Player Matchup

Medusa
Medusa
 
Medusa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
GLUBER8602
Ah Puch
Level 159
God Stats
14W - 10L
1,655 SR
Queue Stats
553W - 534L
1,514 Elo+
Solo
Anubis
Anubis
alucardJr1
Anubis
Level 158
God Stats
8W - 3L
1,850 SR
Queue Stats
480W - 473L
1,563 Elo+
Party 1
Bacchus
Bacchus
yLostSoul
Bacchus
Level 180
God Stats
4W - 4L
1,653 SR
Queue Stats
198W - 165L
1,564 Elo+
Party 1
Mercury
Mercury
Αηjο
Mercury
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
101W - 93L
1,626 Elo+
Party 1
Team Averages
Level 156
1,632 SR
1,553 Elo+

VS

Team Averages
Level 155
1,524 SR
1,520 Elo+
Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
GCzikNTC
Charybdis
Level 158
God Stats
7W - 2L
1,596 SR
Queue Stats
115W - 103L
1,530 Elo+
Party 2
Maman Brigitte
Maman Brigitte
GuziKNTC
Maman Brigitte
Level 209
God Stats
6W - 9L
1,433 SR
Queue Stats
113W - 102L
1,507 Elo+
Party 2
Scylla
Scylla
SG14h
Scylla
Level 112
God Stats
8W - 9L
1,606 SR
Queue Stats
183W - 177L
1,535 Elo+
Solo
King Arthur
King Arthur
matyspeed12
King Arthur
Level 147
God Stats
11W - 9L
1,486 SR
Queue Stats
338W - 325L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
6
0 / 2 / 0
5,138
343
1,983
3,348
923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ah Puch
GLUBER8602
Ah Puch
12
0 / 6 / 3
7,415
494
7,420
16,276
13,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
alucardJr1
Anubis
14
8 / 4 / 3
8,236
549
14,890
13,914
5,941
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
yLostSoul
Bacchus
13
3 / 1 / 8
8,153
544
6,182
12,520
14,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Αηjο
Mercury
15
5 / 4 / 5
8,453
564
6,458
11,215
5,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 3 / 5
7,019
468
7,439
13,600
11,489
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charybdis
GCzikNTC
Charybdis
14
1 / 2 / 2
7,392
493
1,667
8,483
2,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maman Brigitte
GuziKNTC
Maman Brigitte
14
3 / 3 / 5
7,726
515
7,905
13,918
4,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
SG14h
Scylla
14
1 / 6 / 3
7,533
502
6,626
8,571
2,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
matyspeed12
King Arthur
16
9 / 2 / 3
10,312
687
14,013
16,080
11,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
35
16
Kills
17
17
Deaths
16
19
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
2
0
0
W
Fenrir
 
Fenrir
3
3
5
1.83
W
Charybdis
GCzikNTC
Charybdis
1
2
2
1
L
Ah Puch
GLUBER8602
Ah Puch
0
6
3
0.25
W
Maman Brigitte
GuziKNTC
Maman Brigitte
3
3
5
1.83
W
Scylla
SG14h
Scylla
1
6
3
0.42
L
Anubis
alucardJr1
Anubis
8
4
3
2.38
W
King Arthur
matyspeed12
King Arthur
9
2
3
5.25
L
Bacchus
yLostSoul
Bacchus
3
1
8
7
L
Mercury
Αηjο
Mercury
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,933
Damage
37,650
57,273
Taken
60,652
39,842
Mitigated
32,345
17,795
Healing
12,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
1,983
755
0
339
3,348
923
0
182
3,166
0
17,985
W
Fenrir
 
Fenrir
7,439
1,582
0
1,443
13,600
11,489
0
8,370
5,190
0
29,067
W
Charybdis
GCzikNTC
Charybdis
1,667
912
0
4,089
8,483
2,959
0
1,519
6,964
0
64,920
L
Ah Puch
GLUBER8602
Ah Puch
7,420
372
0
5,756
16,276
13,161
42
2,390
13,886
53,228
1,858
W
Maman Brigitte
GuziKNTC
Maman Brigitte
7,905
302
184
4,727
13,918
4,081
0
4,704
9,102
52,512
0
W
Scylla
SG14h
Scylla
6,626
769
0
760
8,571
2,022
0
5,354
3,174
60,083
228
L
Anubis
alucardJr1
Anubis
14,890
864
0
5,554
13,914
5,941
25
7,551
6,363
62,926
0
W
King Arthur
matyspeed12
King Arthur
14,013
2,997
0
822
16,080
11,794
0
7,251
8,153
529
72,594
L
Bacchus
yLostSoul
Bacchus
6,182
747
2,770
2,962
12,520
14,810
0
1,484
11,036
18,209
2,889
L
Mercury
Αηjο
Mercury
6,458
2,553
0
414
11,215
5,007
0
2,798
8,417
0
73,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,395
Gold Earned
39,982
399
Minions Killed
435
0
Camps Cleared
0
1,364,274
Distance Traveled
1,467,704
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,138
343
35
2
0
113,060
0
W
Fenrir
7,019
468
37
2
0
331,038
0
W
Charybdis
7,392
493
101
7
0
214,989
0
L
Ah Puch
7,415
494
104
7
0
258,531
1
W
Maman Brigitte
7,726
515
69
5
0
313,918
0
W
Scylla
7,533
502
105
7
0
292,203
4
L
Anubis
8,236
549
108
7
0
294,862
0
W
King Arthur
10,312
687
123
8
0
315,556
4
L
Bacchus
8,153
544
34
2
0
333,145
0
L
Mercury
8,453
564
118
8
0
364,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role