Player Matchup

Hercules
Hercules
Bigblack768087
Hercules
Level 106
God Stats
1W - 6L
1,247 SR
Queue Stats
70W - 73L
1,491 Elo+
Solo
Sylvanus
Sylvanus
ChadshaQuery
Sylvanus
Level 108
God Stats
6W - 5L
1,631 SR
Queue Stats
65W - 47L
1,587 Elo+
Party 1
Hachiman
Hachiman
HoneySmackums
Hachiman
Level 150
God Stats
0W - 2L
1,286 SR
Queue Stats
175W - 156L
1,594 Elo+
Party 1
Ao Kuang
Ao Kuang
KissMyAsi
Ao Kuang
Level 149
God Stats
2W - 1L
1,533 SR
Queue Stats
80W - 83L
1,476 Elo+
Solo
Tiamat
Tiamat
Ragnar_-502-_
Tiamat
Level 156
God Stats
2W - 4L
1,622 SR
Queue Stats
558W - 546L
1,457 Elo+
Solo
Team Averages
Level 134
1,464 SR
1,521 Elo+

VS

Team Averages
Level 120
1,451 SR
1,514 Elo+
Hel
Hel
Docdr109
Hel
Level 106
God Stats
1W - 1L
1,261 SR
Queue Stats
60W - 59L
1,522 Elo+
Solo
Skadi
Skadi
HM IIScoutII
Skadi
Level 167
God Stats
5W - 1L
1,564 SR
Queue Stats
124W - 108L
1,485 Elo+
Solo
Ishtar
Ishtar
HuntSquishyJack
Ishtar
Level 141
God Stats
3W - 9L
1,276 SR
Queue Stats
108W - 103L
1,561 Elo+
Party 2
Anubis
Anubis
andredavalos64
Anubis
Level 101
God Stats
29W - 16L
1,672 SR
Queue Stats
71W - 66L
1,494 Elo+
Solo
Achilles
Achilles
udreadduck
Achilles
Level 86
God Stats
12W - 14L
1,483 SR
Queue Stats
315W - 309L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
9
0 / 4 / 0
5,643
470
1,233
9,712
4,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
ChadshaQuery
Sylvanus
11
0 / 2 / 5
6,128
511
4,836
11,876
5,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hachiman
HoneySmackums
Hachiman
11
1 / 1 / 0
5,883
490
5,652
7,801
2,128
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
KissMyAsi
Ao Kuang
13
6 / 1 / 3
7,603
634
5,140
9,928
3,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
3 / 1 / 3
7,327
611
5,560
5,666
3,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
6,168
514
6,710
7,812
1,957
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
4 / 1 / 1
8,807
734
9,100
4,598
1,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 0 / 1
6,793
566
3,637
4,733
1,449
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 6 / 0
7,348
612
5,931
9,196
3,678
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Achilles
udreadduck
Achilles
12
2 / 2 / 1
6,771
564
5,089
10,980
5,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
10
Kills
9
9
Deaths
10
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
4
0
0
L
Sylvanus
ChadshaQuery
Sylvanus
0
2
5
1.25
W
0
1
2
1
W
4
1
1
4.5
L
Hachiman
HoneySmackums
Hachiman
1
1
0
1
W
1
0
1
1.5
L
Ao Kuang
KissMyAsi
Ao Kuang
6
1
3
7.5
L
3
1
3
4.5
W
2
6
0
0.33
W
Achilles
udreadduck
Achilles
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,421
Damage
30,467
44,983
Taken
37,319
18,611
Mitigated
13,822
16,739
Healing
17,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
1,233
443
0
2,263
9,712
4,267
0
0
9,712
0
32,085
L
Sylvanus
ChadshaQuery
Sylvanus
4,836
1,452
1,526
5,458
11,876
5,074
160
5,398
6,478
28,874
11,128
W
6,710
426
2,001
5,397
7,812
1,957
114
1,185
6,627
34,785
44
W
9,100
2,586
0
1,138
4,598
1,245
555
1,372
3,226
0
67,438
L
Hachiman
HoneySmackums
Hachiman
5,652
2,943
0
3,481
7,801
2,128
0
3,652
4,149
0
44,099
W
3,637
2,683
0
2,314
4,733
1,449
46
746
3,987
0
55,705
L
Ao Kuang
KissMyAsi
Ao Kuang
5,140
1,525
0
2,690
9,928
3,774
0
1,724
8,204
46,547
1,800
L
5,560
370
0
1,321
5,666
3,368
474
1,849
3,817
42,016
1,837
W
5,931
66
0
2,667
9,196
3,678
927
6,769
2,217
49,719
0
W
Achilles
udreadduck
Achilles
5,089
1,233
0
3,594
10,980
5,493
0
4,718
6,168
0
41,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,584
Gold Earned
35,887
354
Minions Killed
422
0
Camps Cleared
0
1,202,978
Distance Traveled
1,191,761
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,643
470
64
5
0
197,988
0
L
Sylvanus
6,128
511
64
5
0
228,817
0
W
Hel
6,168
514
59
5
0
252,988
0
W
Skadi
8,807
734
115
10
0
227,638
4
L
Hachiman
5,883
490
59
5
0
222,958
2
W
Ishtar
6,793
566
95
8
0
234,604
3
L
Ao Kuang
7,603
634
80
7
0
301,250
0
L
Tiamat
7,327
611
87
7
0
251,965
0
W
Anubis
7,348
612
82
7
0
204,417
0
W
Achilles
6,771
564
71
6
0
272,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role