Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
FaitStormz
Lancelot
Level 128
God Stats
2W - 1L
1,281 SR
Queue Stats
115W - 111L
1,454 Elo+
Solo
Medusa
Medusa
Frilancerr
Medusa
Level 62
God Stats
6W - 7L
1,485 SR
Queue Stats
196W - 232L
1,495 Elo+
Solo
Jing Wei
Jing Wei
Raidyn
Jing Wei
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,448 Elo+
Solo
Geb
Geb
doctormouse777
Geb
Level 113
God Stats
54W - 51L
1,529 SR
Queue Stats
1,052W - 1,126L
1,544 Elo+
Solo
Team Averages
Level 99
1,459 SR
1,488 Elo+

VS

Team Averages
Level 94
1,591 SR
1,526 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Dbdthanos8406
Poseidon
Level 35
God Stats
13W - 26L
1,373 SR
Queue Stats
15W - 33L
1,436 Elo+
Solo
Kali
Kali
OpPrimeking
Kali
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 151L
1,510 Elo+
Solo
Chaac
Chaac
animeMTG
Chaac
Level 114
God Stats
17W - 4L
1,844 SR
Queue Stats
226W - 80L
1,686 Elo+
Solo
Khepri
Khepri
patotron
Khepri
Level 134
God Stats
2W - 2L
1,736 SR
Queue Stats
285W - 297L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 0 / 2
6,848
1,141
7,810
3,087
990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
FaitStormz
Lancelot
12
1 / 0 / 3
6,940
1,157
3,338
4,363
1,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Medusa
Frilancerr
Medusa
12
1 / 2 / 2
7,226
1,204
3,136
4,010
1,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Jing Wei
Raidyn
Jing Wei
12
2 / 0 / 1
7,345
1,224
2,800
3,649
1,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 1 / 3
7,163
1,194
3,766
6,575
5,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

348

VS

Team 2 Tickets

347

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
0 / 0 / 3
6,634
1,106
4,531
1,927
707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
Dbdthanos8406
Poseidon
11
1 / 2 / 2
6,951
1,159
5,673
3,350
1,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 2 / 2
6,863
1,144
4,792
11,182
9,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
animeMTG
Chaac
11
0 / 0 / 0
5,922
987
0
0
0
Khepri
patotron
Khepri
13
1 / 0 / 2
7,976
1,329
3,427
6,346
6,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
4
Kills
3
3
Deaths
4
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
2
1
L
Baron Samedi
 
Baron Samedi
0
0
3
1.5
L
Poseidon
Dbdthanos8406
Poseidon
1
2
2
1
W
Lancelot
FaitStormz
Lancelot
1
0
3
2.5
W
Medusa
Frilancerr
Medusa
1
2
2
1
L
1
2
2
1
W
Jing Wei
Raidyn
Jing Wei
2
0
1
2.5
L
Chaac
animeMTG
Chaac
0
0
0
0
W
0
1
3
1.5
L
Khepri
patotron
Khepri
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,850
Damage
18,423
21,684
Taken
22,805
10,513
Mitigated
17,592
3,468
Healing
4,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,810
2,434
0
1,528
3,087
990
0
1,166
1,921
18,668
806
L
Baron Samedi
 
Baron Samedi
4,531
33
1,172
496
1,927
707
0
1,004
923
10,514
0
L
Poseidon
Dbdthanos8406
Poseidon
5,673
570
0
0
3,350
1,101
0
1,708
1,642
27,700
305
W
Lancelot
FaitStormz
Lancelot
3,338
555
0
275
4,363
1,534
0
2,016
2,347
0
10,123
W
Medusa
Frilancerr
Medusa
3,136
1,169
0
108
4,010
1,309
0
2,967
1,043
0
17,130
L
4,792
2,359
0
1,389
11,182
9,124
0
4,520
6,662
0
13,606
W
Jing Wei
Raidyn
Jing Wei
2,800
1,841
0
639
3,649
1,237
0
2,451
1,198
0
17,743
L
Chaac
animeMTG
Chaac
0
0
0
0
0
0
0
0
0
0
0
W
3,766
76
0
918
6,575
5,443
0
5,019
1,556
10,079
547
L
Khepri
patotron
Khepri
3,427
144
311
884
6,346
6,660
0
3,801
2,545
15,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,522
Gold Earned
34,346
127
Minions Killed
127
10
Camps Cleared
2
669,963
Distance Traveled
531,514
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,848
1,141
41
7
3
126,219
0
L
Baron Samedi
6,634
1,106
13
2
0
130,987
0
L
Poseidon
6,951
1,159
64
11
1
120,476
0
W
Lancelot
6,940
1,157
21
4
0
160,751
0
W
Medusa
7,226
1,204
25
4
3
133,848
0
L
Kali
6,863
1,144
15
3
1
134,302
0
W
Jing Wei
7,345
1,224
32
5
4
129,342
0
L
Chaac
5,922
987
0
0
0
0
0
W
Geb
7,163
1,194
8
1
0
119,803
0
L
Khepri
7,976
1,329
35
6
0
145,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role