Player Matchup

Da Ji
Da Ji
Bukkin_21
Da Ji
Level 49
God Stats
11W - 8L
1,595 SR
Queue Stats
96W - 105L
1,396 Elo+
Party 1
Ymir
Ymir
CONC_123
Ymir
Level 56
God Stats
17W - 14L
1,563 SR
Queue Stats
69W - 69L
1,427 Elo+
Party 1
Skadi
Skadi
Romololollo
Skadi
Level 49
God Stats
19W - 8L
1,692 SR
Queue Stats
90W - 101L
1,410 Elo+
Party 1
Ra
Ra
VeNoM LeGenDz
Ra
Level 123
God Stats
9W - 4L
1,640 SR
Queue Stats
236W - 251L
1,430 Elo+
Solo
Medusa
Medusa
silvipaese
Medusa
Level 68
God Stats
58W - 37L
1,582 SR
Queue Stats
115W - 113L
1,437 Elo+
Party 1
Team Averages
Level 69
1,614 SR
1,420 Elo+

VS

Team Averages
Level 96
1,582 SR
1,495 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
HERTZAMANTIS
Thanatos
Level 63
God Stats
1W - 2L
1,729 SR
Queue Stats
33W - 35L
1,545 Elo+
Solo
Chaac
Chaac
Riddikel01
Chaac
Level 158
God Stats
10W - 11L
1,532 SR
Queue Stats
219W - 201L
1,480 Elo+
Solo
Kumbhakarna
Kumbhakarna
saffabru
Kumbhakarna
Level 68
God Stats
12W - 12L
1,651 SR
Queue Stats
114W - 123L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Bukkin_21
Da Ji
11
5 / 1 / 3
6,342
577
6,576
7,021
2,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
10
0 / 1 / 6
6,066
551
1,883
8,607
4,125
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 2 / 0
6,106
555
4,981
7,787
2,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 0 / 5
6,873
625
6,846
5,345
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
silvipaese
Medusa
11
4 / 1 / 1
6,242
567
4,702
5,626
1,940
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
0 / 4 / 0
5,527
502
2,108
6,264
1,888
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
 
Artemis
11
0 / 3 / 1
5,366
488
6,142
5,723
1,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
HERTZAMANTIS
Thanatos
7
2 / 2 / 0
4,907
446
2,270
5,795
1,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
13
3 / 1 / 0
7,398
673
7,316
10,002
9,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Kumbhakarna
saffabru
Kumbhakarna
8
0 / 3 / 2
5,368
488
4,392
10,070
6,662
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
13
Kills
5
5
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
4
0
0
L
Artemis
 
Artemis
0
3
1
0.17
W
Da Ji
Bukkin_21
Da Ji
5
1
3
6.5
W
Ymir
0
1
6
3
L
Thanatos
HERTZAMANTIS
Thanatos
2
2
0
1
L
Chaac
3
1
0
3
W
1
2
0
0.5
W
3
0
5
5.5
L
Kumbhakarna
saffabru
Kumbhakarna
0
3
2
0.33
W
Medusa
silvipaese
Medusa
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,988
Damage
22,228
34,386
Taken
37,854
12,835
Mitigated
22,015
13,964
Healing
8,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
2,108
211
0
551
6,264
1,888
0
2,389
3,817
39,741
0
L
Artemis
 
Artemis
6,142
2,389
0
1,367
5,723
1,722
0
852
4,871
0
37,337
W
Da Ji
Bukkin_21
Da Ji
6,576
1,566
0
3,295
7,021
2,540
0
1,178
5,843
0
38,714
W
Ymir
1,883
202
0
2,209
8,607
4,125
0
1,503
7,104
20,177
808
L
Thanatos
HERTZAMANTIS
Thanatos
2,270
599
0
2,623
5,795
1,860
0
991
4,804
0
18,943
L
Chaac
7,316
216
0
3,313
10,002
9,883
0
0
10,002
0
55,859
W
4,981
2,027
0
1,536
7,787
2,391
0
0
7,787
0
41,784
W
6,846
514
1,036
3,688
5,345
1,839
86
2,481
2,864
49,600
981
L
Kumbhakarna
saffabru
Kumbhakarna
4,392
779
0
1,078
10,070
6,662
0
3,951
6,066
13,657
1,397
W
Medusa
silvipaese
Medusa
4,702
1,904
0
2,200
5,626
1,940
0
948
4,678
0
38,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,629
Gold Earned
28,566
321
Minions Killed
282
0
Camps Cleared
0
1,162,761
Distance Traveled
1,019,061
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,527
502
72
7
0
193,066
0
L
Artemis
5,366
488
65
6
0
201,753
0
W
Da Ji
6,342
577
74
7
0
268,629
0
W
Ymir
6,066
551
33
3
0
241,970
0
L
Thanatos
4,907
446
35
3
0
193,057
0
L
Chaac
7,398
673
95
9
0
207,108
0
W
Skadi
6,106
555
71
6
0
210,849
0
W
Ra
6,873
625
81
7
0
220,763
0
L
Kumbhakarna
5,368
488
15
1
0
224,077
3
W
Medusa
6,242
567
62
6
0
220,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role