
Ala5aR
Sylvanus
Silver II
Level 123
God Stats
24W - 21L
1,585 SR
Queue Stats
75W - 94L
1,332 MMR
Solo
Discordia
Discordia
Gold I
Nervoedd
Discordia
Gold I
Level 54
God Stats
7W - 2L
1,518 SR
Queue Stats
101W - 105L
1,366 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
8,002
727
6,674
5,643
1,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
ShadowBlizard
Achilles
12
0 / 4 / 3
7,422
675
3,041
10,672
9,580
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
2 / 2 / 1
7,814
710
7,001
8,178
5,853
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Ix ChelFafnirAresKumbhakarnaVulcan

VS

Bans
Xing TianCthulhuHou YiKuzenboCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
3 / 1 / 5
9,506
864
6,124
8,613
7,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
Ala5aR
Sylvanus
14
0 / 3 / 5
8,549
777
3,008
13,998
13,408
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
Nervoedd
Discordia
17
5 / 0 / 3
10,436
949
11,786
5,609
2,194
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
3
Kills
8
8
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
1
5
5.5
W
Sylvanus
Ala5aR
Sylvanus
0
3
5
0.83
L
1
2
2
1
W
Discordia
Nervoedd
Discordia
5
0
3
6.5
L
Achilles
ShadowBlizard
Achilles
0
4
3
0.38
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,716
Damage
20,918
24,493
Taken
28,220
16,930
Mitigated
23,345
1,918
Healing
10,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,124
3,243
0
4,062
8,613
7,743
2,125
3,942
4,311
0
22,976
W
Sylvanus
Ala5aR
Sylvanus
3,008
163
1,646
3,585
13,998
13,408
675
5,134
8,601
12,662
0
L
6,674
90
0
0
5,643
1,497
0
4,014
1,192
32,360
0
W
Discordia
Nervoedd
Discordia
11,786
227
0
1,594
5,609
2,194
1,376
3,744
1,797
55,203
582
L
Achilles
ShadowBlizard
Achilles
3,041
587
0
998
10,672
9,580
0
4,423
3,868
0
12,768
L
7,001
2,060
0
920
8,178
5,853
0
4,841
2,299
16,628
972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,238
Gold Earned
28,491
123
Minions Killed
162
0
Camps Cleared
0
517,977
Distance Traveled
685,035
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,506
864
57
5
0
227,892
0
W
Sylvanus
8,549
777
15
1
0
224,549
4
L
Merlin
8,002
727
74
7
0
168,575
0
W
Discordia
10,436
949
90
8
0
232,594
0
L
Achilles
7,422
675
24
2
0
179,516
4
L
Atlas
7,814
710
25
2
0
169,886
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role