Player Matchup

Terra
Terra
 
Terra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
CrownSkipper
Bellona
Level 91
God Stats
7W - 7L
1,459 SR
Queue Stats
246W - 234L
1,503 Elo+
Solo
Olorun
Olorun
LikeMike25_
Olorun
Level 121
God Stats
2W - 0L
1,711 SR
Queue Stats
60W - 69L
1,433 Elo+
Solo
Danzaburou
Danzaburou
Pqd80589
Danzaburou
Level 65
God Stats
14W - 15L
1,488 SR
Queue Stats
171W - 192L
1,474 Elo+
Solo
Bastet
Bastet
SnaggedPencil5
Bastet
Level 87
God Stats
2W - 2L
1,926 SR
Queue Stats
24W - 18L
1,501 Elo+
Solo
Team Averages
Level 102
1,617 SR
1,482 Elo+

VS

Team Averages
Level 86
1,576 SR
1,472 Elo+
Apollo
Apollo
Br0seid0n66
Apollo
Level 66
God Stats
64W - 39L
1,622 SR
Queue Stats
202W - 191L
1,495 Elo+
Solo
Nu Wa
Nu Wa
SirCorrey
Nu Wa
Level 53
God Stats
4W - 12L
1,394 SR
Queue Stats
50W - 62L
1,400 Elo+
Solo
Nike
Nike
SliestKibbles94
Nike
Level 81
God Stats
2W - 1L
1,866 SR
Queue Stats
195W - 194L
1,495 Elo+
Solo
Sobek
Sobek
XaviiKrypto
Sobek
Level 87
God Stats
2W - 4L
1,496 SR
Queue Stats
220W - 227L
1,532 Elo+
Solo
Arachne
Arachne
jeremyp180
Arachne
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 68L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
1 / 0 / 2
6,550
595
5,647
5,551
3,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
CrownSkipper
Bellona
10
4 / 2 / 2
6,078
553
4,499
9,987
6,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Olorun
12
2 / 0 / 1
7,404
673
2,402
4,583
1,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Pqd80589
Danzaburou
10
2 / 1 / 2
6,396
581
6,494
6,362
2,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 3 / 2
6,405
582
4,480
11,302
3,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
0 / 2 / 4
5,525
502
5,732
8,400
2,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
SirCorrey
Nu Wa
10
0 / 3 / 1
5,699
518
3,923
5,279
1,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 0
6,217
565
5,071
9,415
5,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
2 / 2 / 1
5,016
456
2,164
5,729
3,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
jeremyp180
Arachne
8
2 / 3 / 1
4,996
454
2,883
5,586
1,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
12
Kills
5
6
Deaths
12
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
0
2
2
L
Apollo
0
2
4
1
W
Bellona
CrownSkipper
Bellona
4
2
2
2.5
W
Olorun
2
0
1
2.5
W
Danzaburou
Pqd80589
Danzaburou
2
1
2
3
L
Nu Wa
SirCorrey
Nu Wa
0
3
1
0.17
L
1
2
0
0.5
W
3
3
2
1.33
L
2
2
1
1.25
L
Arachne
jeremyp180
Arachne
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,522
Damage
19,773
37,785
Taken
34,409
16,388
Mitigated
15,110
15,336
Healing
8,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
5,647
557
125
2,570
5,551
3,309
0
288
5,263
42,397
0
L
Apollo
5,732
3,928
0
3,117
8,400
2,607
0
0
8,400
0
38,657
W
Bellona
CrownSkipper
Bellona
4,499
1,176
0
2,531
9,987
6,591
168
1,605
8,382
0
25,227
W
Olorun
2,402
659
0
2,402
4,583
1,343
939
2,477
2,106
55,656
7,474
W
Danzaburou
Pqd80589
Danzaburou
6,494
3,049
0
2,390
6,362
2,005
47
1,143
5,219
0
36,657
L
Nu Wa
SirCorrey
Nu Wa
3,923
1,743
0
850
5,279
1,509
324
3,078
2,158
39,316
989
L
5,071
139
0
1,746
9,415
5,168
0
3,927
4,851
0
36,214
W
4,480
893
0
5,318
11,302
3,140
0
543
10,759
0
39,539
L
2,164
260
0
2,378
5,729
3,867
0
0
5,729
9,120
0
L
Arachne
jeremyp180
Arachne
2,883
2,069
0
274
5,586
1,959
0
260
5,284
0
19,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,833
Gold Earned
27,453
382
Minions Killed
254
0
Camps Cleared
0
1,143,263
Distance Traveled
1,012,721
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,550
595
79
7
0
244,113
0
L
Apollo
5,525
502
67
6
0
204,318
0
W
Bellona
6,078
553
45
4
0
236,929
3
W
Olorun
7,404
673
127
12
0
190,494
0
W
Danzaburou
6,396
581
68
6
0
193,855
0
L
Nu Wa
5,699
518
55
5
0
207,859
0
L
Nike
6,217
565
77
7
0
190,418
0
W
Bastet
6,405
582
63
6
0
277,872
0
L
Sobek
5,016
456
13
1
0
153,708
1
L
Arachne
4,996
454
42
4
0
256,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role