Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
HarleDavinson_12
Olorun
Level 86
God Stats
1W - 3L
1,415 SR
Queue Stats
22W - 26L
1,399 Elo+
Solo
Sylvanus
Sylvanus
LordChameleo
Sylvanus
Level 127
God Stats
11W - 11L
1,588 SR
Queue Stats
55W - 56L
1,493 Elo+
Solo
Janus
Janus
PAPAYA2114
Janus
Level 56
God Stats
1W - 2L
1,292 SR
Queue Stats
75W - 79L
1,522 Elo+
Solo
Loki
Loki
wilsiiin4
Loki
Level 63
God Stats
0W - 2L
1,286 SR
Queue Stats
129W - 135L
1,456 Elo+
Solo
Team Averages
Level 98
1,416 SR
1,474 Elo+

VS

Team Averages
Level 73
1,361 SR
1,321 Elo+
Surtr
Surtr
GuStAv0-13OO5
Surtr
Level 68
God Stats
2W - 8L
1,148 SR
Queue Stats
46W - 78L
1,354 Elo+
Party 1
Olorun
Olorun
Nico_jr05
Olorun
Level 62
God Stats
6W - 6L
1,486 SR
Queue Stats
22W - 48L
1,308 Elo+
Party 1
Nike
Nike
PCP_CoYoTee
Nike
Level 100
God Stats
1W - 3L
1,224 SR
Queue Stats
48W - 90L
1,342 Elo+
Party 1
Thoth
Thoth
PCP_Mattox
Thoth
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 38L
1,261 Elo+
Party 1
Chaac
Chaac
PCP_StormaX
Chaac
Level 70
God Stats
21W - 26L
1,446 SR
Queue Stats
49W - 81L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
7
1 / 1 / 1
4,079
583
3,091
3,664
1,030
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8
0 / 1 / 0
4,563
652
1,088
2,552
655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
LordChameleo
Sylvanus
7
1 / 1 / 0
3,837
548
3,907
5,292
2,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
8
0 / 2 / 0
4,127
590
1,885
3,199
1,090
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Loki
3
0 / 1 / 0
3,048
435
182
1,601
288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 0
4,493
642
440
2,310
970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
Nico_jr05
Olorun
7
0 / 2 / 1
3,702
529
2,203
3,705
1,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
3 / 0 / 2
4,677
668
1,889
3,368
1,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
8
2 / 0 / 1
4,629
661
2,486
2,711
549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
0 / 0 / 1
4,094
585
3,234
5,456
2,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
2
Kills
6
6
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
1
1
1
1.5
W
1
0
0
1
L
0
1
0
0
L
Sylvanus
LordChameleo
Sylvanus
1
1
0
1
W
Olorun
Nico_jr05
Olorun
0
2
1
0.25
L
Janus
0
2
0
0
W
3
0
2
4
W
Thoth
2
0
1
2.5
W
0
0
1
0.5
L
Loki
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,153
Damage
10,252
16,308
Taken
17,550
5,663
Mitigated
6,263
6,215
Healing
8,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
3,091
1,848
0
871
3,664
1,030
87
481
3,183
0
22,121
W
440
81
0
782
2,310
970
0
924
1,386
114
17,363
L
1,088
281
0
875
2,552
655
0
0
2,518
23,316
2,404
L
Sylvanus
LordChameleo
Sylvanus
3,907
1,884
601
2,586
5,292
2,600
0
1,722
3,570
11,411
5,497
W
Olorun
Nico_jr05
Olorun
2,203
1,540
292
1,685
3,705
1,025
150
1,759
1,946
17,133
0
L
Janus
1,885
487
0
488
3,199
1,090
0
1,572
1,269
23,001
565
W
1,889
165
0
844
3,368
1,130
0
550
2,818
0
24,920
W
Thoth
2,486
116
0
1,490
2,711
549
0
1,378
1,333
18,028
677
W
3,234
244
0
3,074
5,456
2,589
0
1,629
3,827
0
14,912
L
Loki
182
0
0
794
1,601
288
0
429
1,059
0
3,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,654
Gold Earned
21,595
158
Minions Killed
177
0
Camps Cleared
0
573,351
Distance Traveled
696,205
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
4,079
583
38
5
0
120,020
0
W
Surtr
4,493
642
42
6
0
119,773
0
L
Olorun
4,563
652
50
7
0
112,554
0
L
Sylvanus
3,837
548
19
3
0
130,890
0
W
Olorun
3,702
529
37
5
0
143,265
0
L
Janus
4,127
590
44
6
0
144,444
3
W
Nike
4,677
668
44
6
0
153,171
0
W
Thoth
4,629
661
37
5
0
128,752
0
W
Chaac
4,094
585
17
2
0
151,244
0
L
Loki
3,048
435
7
1
0
65,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role