Player Matchup

Mercury
Mercury
 
Mercury
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
BarackObbama
Izanami
Level 148
God Stats
4W - 2L
1,582 SR
Queue Stats
54W - 64L
1,476 Elo+
Party 1
Bacchus
Bacchus
CNrhk_
Bacchus
Level 36
God Stats
13W - 9L
1,530 SR
Queue Stats
70W - 57L
1,521 Elo+
Party 1
Cerberus
Cerberus
Zadryel
Cerberus
Level 149
God Stats
9W - 6L
1,611 SR
Queue Stats
150W - 157L
1,452 Elo+
Party 1
Team Averages
Level 125
1,545 SR
1,490 Elo+

VS

Team Averages
Level 170
1,431 SR
1,482 Elo+
Anubis
Anubis
 
Anubis
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
DiskDuny
Pele
Level 169
God Stats
0W - 2L
1,194 SR
Queue Stats
9W - 13L
1,390 Elo+
Solo
Ra
Ra
Number107
Ra
Level 186
God Stats
8W - 14L
1,461 SR
Queue Stats
234W - 247L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
1 / 1 / 2
3,634
727
1,439
2,648
682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
 
Ix Chel
7
0 / 1 / 1
3,574
715
1,140
2,962
669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
BarackObbama
Izanami
7
2 / 0 / 1
4,239
848
1,553
1,403
359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
CNrhk_
Bacchus
6
1 / 3 / 0
3,602
720
823
4,154
1,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
Zadryel
Cerberus
6
1 / 0 / 4
4,104
821
1,459
2,855
1,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
7
4 / 1 / 0
4,391
878
4,542
3,484
1,034
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ymir
 
Ymir
4
0 / 2 / 0
2,981
596
826
4,451
1,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
 
Hou Yi
2
0 / 2 / 0
2,574
515
95
1,446
268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Pele
7
0 / 0 / 0
3,532
706
0
2,558
835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 0 / 0
3,951
790
1,008
792
204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
5
Kills
5
5
Deaths
5
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
1
2
2
W
Ix Chel
 
Ix Chel
0
1
1
0.5
L
Anubis
 
Anubis
4
1
0
4
L
Ymir
 
Ymir
0
2
0
0
L
Hou Yi
 
Hou Yi
0
2
0
0
W
Izanami
BarackObbama
Izanami
2
0
1
2.5
W
Bacchus
CNrhk_
Bacchus
1
3
0
0.33
L
Pele
0
0
0
0
L
1
0
0
1
W
Cerberus
Zadryel
Cerberus
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,414
Damage
6,471
14,022
Taken
12,731
4,663
Mitigated
4,132
5,079
Healing
2,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,439
692
0
207
2,648
682
0
580
2,060
0
15,547
W
Ix Chel
 
Ix Chel
1,140
81
224
1,325
2,962
669
0
1,022
1,856
22,038
0
L
Anubis
 
Anubis
4,542
709
0
1,739
3,484
1,034
0
973
2,297
20,878
809
L
Ymir
 
Ymir
826
349
0
272
4,451
1,791
0
1,569
2,882
7,750
0
L
Hou Yi
 
Hou Yi
95
88
0
0
1,446
268
0
75
1,371
0
1,758
W
Izanami
BarackObbama
Izanami
1,553
1,488
0
725
1,403
359
429
354
1,049
0
26,078
W
Bacchus
CNrhk_
Bacchus
823
109
0
1,408
4,154
1,670
0
3,031
1,123
9,095
290
L
Pele
0
0
0
442
2,558
835
0
243
2,315
0
20,473
L
1,008
38
152
370
792
204
0
319
473
20,785
874
W
Cerberus
Zadryel
Cerberus
1,459
162
0
1,190
2,855
1,283
267
1,125
1,730
9,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,153
Gold Earned
17,429
167
Minions Killed
152
0
Camps Cleared
0
505,758
Distance Traveled
451,146
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
3,634
727
34
7
0
119,327
0
W
Ix Chel
3,574
715
44
9
0
103,711
0
L
Anubis
4,391
878
42
8
0
91,694
2
L
Ymir
2,981
596
7
1
0
97,775
0
L
Hou Yi
2,574
515
6
1
0
32,882
0
W
Izanami
4,239
848
46
9
0
88,242
0
W
Bacchus
3,602
720
23
5
0
93,017
0
L
Pele
3,532
706
45
9
0
111,083
0
L
Ra
3,951
790
52
10
0
117,712
1
W
Cerberus
4,104
821
20
4
0
101,461
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role