Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
 
Ravana
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
PurpASlurp
King Arthur
Level 169
God Stats
44W - 45L
1,567 SR
Queue Stats
604W - 534L
1,633 Elo+
Solo
Da Ji
Da Ji
Selysonis
Da Ji
Level 103
God Stats
1W - 2L
1,213 SR
Queue Stats
41W - 31L
1,553 Elo+
Solo
Ra
Ra
waak895
Ra
Level 213
God Stats
5W - 1L
1,903 SR
Queue Stats
521W - 490L
1,608 Elo+
Solo
Team Averages
Level 159
1,537 SR
1,559 Elo+

VS

Team Averages
Level 169
1,677 SR
1,573 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Jebus_El_Feik666
Scylla
Level 183
God Stats
0W - 1L
1,679 SR
Queue Stats
51W - 54L
1,569 Elo+
Party 2
Cu Chulainn
Cu Chulainn
JoelVS
Cu Chulainn
Level 159
God Stats
5W - 2L
1,880 SR
Queue Stats
61W - 44L
1,607 Elo+
Party 2
Kumbhakarna
Kumbhakarna
LetsNotPlay
Kumbhakarna
Level 201
God Stats
4W - 4L
1,627 SR
Queue Stats
173W - 166L
1,587 Elo+
Solo
Tsukuyomi
Tsukuyomi
Shiin21
Tsukuyomi
Level 123
God Stats
3W - 1L
1,699 SR
Queue Stats
50W - 44L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
2 / 1 / 2
6,634
603
4,020
4,103
1,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
 
Ravana
11
2 / 0 / 5
6,281
571
6,340
2,791
1,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
PurpASlurp
King Arthur
14
9 / 0 / 1
8,293
754
10,863
12,011
9,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Da Ji
Selysonis
Da Ji
11
1 / 3 / 5
5,868
533
2,805
8,882
2,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
3 / 3 / 1
7,212
656
4,438
6,303
2,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
6
0 / 1 / 0
4,369
397
788
3,301
690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
5 / 1 / 1
7,027
639
3,494
4,497
1,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
JoelVS
Cu Chulainn
9
1 / 8 / 0
5,206
473
5,475
12,992
7,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kumbhakarna
LetsNotPlay
Kumbhakarna
8
0 / 3 / 1
4,568
415
1,246
9,404
3,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Shiin21
Tsukuyomi
10
1 / 4 / 4
5,425
493
6,060
8,871
2,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
17
Kills
7
7
Deaths
17
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
2
1
2
3
W
Ravana
 
Ravana
2
0
5
4.5
L
Jing Wei
 
Jing Wei
0
1
0
0
L
5
1
1
5.5
L
Cu Chulainn
JoelVS
Cu Chulainn
1
8
0
0.13
L
Kumbhakarna
LetsNotPlay
Kumbhakarna
0
3
1
0.17
W
King Arthur
PurpASlurp
King Arthur
9
0
1
9.5
W
Da Ji
Selysonis
Da Ji
1
3
5
1.17
L
Tsukuyomi
Shiin21
Tsukuyomi
1
4
4
0.75
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,466
Damage
17,063
34,090
Taken
39,065
17,497
Mitigated
15,066
11,679
Healing
9,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
4,020
1,125
0
1,536
4,103
1,470
240
1,020
3,083
0
42,636
W
Ravana
 
Ravana
6,340
1,282
0
753
2,791
1,215
0
50
2,704
277
42,680
L
Jing Wei
 
Jing Wei
788
355
0
1,208
3,301
690
0
162
3,139
0
16,253
L
3,494
908
0
750
4,497
1,242
0
832
3,521
36,887
0
L
Cu Chulainn
JoelVS
Cu Chulainn
5,475
1,137
0
3,258
12,992
7,211
0
143
12,817
0
31,274
L
Kumbhakarna
LetsNotPlay
Kumbhakarna
1,246
0
0
1,208
9,404
3,483
0
1,627
7,637
14,235
3,131
W
King Arthur
PurpASlurp
King Arthur
10,863
1,579
0
3,297
12,011
9,609
0
499
10,993
0
57,524
W
Da Ji
Selysonis
Da Ji
2,805
524
0
4,153
8,882
2,881
0
540
8,306
0
32,277
L
Tsukuyomi
Shiin21
Tsukuyomi
6,060
1,251
0
2,718
8,871
2,440
0
1,140
7,533
0
27,572
W
4,438
690
240
1,700
6,303
2,322
0
2,631
3,672
55,164
1,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,288
Gold Earned
26,595
436
Minions Killed
255
0
Camps Cleared
0
1,196,663
Distance Traveled
969,853
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,634
603
77
7
0
202,222
0
W
Ravana
6,281
571
73
7
0
251,064
6
L
Jing Wei
4,369
397
39
4
0
109,030
0
L
Scylla
7,027
639
90
8
0
222,744
4
L
Cu Chulainn
5,206
473
50
5
0
199,533
2
L
Kumbhakarna
4,568
415
27
2
0
190,048
0
W
King Arthur
8,293
754
97
9
0
248,462
0
W
Da Ji
5,868
533
65
6
0
255,087
2
L
Tsukuyomi
5,425
493
49
4
0
248,498
0
W
Ra
7,212
656
124
11
0
239,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role