Player Matchup

Anhur
Anhur
Alexis
Anhur
Level 128
God Stats
1W - 1L
1,694 SR
Queue Stats
6W - 7L
1,353 Elo+
Solo
Achilles
Achilles
Ciaran Cross
Achilles
Level 47
God Stats
17W - 9L
1,481 SR
Queue Stats
43W - 42L
1,448 Elo+
Solo
Anubis
Anubis
ElPepinoV2
Anubis
Level 93
God Stats
5W - 0L
1,852 SR
Queue Stats
36W - 32L
1,535 Elo+
Solo
Hun Batz
Hun Batz
Mouillette2Pain
Hun Batz
Level 61
God Stats
4W - 3L
1,506 SR
Queue Stats
8W - 7L
1,474 Elo+
Solo
Bacchus
Bacchus
XxAndrexX18
Bacchus
Level 70
God Stats
51W - 47L
1,511 SR
Queue Stats
114W - 114L
1,480 Elo+
Solo
Team Averages
Level 80
1,609 SR
1,458 Elo+

VS

Team Averages
Level 106
1,527 SR
1,439 Elo+
Nemesis
Nemesis
 
Nemesis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
PsYkOz_PrO
Chernobog
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,345 Elo+
Solo
Zeus
Zeus
Ratilla08
Zeus
Level 120
God Stats
13W - 13L
1,508 SR
Queue Stats
167W - 190L
1,402 Elo+
Solo
Cthulhu
Cthulhu
h_colonel
Cthulhu
Level 142
God Stats
72W - 45L
1,592 SR
Queue Stats
820W - 848L
1,451 Elo+
Party 1
Hun Batz
Hun Batz
lxX-R6-XxI
Hun Batz
Level 102
God Stats
19W - 10L
1,534 SR
Queue Stats
121W - 104L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Alexis
Anhur
11
3 / 1 / 4
6,478
498
4,330
7,342
2,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
Ciaran Cross
Achilles
13
3 / 3 / 1
7,662
589
4,497
8,965
6,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
ElPepinoV2
Anubis
15
7 / 0 / 0
8,496
654
6,696
4,656
2,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hun Batz
11
1 / 0 / 3
6,345
488
1,585
5,346
1,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
XxAndrexX18
Bacchus
11
3 / 1 / 4
7,111
547
5,816
7,376
7,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
0 / 2 / 1
6,203
477
2,770
8,719
2,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
PsYkOz_PrO
Chernobog
8
0 / 8 / 0
4,939
380
2,149
9,173
2,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
10
0 / 3 / 0
5,931
456
1,290
3,827
785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
h_colonel
Cthulhu
11
2 / 0 / 1
6,262
482
5,828
4,200
3,455
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hun Batz
lxX-R6-XxI
Hun Batz
12
3 / 4 / 1
7,122
548
4,774
9,078
2,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
17
Kills
5
5
Deaths
17
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
1
0.25
W
Anhur
Alexis
Anhur
3
1
4
5
W
Achilles
Ciaran Cross
Achilles
3
3
1
1.17
W
Anubis
ElPepinoV2
Anubis
7
0
0
7
W
Hun Batz
1
0
3
2.5
L
Chernobog
PsYkOz_PrO
Chernobog
0
8
0
0
L
Zeus
0
3
0
0
W
Bacchus
XxAndrexX18
Bacchus
3
1
4
5
L
Cthulhu
h_colonel
Cthulhu
2
0
1
2.5
L
Hun Batz
lxX-R6-XxI
Hun Batz
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,924
Damage
16,811
33,685
Taken
34,997
19,740
Mitigated
11,472
9,509
Healing
4,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,770
616
0
772
8,719
2,555
0
2,411
6,134
0
50,861
W
Anhur
Alexis
Anhur
4,330
1,855
0
570
7,342
2,321
0
2,943
4,399
0
31,066
W
Achilles
Ciaran Cross
Achilles
4,497
1,346
0
3,083
8,965
6,190
0
629
8,336
0
42,824
W
Anubis
ElPepinoV2
Anubis
6,696
49
0
2,701
4,656
2,060
46
1,133
3,523
66,882
1,146
W
Hun Batz
1,585
61
332
363
5,346
1,920
952
554
4,792
0
36,038
L
Chernobog
PsYkOz_PrO
Chernobog
2,149
1,148
0
427
9,173
2,204
0
4,250
4,869
0
19,046
L
Zeus
1,290
61
0
0
3,827
785
0
2,857
784
33,342
0
W
Bacchus
XxAndrexX18
Bacchus
5,816
188
0
2,460
7,376
7,249
31
1,859
5,517
19,367
2,392
L
Cthulhu
h_colonel
Cthulhu
5,828
37
201
1,233
4,200
3,455
0
1,204
2,956
33,544
0
L
Hun Batz
lxX-R6-XxI
Hun Batz
4,774
857
0
1,894
9,078
2,473
0
1,253
7,416
0
41,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,092
Gold Earned
30,457
332
Minions Killed
332
0
Camps Cleared
0
1,306,023
Distance Traveled
1,190,162
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,203
477
89
7
0
261,244
0
W
Anhur
6,478
498
55
4
0
233,214
0
W
Achilles
7,662
589
59
5
0
238,003
2
W
Anubis
8,496
654
132
10
0
273,737
6
W
Hun Batz
6,345
488
66
5
0
304,376
0
L
Chernobog
4,939
380
35
3
0
244,406
0
L
Zeus
5,931
456
84
6
0
189,240
0
W
Bacchus
7,111
547
20
2
0
256,693
5
L
Cthulhu
6,262
482
45
3
0
244,498
0
L
Hun Batz
7,122
548
79
6
0
250,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role