Player Matchup

Nox
Nox
Diamond IV
Softion
Nox
Diamond IV
Level 140
God Stats
9W - 5L
1,743 SR
Queue Stats
62W - 26L
2,088 MMR
Party 1
Osiris
Osiris
Platinum I
manuelgg0
Osiris
Platinum I
Level 127
God Stats
2W - 0L
1,603 SR
Queue Stats
56W - 26L
1,904 MMR
Party 1
Arachne
Arachne
Diamond III
raphel2111
Arachne
Diamond III
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 24L
2,213 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 141
1,615 SR
2,068 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 140
1,541 SR
1,441 MMR
Atlas
Atlas
Diamond V
 
Atlas
Diamond V
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Gold IV
Carrymari
Aphrodite
Gold IV
Level 99
God Stats
10W - 8L
1,578 SR
Queue Stats
535W - 613L
1,408 MMR
Party 2
Fenrir
Fenrir
Gold V
MageRocky
Fenrir
Gold V
Level 106
God Stats
11W - 10L
1,545 SR
Queue Stats
146W - 147L
1,415 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
20
4 / 1 / 8
12,399
827
16,552
10,887
5,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Osiris
manuelgg0
Osiris
19
4 / 0 / 6
11,759
784
15,666
14,404
17,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
raphel2111
Arachne
18
5 / 2 / 5
12,351
823
16,425
21,257
23,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
CthulhuSerqetDiscordiaFafnirKuzenbo

VS

Bans
AresChironGebHelOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
17
2 / 4 / 1
11,067
738
13,270
22,197
20,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Aphrodite
Carrymari
Aphrodite
17
0 / 5 / 1
10,508
701
12,088
12,066
4,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
MageRocky
Fenrir
16
1 / 4 / 1
10,085
672
9,203
19,764
19,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
13
Kills
3
3
Deaths
13
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
4
1
0.63
L
Aphrodite
Carrymari
Aphrodite
0
5
1
0.1
L
Fenrir
MageRocky
Fenrir
1
4
1
0.38
W
Nox
4
1
8
8
W
Osiris
manuelgg0
Osiris
4
0
6
7
W
Arachne
raphel2111
Arachne
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,643
Damage
34,561
46,548
Taken
54,027
46,426
Mitigated
44,336
9,862
Healing
16,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
13,270
2,845
0
2,172
22,197
20,236
0
6,847
14,181
51,014
2,306
L
Aphrodite
Carrymari
Aphrodite
12,088
1,289
6,427
5,454
12,066
4,728
251
3,658
7,617
54,724
1,131
L
Fenrir
MageRocky
Fenrir
9,203
967
0
2,412
19,764
19,372
0
5,934
12,518
0
18,824
W
Nox
16,552
1,209
0
682
10,887
5,573
528
6,742
3,934
51,495
0
W
Osiris
manuelgg0
Osiris
15,666
3,914
0
1,906
14,404
17,832
24
6,987
7,120
0
41,715
W
Arachne
raphel2111
Arachne
16,425
11,739
0
7,274
21,257
23,021
280
10,722
9,686
0
52,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,509
Gold Earned
31,660
186
Minions Killed
215
0
Camps Cleared
0
919,395
Distance Traveled
853,022
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
11,067
738
69
5
0
288,213
0
L
Aphrodite
10,508
701
121
8
0
262,133
1
L
Fenrir
10,085
672
25
2
0
302,676
2
W
Nox
12,399
827
89
6
0
317,750
0
W
Osiris
11,759
784
48
3
0
328,664
0
W
Arachne
12,351
823
49
3
0
272,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role