Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Macaquicha
Thor
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 18L
1,380 Elo+
Party 3
Zhong Kui
Zhong Kui
PacaL
Zhong Kui
Level 219
God Stats
16W - 22L
1,503 SR
Queue Stats
105W - 130L
1,484 Elo+
Party 1
Sol
Sol
dansilver74
Sol
Level 136
God Stats
1W - 1L
1,547 SR
Queue Stats
59W - 61L
1,457 Elo+
Party 3
Team Averages
Level 147
1,510 SR
1,464 Elo+

VS

Team Averages
Level 155
1,476 SR
1,495 Elo+
Osiris
Osiris
 
Osiris
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
ChorumeMaldito
Izanami
Level 87
God Stats
14W - 10L
1,538 SR
Queue Stats
346W - 336L
1,497 Elo+
Solo
Thor
Thor
xGuzioN
Thor
Level 158
God Stats
1W - 0L
1,343 SR
Queue Stats
8W - 6L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
6
0 / 2 / 0
3,742
535
1,973
4,050
1,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sun Wukong
 
Sun Wukong
7
0 / 1 / 2
3,723
532
3,039
4,610
2,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 1 / 1
3,894
556
1,064
5,299
1,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
PacaL
Zhong Kui
8
1 / 1 / 0
4,599
657
2,127
2,863
1,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

7
2 / 1 / 0
4,259
608
3,164
3,911
736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
1 / 0 / 0
5,037
720
2,566
7,150
3,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
 
Vulcan
9
2 / 0 / 0
4,844
692
2,017
2,230
640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ares
 
Ares
7
0 / 1 / 3
4,342
620
2,777
4,652
2,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 1 / 1
4,425
632
2,433
4,523
1,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thor
xGuzioN
Thor
8
2 / 1 / 1
4,528
647
2,218
5,348
1,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
3
Kills
6
6
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
0
0
L
Sun Wukong
 
Sun Wukong
0
1
2
1
W
Osiris
 
Osiris
1
0
0
1
W
Vulcan
 
Vulcan
2
0
0
2
W
Ares
 
Ares
0
1
3
1.5
W
1
1
1
1.5
L
0
1
1
0.5
L
Zhong Kui
PacaL
Zhong Kui
1
1
0
1
L
2
1
0
2
W
Thor
xGuzioN
Thor
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,367
Damage
12,011
20,733
Taken
23,903
7,828
Mitigated
10,080
7,015
Healing
10,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
1,973
845
0
1,708
4,050
1,557
0
332
3,678
11,139
4,402
L
Sun Wukong
 
Sun Wukong
3,039
231
0
1,283
4,610
2,197
0
1,004
3,606
0
17,479
W
Osiris
 
Osiris
2,566
751
0
4,233
7,150
3,937
0
1,604
5,546
0
33,814
W
Vulcan
 
Vulcan
2,017
184
0
870
2,230
640
0
1,024
1,206
25,913
0
W
Ares
 
Ares
2,777
185
0
1,815
4,652
2,564
0
1,430
3,222
9,849
1,454
W
2,433
2,030
0
1,899
4,523
1,196
0
1,916
2,607
0
29,460
L
1,064
659
0
847
5,299
1,710
0
891
4,333
0
24,032
L
Zhong Kui
PacaL
Zhong Kui
2,127
204
0
1,507
2,863
1,628
0
1,568
1,099
24,815
0
L
3,164
1,629
0
1,670
3,911
736
0
590
3,321
18,819
0
W
Thor
xGuzioN
Thor
2,218
784
0
1,277
5,348
1,743
0
1,078
4,270
0
24,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,217
Gold Earned
23,176
220
Minions Killed
240
0
Camps Cleared
0
697,373
Distance Traveled
747,380
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
3,742
535
31
4
0
85,979
1
L
Sun Wukong
3,723
532
32
5
0
160,620
1
W
Osiris
5,037
720
58
8
0
145,014
2
W
Vulcan
4,844
692
62
9
0
156,575
1
W
Ares
4,342
620
17
2
0
157,528
0
W
Izanami
4,425
632
65
9
0
133,946
0
L
Thor
3,894
556
47
7
0
152,108
0
L
Zhong Kui
4,599
657
68
10
0
152,117
0
L
Sol
4,259
608
42
6
0
146,549
2
W
Thor
4,528
647
38
5
0
154,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role