Player Matchup

Izanami
Izanami
Silver I
 
Izanami
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold V
 
Susano
Gold V
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver II
An3x Red DrAgon
Nu Wa
Silver II
Level 105
God Stats
3W - 6L
1,402 SR
Queue Stats
169W - 181L
1,190 MMR
Solo
Maui
Maui
Silver II
Cansdale1
Maui
Silver II
Level 181
God Stats
34W - 36L
1,484 SR
Queue Stats
528W - 550L
1,171 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
iMR2xx
Baron Samedi
Silver I
Level 145
God Stats
3W - 6L
1,537 SR
Queue Stats
88W - 95L
1,302 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 150
1,485 SR
1,332 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 136
1,492 SR
1,292 MMR
Ra
Ra
Gold V
 
Ra
Gold V
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold IV
Malchezaar777
Tsukuyomi
Gold IV
Level 118
God Stats
14W - 9L
1,607 SR
Queue Stats
137W - 148L
1,473 MMR
Party 1
Kumbhakarna
Kumbhakarna
Silver II
RatholeScraddie3
Kumbhakarna
Silver II
Level 124
God Stats
23W - 26L
1,477 SR
Queue Stats
140W - 156L
1,178 MMR
Solo
Skadi
Skadi
Silver II
VengS8
Skadi
Silver II
Level 144
God Stats
70W - 53L
1,553 SR
Queue Stats
145W - 170L
1,203 MMR
Solo
Ymir
Ymir
Silver I
l361
Ymir
Silver I
Level 129
God Stats
3W - 3L
1,324 SR
Queue Stats
114W - 120L
1,106 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
1 / 3 / 0
7,780
556
6,152
8,516
3,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
 
Susano
14
3 / 3 / 3
7,489
535
5,739
11,604
3,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 6 / 1
6,002
429
4,731
6,357
2,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Maui
12
1 / 2 / 1
7,307
522
1,403
7,515
4,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
iMR2xx
Baron Samedi
12
2 / 6 / 1
6,583
470
5,219
9,936
3,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
KaliCthulhuAnubisAo Kuang

VS

Bans
AphroditePoseidonLancelotHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
6 / 1 / 4
9,017
644
8,256
8,053
2,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Malchezaar777
Tsukuyomi
14
4 / 1 / 6
7,884
563
7,041
8,575
2,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
RatholeScraddie3
Kumbhakarna
9
0 / 3 / 2
6,102
436
2,191
8,865
6,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Skadi
VengS8
Skadi
13
4 / 2 / 2
7,681
549
5,130
7,071
1,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
l361
Ymir
14
6 / 0 / 5
8,917
637
7,513
9,533
4,806
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
7
Kills
20
20
Deaths
7
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
3
0
0.33
L
Susano
 
Susano
3
3
3
1.5
W
Ra
 
Ra
6
1
4
8
L
0
6
1
0.08
L
Maui
1
2
1
0.75
W
Tsukuyomi
Malchezaar777
Tsukuyomi
4
1
6
7
W
Kumbhakarna
RatholeScraddie3
Kumbhakarna
0
3
2
0.33
W
Skadi
VengS8
Skadi
4
2
2
2.5
L
Baron Samedi
iMR2xx
Baron Samedi
2
6
1
0.42
W
Ymir
l361
Ymir
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,244
Damage
30,131
43,928
Taken
42,097
17,609
Mitigated
19,121
12,048
Healing
14,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,152
3,676
0
2,672
8,516
3,262
0
2,172
6,298
0
71,573
L
Susano
 
Susano
5,739
1,087
0
5,435
11,604
3,408
743
2,629
8,770
0
51,785
W
Ra
 
Ra
8,256
490
731
3,249
8,053
2,899
0
2,810
5,152
66,507
392
L
4,731
1,170
0
462
6,357
2,080
0
4,989
1,368
23,877
484
L
Maui
1,403
163
0
1,120
7,515
4,951
0
2,523
4,820
29,926
0
W
Tsukuyomi
Malchezaar777
Tsukuyomi
7,041
1,483
0
4,106
8,575
2,553
121
2,569
5,902
0
56,728
W
Kumbhakarna
RatholeScraddie3
Kumbhakarna
2,191
479
0
2,032
8,865
6,913
0
1,525
7,249
17,047
2,509
W
Skadi
VengS8
Skadi
5,130
1,955
0
1,454
7,071
1,950
303
573
6,441
0
55,041
L
Baron Samedi
iMR2xx
Baron Samedi
5,219
82
323
2,036
9,936
3,908
0
4,597
4,916
37,788
0
W
Ymir
l361
Ymir
7,513
1,638
0
3,232
9,533
4,806
0
3,755
5,492
53,394
717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,161
Gold Earned
39,601
378
Minions Killed
427
0
Camps Cleared
0
1,225,922
Distance Traveled
1,414,092
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,780
556
115
8
0
249,699
4
L
Susano
7,489
535
92
7
0
282,488
0
W
Ra
9,017
644
140
10
0
303,718
3
L
Nu Wa
6,002
429
51
4
0
185,799
0
L
Maui
7,307
522
56
4
0
259,020
0
W
Tsukuyomi
7,884
563
81
6
0
343,945
5
W
Kumbhakarna
6,102
436
30
2
0
255,554
0
W
Skadi
7,681
549
78
6
0
265,697
5
L
Baron Samedi
6,583
470
64
5
0
248,916
2
W
Ymir
8,917
637
98
7
0
245,178
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role