Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
K4ZTANHA
Tyr
Level 89
God Stats
3W - 3L
1,402 SR
Queue Stats
245W - 276L
1,387 Elo+
Party 1
Merlin
Merlin
joaorei2000
Merlin
Level 89
God Stats
12W - 9L
1,549 SR
Queue Stats
262W - 291L
1,374 Elo+
Party 1
Team Averages
Level 117
1,484 SR
1,420 Elo+

VS

Team Averages
Level 101
1,491 SR
1,462 Elo+
Ra
Ra
Hiiipowerjb91
Ra
Level 69
God Stats
29W - 39L
1,496 SR
Queue Stats
29W - 39L
1,438 Elo+
Solo
Thor
Thor
KingV33z
Thor
Level 116
God Stats
27W - 26L
1,500 SR
Queue Stats
163W - 170L
1,464 Elo+
Solo
Kuzenbo
Kuzenbo
Usylepenguin
Kuzenbo
Level 118
God Stats
18W - 19L
1,476 SR
Queue Stats
29W - 34L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
4 / 0 / 2
8,824
882
6,734
7,205
2,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
4 / 0 / 2
8,041
804
4,756
5,917
4,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Merlin
14
0 / 0 / 6
7,803
780
4,852
2,628
1,291
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
7,280
728
1,681
7,921
2,829
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
11
0 / 4 / 0
6,806
681
2,529
6,225
2,115
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
Usylepenguin
Kuzenbo
12
0 / 0 / 0
6,844
684
4,404
5,092
6,397
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
8
Kills
0
0
Deaths
8
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
2
5
L
0
4
0
0
W
4
0
2
5
L
Thor
0
4
0
0
L
Kuzenbo
Usylepenguin
Kuzenbo
0
0
0
0
W
Merlin
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,342
Damage
8,614
15,750
Taken
19,238
8,968
Mitigated
11,341
4,517
Healing
3,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,734
1,680
0
2,313
7,205
2,858
0
2,300
4,905
0
33,178
L
1,681
0
900
1,359
7,921
2,829
0
863
6,818
23,154
0
W
4,756
175
0
1,334
5,917
4,819
245
2,317
3,600
0
13,931
L
Thor
2,529
438
0
677
6,225
2,115
0
1,390
4,681
0
11,319
L
Kuzenbo
Usylepenguin
Kuzenbo
4,404
1,476
0
1,030
5,092
6,397
0
2,615
2,413
14,784
0
W
Merlin
4,852
231
0
870
2,628
1,291
611
1,522
1,106
29,379
1,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,668
Gold Earned
20,930
144
Minions Killed
86
0
Camps Cleared
0
548,544
Distance Traveled
509,264
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,824
882
51
5
0
196,792
1
L
Ra
7,280
728
53
5
0
172,239
3
W
Tyr
8,041
804
26
3
0
206,538
2
L
Thor
6,806
681
19
2
0
156,319
4
L
Kuzenbo
6,844
684
14
1
0
180,706
0
W
Merlin
7,803
780
67
7
0
145,214
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role