Player Matchup

Ullr
Ullr
Diamond I
AxeThreeOne
Ullr
Diamond I
Level 103
God Stats
60W - 59L
1,692 SR
Queue Stats
126W - 143L
2,570 MMR
Solo
Xing Tian
Xing Tian
Diamond II
RageofTheEarth
Xing Tian
Diamond II
Level 220
God Stats
33W - 32L
1,669 SR
Queue Stats
693W - 468L
2,155 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond I
StephenFire
Baron Samedi
Diamond I
Level 230
God Stats
5W - 4L
1,690 SR
Queue Stats
535W - 313L
2,487 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 184
1,684 SR
2,404 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 109
1,696 SR
2,635 MMR
Khepri
Khepri
Platinum III
Ayaaaaaaaaaaa
Khepri
Platinum III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
2,101 MMR
Solo
Tsukuyomi
Tsukuyomi
Grandmaster
Unsuccess
Tsukuyomi
Grandmaster
Level 144
God Stats
1W - 1L
2,089 SR
Queue Stats
1,797W - 202L
3,498 MMR
Solo
Tiamat
Tiamat
Diamond IV
premuel2
Tiamat
Diamond IV
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
2,306 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 3
12,251
766
15,213
21,519
7,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Xing Tian
RageofTheEarth
Xing Tian
18
1 / 2 / 3
11,345
709
8,236
19,311
20,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
StephenFire
Baron Samedi
19
2 / 3 / 1
12,282
768
12,890
15,111
10,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
FafnirCerberusKumbhakarnaKuzenboSerqet

VS

Bans
CthulhuCabrakanSobekAresYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 2 / 7
12,630
789
9,094
18,867
28,982
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tsukuyomi
Unsuccess
Tsukuyomi
20
3 / 2 / 6
13,683
855
21,273
17,109
12,880
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tiamat
premuel2
Tiamat
20
4 / 3 / 4
13,191
824
18,748
12,658
9,415
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
7
Kills
9
9
Deaths
7
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
4
4
3
1.38
W
2
2
7
2.75
L
Xing Tian
RageofTheEarth
Xing Tian
1
2
3
1.25
L
Baron Samedi
StephenFire
Baron Samedi
2
3
1
0.83
W
Tsukuyomi
Unsuccess
Tsukuyomi
3
2
6
3
W
Tiamat
premuel2
Tiamat
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,339
Damage
49,115
55,941
Taken
48,634
39,572
Mitigated
51,277
14,907
Healing
16,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,213
6,321
0
5,130
21,519
7,888
291
10,298
8,392
0
51,527
W
9,094
210
0
4,700
18,867
28,982
210
7,341
11,113
32,878
1,205
L
Xing Tian
RageofTheEarth
Xing Tian
8,236
298
0
3,431
19,311
20,861
0
5,268
11,707
20,906
435
L
Baron Samedi
StephenFire
Baron Samedi
12,890
240
1,315
5,031
15,111
10,823
32
6,801
6,299
64,111
0
W
Tsukuyomi
Unsuccess
Tsukuyomi
21,273
4,727
0
8,330
17,109
12,880
2,819
7,624
9,100
0
81,093
W
Tiamat
premuel2
Tiamat
18,748
953
0
3,880
12,658
9,415
1,300
5,331
7,220
48,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,878
Gold Earned
39,504
223
Minions Killed
231
0
Camps Cleared
0
912,657
Distance Traveled
1,007,933
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
12,251
766
75
5
0
306,373
0
W
Khepri
12,630
789
31
2
0
315,936
4
L
Xing Tian
11,345
709
23
1
0
313,834
5
L
Baron Samedi
12,282
768
125
8
0
292,450
0
W
Tsukuyomi
13,683
855
109
7
0
364,423
1
W
Tiamat
13,191
824
91
6
0
327,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role