Player Matchup

Anubis
Anubis
SynunioKing1
Anubis
Level 67
God Stats
4W - 2L
1,922 SR
Queue Stats
61W - 45L
1,469 Elo+
Party 2
Ishtar
Ishtar
Turonjavi34
Ishtar
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,486 Elo+
Solo
Ganesha
Ganesha
Tyku33389
Ganesha
Level 47
God Stats
35W - 22L
1,607 SR
Queue Stats
46W - 33L
1,448 Elo+
Party 2
Ra
Ra
dutiful-grace4
Ra
Level 55
God Stats
19W - 19L
1,540 SR
Queue Stats
117W - 126L
1,444 Elo+
Solo
Kali
Kali
pol4rb34r_BW
Kali
Level 114
God Stats
4W - 2L
1,833 SR
Queue Stats
138W - 145L
1,475 Elo+
Solo
Team Averages
Level 81
1,681 SR
1,464 Elo+

VS

Team Averages
Level 82
1,419 SR
1,464 Elo+
Ullr
Ullr
 
Ullr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
LURKGrossesNein
Tyr
Level 105
God Stats
3W - 5L
1,475 SR
Queue Stats
87W - 101L
1,445 Elo+
Party 1
Olorun
Olorun
Neville_aqua
Olorun
Level 78
God Stats
3W - 4L
1,451 SR
Queue Stats
150W - 174L
1,437 Elo+
Party 1
Cabrakan
Cabrakan
Twitch_ZomPTh3Re
Cabrakan
Level 28
God Stats
1W - 4L
1,156 SR
Queue Stats
111W - 124L
1,439 Elo+
Party 1
Fenrir
Fenrir
jarrete13
Fenrir
Level 75
God Stats
56W - 55L
1,513 SR
Queue Stats
299W - 327L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
5 / 3 / 1
6,855
623
6,019
5,335
1,912
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ishtar
10
0 / 4 / 0
5,167
470
4,725
9,425
2,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Tyku33389
Ganesha
8
0 / 3 / 2
5,360
487
2,527
8,615
3,920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 0 / 1
4,900
445
908
1,051
235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 2 / 0
6,366
579
5,227
9,908
3,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
4 / 1 / 3
6,373
579
9,103
7,075
2,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 0 / 4
6,156
560
3,931
8,223
4,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
11
1 / 3 / 0
6,573
598
2,552
5,326
1,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 1
5,801
527
2,304
6,301
3,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Fenrir
jarrete13
Fenrir
12
4 / 2 / 2
6,952
632
3,512
8,864
3,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
9
Kills
12
12
Deaths
9
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
4
1
3
5.5
W
2
0
4
4
W
Olorun
1
3
0
0.33
L
Anubis
5
3
1
1.83
L
Ishtar
0
4
0
0
W
1
3
1
0.5
L
Ganesha
Tyku33389
Ganesha
0
3
2
0.33
L
1
0
1
1.5
W
Fenrir
jarrete13
Fenrir
4
2
2
2.5
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,406
Damage
21,402
34,334
Taken
35,789
12,656
Mitigated
14,653
12,149
Healing
9,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
9,103
3,969
0
2,754
7,075
2,284
560
1,942
5,133
0
43,476
W
3,931
748
0
3,617
8,223
4,001
178
1,130
7,093
0
19,509
W
Olorun
2,552
445
0
1,164
5,326
1,568
607
1,599
3,727
37,499
1,531
L
Anubis
6,019
161
0
1,315
5,335
1,912
44
938
4,187
34,286
529
L
Ishtar
4,725
2,241
0
1,768
9,425
2,961
0
0
9,425
0
42,236
W
2,304
126
0
455
6,301
3,691
0
2,139
4,162
21,725
1,439
L
Ganesha
Tyku33389
Ganesha
2,527
357
1,694
1,158
8,615
3,920
0
324
8,245
9,905
0
L
908
148
132
525
1,051
235
0
566
429
17,021
0
W
Fenrir
jarrete13
Fenrir
3,512
641
0
1,317
8,864
3,109
0
2,544
6,320
0
49,016
L
5,227
2,345
0
5,557
9,908
3,628
0
2,135
7,431
0
53,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,648
Gold Earned
31,855
275
Minions Killed
303
0
Camps Cleared
0
970,496
Distance Traveled
1,070,034
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,373
579
59
5
0
193,310
0
W
Tyr
6,156
560
30
3
0
234,969
2
W
Olorun
6,573
598
84
8
0
212,184
1
L
Anubis
6,855
623
75
7
0
206,669
0
L
Ishtar
5,167
470
71
6
0
202,417
0
W
Cabrakan
5,801
527
48
4
0
172,247
0
L
Ganesha
5,360
487
6
1
0
219,855
0
L
Ra
4,900
445
36
3
0
92,904
0
W
Fenrir
6,952
632
82
7
0
257,324
0
L
Kali
6,366
579
87
8
0
248,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role