Player Matchup

Fafnir
Fafnir
GILOSAN
Fafnir
Level 229
God Stats
1W - 1L
1,245 SR
Queue Stats
145W - 137L
1,532 Elo+
Solo
Ra
Ra
Schnooderhooven
Ra
Level 240
God Stats
8W - 9L
1,523 SR
Queue Stats
385W - 328L
1,636 Elo+
Solo
Shiva
Shiva
SoloAlbatraoz
Shiva
Level 102
God Stats
9W - 4L
1,615 SR
Queue Stats
129W - 135L
1,426 Elo+
Solo
Baron Samedi
Baron Samedi
Steell_87
Baron Samedi
Level 68
God Stats
31W - 18L
1,580 SR
Queue Stats
152W - 177L
1,411 Elo+
Solo
Medusa
Medusa
Violxnt
Medusa
Level 60
God Stats
18W - 19L
1,529 SR
Queue Stats
23W - 27L
1,423 Elo+
Solo
Team Averages
Level 140
1,499 SR
1,486 Elo+

VS

Team Averages
Level 110
1,548 SR
1,482 Elo+
Terra
Terra
BeHiNDYou7119
Terra
Level 108
God Stats
37W - 39L
1,500 SR
Queue Stats
482W - 466L
1,475 Elo+
Solo
Pele
Pele
CousnVinny
Pele
Level 102
God Stats
25W - 25L
1,524 SR
Queue Stats
168W - 152L
1,507 Elo+
Solo
The Morrigan
The Morrigan
TinglyLotus27
The Morrigan
Level 121
God Stats
12W - 12L
1,549 SR
Queue Stats
87W - 97L
1,490 Elo+
Solo
Cu Chulainn
Cu Chulainn
Valhalla_Ragnark
Cu Chulainn
Level 156
God Stats
12W - 6L
1,729 SR
Queue Stats
309W - 281L
1,482 Elo+
Solo
Sol
Sol
Very_Simple155
Sol
Level 63
God Stats
3W - 3L
1,439 SR
Queue Stats
155W - 152L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
GILOSAN
Fafnir
8
0 / 2 / 0
4,975
498
1,388
11,609
8,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
7 / 0 / 1
8,240
824
7,634
6,121
2,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 5 / 0
5,309
531
4,520
9,965
3,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Steell_87
Baron Samedi
8
1 / 3 / 0
4,814
481
3,221
6,338
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Violxnt
Medusa
10
1 / 3 / 2
5,481
548
6,529
6,634
1,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 4
6,475
648
5,166
8,904
6,146
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

10
0 / 3 / 1
5,156
516
2,291
8,996
2,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Morrigan
TinglyLotus27
The Morrigan
8
0 / 3 / 0
4,729
473
2,331
5,185
1,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cu Chulainn
Valhalla_Ragnark
Cu Chulainn
13
5 / 0 / 0
7,698
770
6,291
7,800
3,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
4 / 2 / 3
6,056
606
8,429
6,869
1,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
9
Kills
13
13
Deaths
9
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
1
4
6
L
0
3
1
0.17
W
Fafnir
GILOSAN
Fafnir
0
2
0
0
W
7
0
1
7.5
W
0
5
0
0
W
Baron Samedi
Steell_87
Baron Samedi
1
3
0
0.33
L
The Morrigan
TinglyLotus27
The Morrigan
0
3
0
0
L
Cu Chulainn
Valhalla_Ragnark
Cu Chulainn
5
0
0
5
L
4
2
3
2.75
W
Medusa
Violxnt
Medusa
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,292
Damage
24,508
40,667
Taken
37,754
18,411
Mitigated
15,536
13,927
Healing
10,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,166
489
402
1,963
8,904
6,146
0
3,313
5,355
20,323
0
L
2,291
308
0
1,844
8,996
2,796
44
3,004
5,651
0
41,015
W
Fafnir
GILOSAN
Fafnir
1,388
506
0
4,850
11,609
8,265
0
6,756
4,853
13,364
0
W
7,634
678
107
3,601
6,121
2,250
0
1,957
3,870
70,958
755
W
4,520
1,058
0
2,361
9,965
3,810
0
0
9,965
0
34,298
W
Baron Samedi
Steell_87
Baron Samedi
3,221
116
0
1,748
6,338
2,173
0
2,228
4,053
21,060
0
L
The Morrigan
TinglyLotus27
The Morrigan
2,331
145
0
1,615
5,185
1,269
0
3,486
1,322
22,008
559
L
Cu Chulainn
Valhalla_Ragnark
Cu Chulainn
6,291
1,918
0
1,277
7,800
3,528
0
177
7,583
0
55,836
L
8,429
4,645
0
3,106
6,869
1,797
1,089
1,176
5,653
34,304
1,303
W
Medusa
Violxnt
Medusa
6,529
1,320
0
1,260
6,634
1,913
0
4,168
2,466
0
37,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,819
Gold Earned
30,114
317
Minions Killed
308
0
Camps Cleared
0
972,544
Distance Traveled
962,719
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,475
648
24
2
0
229,857
2
L
Pele
5,156
516
68
7
0
229,292
0
W
Fafnir
4,975
498
21
2
0
176,998
0
W
Ra
8,240
824
145
15
0
226,513
0
W
Shiva
5,309
531
59
6
0
187,941
0
W
Baron Samedi
4,814
481
41
4
0
192,242
0
L
The Morrigan
4,729
473
45
5
0
123,318
0
L
Cu Chulainn
7,698
770
109
11
0
210,757
0
L
Sol
6,056
606
62
6
0
169,495
0
W
Medusa
5,481
548
51
5
0
188,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role