Player Matchup

Athena
Athena
Connor1212
Athena
Level 89
God Stats
5W - 3L
1,591 SR
Queue Stats
49W - 43L
1,569 Elo+
Solo
Hun Batz
Hun Batz
CreativeBaker
Hun Batz
Level 113
God Stats
3W - 2L
1,551 SR
Queue Stats
253W - 231L
1,574 Elo+
Solo
Mulan
Mulan
HenningTheGod
Mulan
Level 135
God Stats
6W - 3L
1,559 SR
Queue Stats
102W - 74L
1,501 Elo+
Party 1
Danzaburou
Danzaburou
Jack-S2404
Danzaburou
Level 40
God Stats
5W - 0L
1,871 SR
Queue Stats
36W - 36L
1,468 Elo+
Solo
Raijin
Raijin
Taraloe
Raijin
Level 149
God Stats
7W - 5L
1,737 SR
Queue Stats
264W - 241L
1,481 Elo+
Party 1
Team Averages
Level 105
1,662 SR
1,519 Elo+

VS

Team Averages
Level 142
1,606 SR
1,509 Elo+
Bacchus
Bacchus
 
Bacchus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Sencler
Susano
Level 158
God Stats
4W - 3L
1,656 SR
Queue Stats
38W - 34L
1,548 Elo+
Solo
Jormungandr
Jormungandr
Sororita1996
Jormungandr
Level 89
God Stats
9W - 6L
1,656 SR
Queue Stats
307W - 293L
1,453 Elo+
Solo
Scylla
Scylla
liamgwright
Scylla
Level 159
God Stats
4W - 9L
1,481 SR
Queue Stats
190W - 229L
1,522 Elo+
Solo
Artemis
Artemis
naka7a9pet
Artemis
Level 159
God Stats
1W - 1L
1,738 SR
Queue Stats
42W - 40L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Connor1212
Athena
12
0 / 1 / 2
7,565
504
4,382
10,542
9,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
CreativeBaker
Hun Batz
11
0 / 3 / 1
6,359
424
2,714
9,519
3,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
2 / 1 / 2
9,201
613
5,621
9,154
6,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Jack-S2404
Danzaburou
13
0 / 4 / 2
7,385
492
2,351
10,366
2,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
Taraloe
Raijin
17
5 / 2 / 2
9,577
638
6,866
7,904
2,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
1 / 0 / 6
7,954
530
5,378
10,116
8,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
Sencler
Susano
15
5 / 0 / 1
7,914
528
5,295
9,199
3,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Jormungandr
Sororita1996
Jormungandr
9
0 / 3 / 1
5,835
389
4,366
6,777
4,835
Scylla
14
1 / 3 / 4
7,986
532
5,676
7,113
1,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
naka7a9pet
Artemis
14
4 / 1 / 4
7,978
532
9,354
8,481
2,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
7
Kills
11
11
Deaths
7
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
0
6
4
W
Athena
Connor1212
Athena
0
1
2
1
W
Hun Batz
CreativeBaker
Hun Batz
0
3
1
0.17
W
2
1
2
3
W
Danzaburou
Jack-S2404
Danzaburou
0
4
2
0.25
L
Susano
Sencler
Susano
5
0
1
5.5
L
Jormungandr
Sororita1996
Jormungandr
0
3
1
0.17
W
Raijin
Taraloe
Raijin
5
2
2
3
L
Scylla
1
3
4
1
L
Artemis
naka7a9pet
Artemis
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,934
Damage
30,069
47,485
Taken
41,686
24,069
Mitigated
21,468
11,160
Healing
14,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,378
738
1,760
3,441
10,116
8,729
0
1,285
8,633
33,767
4,071
W
Athena
Connor1212
Athena
4,382
1,745
0
1,267
10,542
9,041
0
2,522
7,963
32,152
0
W
Hun Batz
CreativeBaker
Hun Batz
2,714
433
0
646
9,519
3,141
0
1,837
7,634
0
40,090
W
5,621
1,540
0
3,409
9,154
6,619
0
4,819
3,991
0
66,195
W
Danzaburou
Jack-S2404
Danzaburou
2,351
319
0
3,088
10,366
2,762
224
2,646
7,600
0
52,441
L
Susano
Sencler
Susano
5,295
1,222
0
5,175
9,199
3,184
0
1,716
7,483
0
62,569
L
Jormungandr
Sororita1996
Jormungandr
4,366
1,431
0
1,057
6,777
4,835
0
1,342
5,035
26,265
0
W
Raijin
Taraloe
Raijin
6,866
370
0
2,750
7,904
2,506
401
2,156
5,547
74,838
1,094
L
Scylla
5,676
180
0
750
7,113
1,743
0
3,602
3,511
59,944
20
L
Artemis
naka7a9pet
Artemis
9,354
4,329
0
2,159
8,481
2,977
981
3,271
5,210
0
55,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,087
Gold Earned
37,667
485
Minions Killed
440
0
Camps Cleared
0
1,566,560
Distance Traveled
1,284,789
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,954
530
58
4
0
252,102
2
W
Athena
7,565
504
69
5
0
326,785
2
W
Hun Batz
6,359
424
66
4
0
360,997
0
W
Mulan
9,201
613
124
8
0
272,675
1
W
Danzaburou
7,385
492
87
6
0
272,790
0
L
Susano
7,914
528
104
7
0
351,854
0
L
Jormungandr
5,835
389
41
3
0
125,058
0
W
Raijin
9,577
638
139
9
0
333,313
7
L
Scylla
7,986
532
132
9
0
283,051
4
L
Artemis
7,978
532
105
7
0
272,724
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role