Player Matchup

Hercules
Hercules
Platinum IV
 
Hercules
Platinum IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold III
ArrowTarget
Odin
Gold III
Level 157
God Stats
13W - 5L
1,720 SR
Queue Stats
292W - 291L
1,611 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum V
YagoCabezas
Tsukuyomi
Platinum V
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
220W - 213L
1,632 MMR
Solo
Freya
Freya
Platinum II
iAteTehPie
Freya
Platinum II
Level 142
God Stats
3W - 1L
1,795 SR
Queue Stats
53W - 45L
1,721 MMR
Solo
Discordia
Discordia
Platinum I
maximsan
Discordia
Platinum I
Level 270
God Stats
16W - 7L
1,714 SR
Queue Stats
68W - 53L
1,780 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 168
1,646 SR
1,649 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 150
1,533 SR
1,671 MMR
Cu Chulainn
Cu Chulainn
Platinum V
 
Cu Chulainn
Platinum V
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold II
AivaRiklis
Fafnir
Gold II
Level 125
God Stats
4W - 3L
1,699 SR
Queue Stats
65W - 74L
1,644 MMR
Solo
Hun Batz
Hun Batz
Platinum II
BlueIsOlymp
Hun Batz
Platinum II
Level 116
God Stats
3W - 2L
1,542 SR
Queue Stats
317W - 303L
1,829 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
Fibbonachi
Hou Yi
Bronze III
Level 149
God Stats
0W - 1L
1,342 SR
Queue Stats
2W - 2L
1,549 MMR
Solo
Zeus
Zeus
Platinum I
xDrThRaX
Zeus
Platinum I
Level 182
God Stats
97W - 88L
1,585 SR
Queue Stats
358W - 352L
1,835 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
6 / 2 / 6
8,864
633
8,291
15,882
15,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
3 / 5 / 0
8,068
576
7,969
17,065
14,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Tsukuyomi
YagoCabezas
Tsukuyomi
15
7 / 3 / 5
8,378
598
8,103
10,592
3,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Freya
14
1 / 2 / 3
8,200
586
6,240
9,604
3,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Discordia
maximsan
Discordia
15
4 / 1 / 10
8,851
632
9,832
7,445
2,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BastetAthenaJanusAo Kuang

VS

Bans
AresSurtrAwilixVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
15
7 / 4 / 1
9,387
671
14,795
18,075
10,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fafnir
AivaRiklis
Fafnir
11
1 / 4 / 4
7,233
517
6,226
12,898
14,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
BlueIsOlymp
Hun Batz
14
3 / 5 / 3
7,730
552
8,026
12,354
4,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hou Yi
Fibbonachi
Hou Yi
10
0 / 3 / 1
6,405
458
1,681
6,885
2,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
14
2 / 5 / 2
8,122
580
7,711
8,437
2,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
21
Kills
13
13
Deaths
21
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
2
6
4.5
L
Cu Chulainn
 
Cu Chulainn
7
4
1
1.88
L
Fafnir
AivaRiklis
Fafnir
1
4
4
0.75
W
3
5
0
0.6
L
Hun Batz
BlueIsOlymp
Hun Batz
3
5
3
0.9
L
Hou Yi
Fibbonachi
Hou Yi
0
3
1
0.17
W
Tsukuyomi
YagoCabezas
Tsukuyomi
7
3
5
3.17
W
Freya
1
2
3
1.25
W
Discordia
maximsan
Discordia
4
1
10
9
L
Zeus
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,435
Damage
38,439
60,588
Taken
58,649
39,677
Mitigated
34,133
24,626
Healing
12,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,291
2,445
0
6,863
15,882
15,390
0
5,979
9,903
0
23,864
L
Cu Chulainn
 
Cu Chulainn
14,795
4,840
0
4,049
18,075
10,763
8
1,364
15,806
9,177
56,854
L
Fafnir
AivaRiklis
Fafnir
6,226
1,382
0
2,605
12,898
14,016
0
3,901
8,695
16,434
896
W
7,969
2,376
0
4,874
17,065
14,599
0
1,819
15,246
0
51,445
L
Hun Batz
BlueIsOlymp
Hun Batz
8,026
2,716
0
2,090
12,354
4,588
0
3,464
8,534
0
60,243
L
Hou Yi
Fibbonachi
Hou Yi
1,681
717
0
2,393
6,885
2,218
0
3,790
3,095
0
34,300
W
Tsukuyomi
YagoCabezas
Tsukuyomi
8,103
1,737
0
4,088
10,592
3,889
0
3,129
7,463
0
59,315
W
Freya
6,240
2,330
0
6,146
9,604
3,374
0
2,348
7,256
62,387
1,614
W
Discordia
maximsan
Discordia
9,832
412
105
2,550
7,445
2,425
0
2,539
4,906
60,980
1,032
L
Zeus
7,711
610
0
1,453
8,437
2,548
0
2,464
5,547
61,191
1,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,361
Gold Earned
38,877
440
Minions Killed
414
0
Camps Cleared
0
1,452,182
Distance Traveled
1,406,840
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,864
633
16
1
0
294,440
1
L
Cu Chulainn
9,387
671
107
8
0
283,812
2
L
Fafnir
7,233
517
20
1
0
293,664
5
W
Odin
8,068
576
95
7
0
270,619
2
L
Hun Batz
7,730
552
81
6
0
317,947
2
L
Hou Yi
6,405
458
71
5
0
229,517
3
W
Tsukuyomi
8,378
598
89
6
0
334,278
0
W
Freya
8,200
586
118
8
0
258,820
0
W
Discordia
8,851
632
122
9
0
294,025
7
L
Zeus
8,122
580
135
10
0
281,900
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role