Player Matchup

King Arthur
King Arthur
ConquerorNike
King Arthur
Level 108
God Stats
54W - 31L
1,678 SR
Queue Stats
98W - 65L
1,608 Elo+
Party 1
Jormungandr
Jormungandr
Darkmoon_2805
Jormungandr
Level 158
God Stats
3W - 1L
1,469 SR
Queue Stats
479W - 464L
1,467 Elo+
Solo
Scylla
Scylla
Lebopalooo
Scylla
Level 171
God Stats
3W - 3L
1,431 SR
Queue Stats
205W - 173L
1,638 Elo+
Party 1
Cernunnos
Cernunnos
Martyy710
Cernunnos
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 28L
1,565 Elo+
Party 1
Gilgamesh
Gilgamesh
Servonik
Gilgamesh
Level 194
God Stats
3W - 2L
1,638 SR
Queue Stats
56W - 54L
1,576 Elo+
Party 1
Team Averages
Level 151
1,543 SR
1,571 Elo+

VS

Team Averages
Level 140
1,578 SR
1,516 Elo+
Maui
Maui
 
Maui
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Shauwne
Zeus
Level 173
God Stats
4W - 3L
1,672 SR
Queue Stats
291W - 270L
1,581 Elo+
Solo
Apollo
Apollo
TheLaneBully
Apollo
Level 108
God Stats
2W - 2L
1,668 SR
Queue Stats
99W - 87L
1,493 Elo+
Solo
Guan Yu
Guan Yu
d4rki01
Guan Yu
Level 149
God Stats
17W - 14L
1,603 SR
Queue Stats
89W - 80L
1,553 Elo+
Solo
Thor
Thor
jagTurtle71
Thor
Level 121
God Stats
2W - 5L
1,445 SR
Queue Stats
80W - 76L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ConquerorNike
King Arthur
12
5 / 1 / 0
6,708
671
9,472
11,264
5,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jormungandr
Darkmoon_2805
Jormungandr
9
0 / 2 / 1
5,164
516
2,861
7,884
2,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Scylla
Lebopalooo
Scylla
12
2 / 0 / 4
6,582
658
2,845
4,024
1,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Martyy710
Cernunnos
11
1 / 0 / 2
6,135
614
5,733
6,312
2,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Servonik
Gilgamesh
12
9 / 1 / 2
6,920
692
6,477
9,841
3,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
7
1 / 2 / 1
4,975
498
2,334
8,429
5,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
Shauwne
Zeus
12
1 / 4 / 0
6,040
604
4,902
5,317
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
8
1 / 3 / 1
5,151
515
3,371
5,607
1,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
d4rki01
Guan Yu
10
0 / 3 / 1
5,309
531
7,039
10,221
7,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 5 / 0
4,913
491
2,739
7,446
2,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
17
Kills
4
4
Deaths
17
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
2
1
0.75
W
King Arthur
ConquerorNike
King Arthur
5
1
0
5
W
Jormungandr
Darkmoon_2805
Jormungandr
0
2
1
0.25
W
Scylla
Lebopalooo
Scylla
2
0
4
4
W
Cernunnos
Martyy710
Cernunnos
1
0
2
2
W
Gilgamesh
Servonik
Gilgamesh
9
1
2
10
L
Zeus
Shauwne
Zeus
1
4
0
0.25
L
Apollo
1
3
1
0.5
L
Guan Yu
d4rki01
Guan Yu
0
3
1
0.17
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,388
Damage
20,385
39,325
Taken
37,020
14,972
Mitigated
19,251
16,766
Healing
8,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
2,334
660
0
1,905
8,429
5,799
0
1,807
6,622
12,802
0
W
King Arthur
ConquerorNike
King Arthur
9,472
1,829
0
4,478
11,264
5,493
0
1,210
10,054
0
42,714
W
Jormungandr
Darkmoon_2805
Jormungandr
2,861
1,087
0
2,188
7,884
2,691
0
2,642
5,140
26,540
0
W
Scylla
Lebopalooo
Scylla
2,845
826
0
1,202
4,024
1,045
0
2,223
1,477
50,808
0
W
Cernunnos
Martyy710
Cernunnos
5,733
3,666
0
3,566
6,312
2,032
1,020
1,309
5,003
0
42,049
W
Gilgamesh
Servonik
Gilgamesh
6,477
2,313
0
5,332
9,841
3,711
0
398
9,357
0
44,158
L
Zeus
Shauwne
Zeus
4,902
256
0
739
5,317
1,730
0
2,225
3,092
45,583
252
L
Apollo
3,371
1,767
0
1,785
5,607
1,795
0
814
4,793
0
29,572
L
Guan Yu
d4rki01
Guan Yu
7,039
817
126
3,391
10,221
7,277
0
0
10,221
4,416
27,871
L
2,739
887
0
928
7,446
2,650
0
860
6,586
0
20,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,509
Gold Earned
26,388
356
Minions Killed
272
0
Camps Cleared
0
1,036,493
Distance Traveled
976,402
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
4,975
498
16
2
0
204,429
2
W
King Arthur
6,708
671
62
6
0
212,585
0
W
Jormungandr
5,164
516
38
4
0
204,843
0
W
Scylla
6,582
658
105
11
0
209,700
0
W
Cernunnos
6,135
614
76
8
0
184,132
0
W
Gilgamesh
6,920
692
75
8
0
225,233
0
L
Zeus
6,040
604
106
11
0
198,220
0
L
Apollo
5,151
515
54
5
0
160,525
2
L
Guan Yu
5,309
531
58
6
0
210,271
2
L
Thor
4,913
491
38
4
0
202,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role