Player Matchup

Cerberus
Cerberus
IntKing
Cerberus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,474 Elo+
Party 2
Ra
Ra
Jeonome
Ra
Level 69
God Stats
2W - 0L
1,542 SR
Queue Stats
53W - 44L
1,507 Elo+
Party 2
Jing Wei
Jing Wei
Mqdmqx
Jing Wei
Level 40
God Stats
2W - 2L
1,481 SR
Queue Stats
53W - 47L
1,494 Elo+
Party 2
Team Averages
Level 38
1,508 SR
1,492 Elo+

VS

Team Averages
Level 55
1,536 SR
1,478 Elo+
Arachne
Arachne
Dirty3O
Arachne
Level 83
God Stats
23W - 20L
1,574 SR
Queue Stats
80W - 78L
1,472 Elo+
Party 1
Jing Wei
Jing Wei
Uluthrek554
Jing Wei
Level 63
God Stats
22W - 27L
1,493 SR
Queue Stats
197W - 208L
1,490 Elo+
Solo
Khepri
Khepri
Youngrocket1020
Khepri
Level 19
God Stats
15W - 11L
1,541 SR
Queue Stats
78W - 78L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IntKing
Cerberus
14
0 / 1 / 10
8,662
787
5,742
12,721
10,251
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
7 / 1 / 4
10,656
969
16,887
8,200
3,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
Mqdmqx
Jing Wei
15
5 / 1 / 6
9,872
897
8,734
8,146
3,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dirty3O
Arachne
12
1 / 5 / 2
7,910
719
7,506
14,116
4,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Jing Wei
Uluthrek554
Jing Wei
15
1 / 4 / 1
8,818
802
11,614
9,533
2,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 3 / 0
7,823
711
3,620
14,045
7,446
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
12
Kills
3
3
Deaths
12
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Arachne
Dirty3O
Arachne
1
5
2
0.4
W
Cerberus
IntKing
Cerberus
0
1
10
5
W
7
1
4
9
W
Jing Wei
Mqdmqx
Jing Wei
5
1
6
8
L
Jing Wei
Uluthrek554
Jing Wei
1
4
1
0.38
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,363
Damage
22,740
29,067
Taken
37,694
16,664
Mitigated
15,218
12,675
Healing
7,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Dirty3O
Arachne
7,506
5,219
0
1,884
14,116
4,826
0
9,741
3,870
0
29,815
W
Cerberus
IntKing
Cerberus
5,742
554
0
2,160
12,721
10,251
415
1,000
11,691
14,391
0
W
16,887
2,165
2,584
5,201
8,200
3,177
1,168
1,279
6,907
59,549
576
W
Jing Wei
Mqdmqx
Jing Wei
8,734
6,715
0
2,730
8,146
3,236
1,343
1,023
7,093
0
25,600
L
Jing Wei
Uluthrek554
Jing Wei
11,614
7,872
0
2,258
9,533
2,946
144
4,539
4,624
0
45,051
L
3,620
105
0
2,983
14,045
7,446
86
7,125
6,639
9,663
1,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,190
Gold Earned
24,551
181
Minions Killed
129
0
Camps Cleared
0
620,428
Distance Traveled
591,086
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,910
719
38
3
0
204,602
0
W
Cerberus
8,662
787
22
2
0
203,244
3
W
Ra
10,656
969
109
10
0
219,606
0
W
Jing Wei
9,872
897
50
5
0
197,578
0
L
Jing Wei
8,818
802
80
7
0
199,531
0
L
Khepri
7,823
711
11
1
0
186,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role