Player Matchup

Rama
Rama
 
Rama
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
DrColo
Arachne
Level 153
God Stats
27W - 20L
1,645 SR
Queue Stats
218W - 223L
1,520 Elo+
Solo
Sol
Sol
GoyohanPacha
Sol
Level 103
God Stats
4W - 1L
1,642 SR
Queue Stats
122W - 100L
1,610 Elo+
Solo
Sylvanus
Sylvanus
Nikofuscan
Sylvanus
Level 170
God Stats
40W - 27L
1,729 SR
Queue Stats
427W - 404L
1,584 Elo+
Party 1
Chaac
Chaac
iTsUnCLe ChumP
Chaac
Level 174
God Stats
4W - 3L
1,599 SR
Queue Stats
191W - 175L
1,490 Elo+
Solo
Team Averages
Level 155
1,623 SR
1,541 Elo+

VS

Team Averages
Level 103
1,587 SR
1,551 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
DACSGamer
Artemis
Level 148
God Stats
0W - 1L
1,784 SR
Queue Stats
122W - 106L
1,571 Elo+
Solo
Ah Puch
Ah Puch
Duzvraguitas
Ah Puch
Level 81
God Stats
1W - 1L
1,540 SR
Queue Stats
163W - 146L
1,568 Elo+
Solo
Nemesis
Nemesis
crisdragneel8
Nemesis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 91L
1,506 Elo+
Solo
Anubis
Anubis
h2sn8w
Anubis
Level 128
God Stats
54W - 40L
1,613 SR
Queue Stats
421W - 350L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
2 / 0 / 4
6,597
600
4,180
7,501
2,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
DrColo
Arachne
12
7 / 0 / 7
7,059
642
7,570
11,179
3,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
7 / 2 / 2
8,004
728
9,005
9,338
2,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Sylvanus
Nikofuscan
Sylvanus
12
5 / 1 / 4
7,023
638
5,430
10,467
8,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

12
2 / 1 / 2
6,715
610
5,711
9,778
5,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
0 / 5 / 1
5,120
465
5,300
7,749
2,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
DACSGamer
Artemis
9
1 / 4 / 1
5,271
479
7,001
7,463
2,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Ah Puch
Duzvraguitas
Ah Puch
11
0 / 4 / 0
6,391
581
8,117
10,412
4,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
10
1 / 4 / 0
5,616
511
4,697
8,949
3,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Anubis
h2sn8w
Anubis
12
2 / 6 / 0
6,817
620
7,336
9,307
4,150
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
23
Kills
4
4
Deaths
23
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
0
4
4
L
Baron Samedi
 
Baron Samedi
0
5
1
0.1
L
Artemis
DACSGamer
Artemis
1
4
1
0.38
W
Arachne
DrColo
Arachne
7
0
7
10.5
L
Ah Puch
Duzvraguitas
Ah Puch
0
4
0
0
W
7
2
2
4
W
Sylvanus
Nikofuscan
Sylvanus
5
1
4
7
L
Nemesis
1
4
0
0.25
L
Anubis
h2sn8w
Anubis
2
6
0
0.33
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,896
Damage
32,451
48,263
Taken
43,880
21,672
Mitigated
16,536
27,006
Healing
12,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,180
3,142
0
2,858
7,501
2,472
1,605
1,995
5,506
0
51,524
L
Baron Samedi
 
Baron Samedi
5,300
257
202
1,853
7,749
2,599
0
1,971
5,778
30,744
0
L
Artemis
DACSGamer
Artemis
7,001
1,919
0
1,280
7,463
2,110
0
2,665
4,798
0
23,788
W
Arachne
DrColo
Arachne
7,570
4,831
0
6,003
11,179
3,466
0
4,375
6,730
0
38,306
L
Ah Puch
Duzvraguitas
Ah Puch
8,117
333
0
4,026
10,412
4,255
0
1,932
8,480
44,877
0
W
9,005
3,263
0
4,272
9,338
2,345
83
5,006
4,332
55,731
4,285
W
Sylvanus
Nikofuscan
Sylvanus
5,430
1,771
3,873
5,678
10,467
8,355
0
4,297
6,006
24,674
1,958
L
Nemesis
4,697
2,518
0
2,291
8,949
3,422
0
2,135
6,814
0
34,090
L
Anubis
h2sn8w
Anubis
7,336
57
0
3,341
9,307
4,150
0
5,429
3,878
49,213
928
W
5,711
864
0
4,322
9,778
5,034
0
4,234
5,168
0
45,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,398
Gold Earned
29,215
411
Minions Killed
337
0
Camps Cleared
0
1,159,704
Distance Traveled
1,059,654
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,597
600
104
9
0
203,824
4
L
Baron Samedi
5,120
465
49
4
0
198,656
0
L
Artemis
5,271
479
45
4
0
225,134
2
W
Arachne
7,059
642
67
6
0
283,659
0
L
Ah Puch
6,391
581
86
8
0
196,213
3
W
Sol
8,004
728
102
9
0
211,942
0
W
Sylvanus
7,023
638
37
3
0
226,686
2
L
Nemesis
5,616
511
60
5
0
240,451
2
L
Anubis
6,817
620
97
9
0
199,200
0
W
Chaac
6,715
610
101
9
0
233,593
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role