Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Dejeau
Cabrakan
Level 129
God Stats
137W - 117L
1,629 SR
Queue Stats
476W - 420L
1,583 Elo+
Solo
Shiva
Shiva
Mr Kid2114
Shiva
Level 157
God Stats
49W - 36L
1,598 SR
Queue Stats
482W - 450L
1,518 Elo+
Party 1
Odin
Odin
SneezyBeaver
Odin
Level 138
God Stats
25W - 17L
1,601 SR
Queue Stats
405W - 368L
1,562 Elo+
Solo
Sol
Sol
mr_hbk15
Sol
Level 128
God Stats
4W - 3L
1,565 SR
Queue Stats
409W - 370L
1,533 Elo+
Party 1
Team Averages
Level 139
1,579 SR
1,539 Elo+

VS

Team Averages
Level 100
1,517 SR
1,525 Elo+
Ravana
Ravana
 
Ravana
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
NotASmurf2032
Zhong Kui
Level 85
God Stats
117W - 85L
1,584 SR
Queue Stats
261W - 205L
1,530 Elo+
Solo
Horus
Horus
SgtBlaster
Horus
Level 128
God Stats
2W - 6L
1,411 SR
Queue Stats
297W - 267L
1,544 Elo+
Party 2
Surtr
Surtr
SkeleTON80835
Surtr
Level 105
God Stats
33W - 28L
1,591 SR
Queue Stats
367W - 320L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
8
1 / 0 / 0
4,346
724
1,184
1,408
344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cabrakan
Dejeau
Cabrakan
8
2 / 1 / 1
5,015
836
1,564
3,110
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
6
1 / 2 / 3
4,184
697
2,653
5,682
3,137
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 0 / 2
4,118
686
856
2,367
662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
3 / 2 / 1
3,914
652
4,689
3,828
753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
7
1 / 0 / 2
4,041
674
754
2,315
664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hera
 
Hera
7
1 / 1 / 1
3,883
647
1,575
1,922
444
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
NotASmurf2032
Zhong Kui
4
1 / 3 / 0
3,216
536
1,667
2,927
1,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Horus
5
1 / 2 / 3
3,764
627
1,589
3,934
2,413
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
1 / 2 / 1
3,680
613
3,007
5,470
2,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
8
Kills
5
5
Deaths
8
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
0
0
1
L
Ravana
 
Ravana
1
0
2
2
L
Hera
 
Hera
1
1
1
1.5
W
Cabrakan
Dejeau
Cabrakan
2
1
1
2.5
W
Shiva
1
2
3
1.25
L
Zhong Kui
NotASmurf2032
Zhong Kui
1
3
0
0.33
L
Horus
1
2
3
1.25
L
1
2
1
0.75
W
1
0
2
2
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,946
Damage
8,592
16,395
Taken
16,568
6,431
Mitigated
6,784
6,513
Healing
7,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
1,184
48
0
768
1,408
344
0
474
934
22,219
0
L
Ravana
 
Ravana
754
431
0
1,864
2,315
664
0
485
1,784
0
19,041
L
Hera
 
Hera
1,575
214
0
675
1,922
444
0
850
928
20,893
0
W
Cabrakan
Dejeau
Cabrakan
1,564
298
0
1,111
3,110
1,535
0
1,412
1,698
22,616
353
W
Shiva
2,653
858
0
1,736
5,682
3,137
0
1,043
4,639
0
12,169
L
Zhong Kui
NotASmurf2032
Zhong Kui
1,667
788
0
706
2,927
1,244
0
1,284
1,363
7,426
1,936
L
Horus
1,589
770
576
1,368
3,934
2,413
0
1,513
2,421
0
7,793
L
3,007
1,222
0
2,193
5,470
2,019
0
2,375
3,095
355
14,375
W
856
111
0
1,688
2,367
662
0
78
2,289
0
20,547
W
4,689
2,785
0
1,210
3,828
753
0
223
3,605
20,329
5,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,577
Gold Earned
18,584
202
Minions Killed
149
0
Camps Cleared
0
605,432
Distance Traveled
567,852
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
4,346
724
41
7
0
125,884
0
L
Ravana
4,041
674
51
9
0
131,480
0
L
Hera
3,883
647
40
7
0
122,635
2
W
Cabrakan
5,015
836
53
9
0
94,160
0
W
Shiva
4,184
697
13
2
0
121,675
2
L
Zhong Kui
3,216
536
11
2
0
56,033
0
L
Horus
3,764
627
15
3
0
131,691
2
L
Surtr
3,680
613
32
5
0
126,013
0
W
Odin
4,118
686
53
9
0
153,120
1
W
Sol
3,914
652
42
7
0
110,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role