Player Matchup

Horus
Horus
Gold I
Bemgiii
Horus
Gold I
Level 44
God Stats
9W - 5L
1,694 SR
Queue Stats
15W - 6L
1,800 MMR
Party 1
Achilles
Achilles
Platinum III
Grifonfil
Achilles
Platinum III
Level 156
God Stats
3W - 0L
1,796 SR
Queue Stats
9W - 3L
2,173 MMR
Party 1
Scylla
Scylla
Platinum II
ShadowOne202
Scylla
Platinum II
Level 124
God Stats
10W - 5L
1,652 SR
Queue Stats
30W - 10L
2,031 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 108
1,714 SR
2,002 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,614 SR
1,755 MMR
Raijin
Raijin
Gold II
 
Raijin
Gold II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum II
LightNoctiss
Anhur
Platinum II
Level 145
God Stats
6W - 8L
1,561 SR
Queue Stats
33W - 43L
2,120 MMR
Solo
Bakasura
Bakasura
Gold II
laForma
Bakasura
Gold II
Level 127
God Stats
1W - 1L
1,782 SR
Queue Stats
48W - 53L
1,646 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bemgiii
Horus
15
3 / 2 / 7
9,458
860
6,732
11,299
9,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Grifonfil
Achilles
16
5 / 2 / 8
10,144
922
9,474
14,764
14,602
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Scylla
17
5 / 0 / 8
10,609
964
9,586
4,271
1,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CthulhuCerberusSerqetNe ZhaKuzenbo

VS

Bans
FafnirAtlasHou YiDiscordiaNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
0 / 5 / 4
8,689
790
5,392
9,909
2,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
2 / 4 / 2
8,905
810
7,603
7,867
3,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
laForma
Bakasura
15
2 / 4 / 2
9,204
837
5,400
11,158
8,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
13
Kills
4
4
Deaths
13
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
5
4
0.4
W
Horus
Bemgiii
Horus
3
2
7
3.25
W
Achilles
Grifonfil
Achilles
5
2
8
4.5
L
2
4
2
0.75
W
Scylla
5
0
8
9
L
Bakasura
laForma
Bakasura
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,792
Damage
18,395
30,334
Taken
28,934
25,203
Mitigated
14,651
7,560
Healing
3,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
5,392
554
0
789
9,909
2,502
0
1,869
7,663
29,966
0
W
Horus
Bemgiii
Horus
6,732
1,648
480
2,767
11,299
9,404
1,174
1,780
8,279
0
16,959
W
Achilles
Grifonfil
Achilles
9,474
1,381
0
3,101
14,764
14,602
456
1,606
10,767
0
25,319
L
7,603
3,799
0
1,129
7,867
3,253
0
3,171
4,528
0
26,016
W
Scylla
9,586
651
0
1,212
4,271
1,197
1,668
1,153
2,755
61,112
0
L
Bakasura
laForma
Bakasura
5,400
2,343
0
1,414
11,158
8,896
0
4,343
6,485
0
11,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,211
Gold Earned
26,798
157
Minions Killed
129
0
Camps Cleared
0
663,365
Distance Traveled
549,790
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,689
790
66
6
0
164,255
0
W
Horus
9,458
860
19
2
0
217,162
0
W
Achilles
10,144
922
28
3
0
214,212
0
L
Anhur
8,905
810
35
3
0
177,703
0
W
Scylla
10,609
964
110
10
0
231,991
1
L
Bakasura
9,204
837
28
3
0
207,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role