Player Matchup

Ra
Ra
Platinum II
 
Ra
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum I
Ezzdien
Rama
Platinum I
Level 193
God Stats
1W - 8L
1,240 SR
Queue Stats
74W - 61L
1,854 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum V
Kilstraker
Kumbhakarna
Platinum V
Level 156
God Stats
18W - 21L
1,518 SR
Queue Stats
408W - 408L
1,747 MMR
Solo
Aphrodite
Aphrodite
Platinum II
SirRuko
Aphrodite
Platinum II
Level 159
God Stats
11W - 11L
1,563 SR
Queue Stats
290W - 279L
1,856 MMR
Party 1
Horus
Horus
Gold I
energety
Horus
Gold I
Level 108
God Stats
21W - 13L
1,693 SR
Queue Stats
166W - 159L
1,687 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 155
1,503 SR
1,729 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 147
1,662 SR
1,722 MMR
Fenrir
Fenrir
Platinum III
 
Fenrir
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Diamond V
AríinZ
Ares
Diamond V
Level 127
God Stats
3W - 1L
1,682 SR
Queue Stats
431W - 413L
1,804 MMR
Solo
Xbalanque
Xbalanque
Platinum I
Breezyy 2K
Xbalanque
Platinum I
Level 147
God Stats
9W - 3L
1,799 SR
Queue Stats
349W - 347L
1,690 MMR
Solo
Kuzenbo
Kuzenbo
Platinum II
V压脉带V
Kuzenbo
Platinum II
Level 158
God Stats
13W - 8L
1,672 SR
Queue Stats
389W - 374L
1,755 MMR
Solo
Janus
Janus
Platinum III
Кelc
Janus
Platinum III
Level 144
God Stats
19W - 15L
1,657 SR
Queue Stats
128W - 110L
1,861 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
3 / 2 / 0
6,615
601
7,593
7,221
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
Ezzdien
Rama
11
0 / 1 / 0
6,134
558
3,054
8,126
2,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
Kilstraker
Kumbhakarna
8
2 / 2 / 0
5,013
456
2,623
11,745
6,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Aphrodite
SirRuko
Aphrodite
11
2 / 1 / 1
5,882
535
2,375
5,244
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
energety
Horus
9
1 / 2 / 2
5,420
493
3,046
9,084
3,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bans
ThorMaman BrigitteSusanoAthena

VS

Bans
ZeusAo KuangRavanaPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 2 / 3
6,461
587
3,019
6,955
1,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
AríinZ
Ares
8
0 / 1 / 1
5,400
491
5,806
7,805
5,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
Breezyy 2K
Xbalanque
12
3 / 1 / 3
7,069
643
6,097
3,903
1,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kuzenbo
V压脉带V
Kuzenbo
11
1 / 2 / 3
6,205
564
3,381
9,019
5,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Janus
Кelc
Janus
12
0 / 2 / 2
6,577
598
7,486
2,983
819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
8
Kills
8
8
Deaths
8
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
2
0
1.5
W
Fenrir
 
Fenrir
4
2
3
2.75
W
Ares
AríinZ
Ares
0
1
1
0.5
W
Xbalanque
Breezyy 2K
Xbalanque
3
1
3
4.5
L
Rama
Ezzdien
Rama
0
1
0
0
L
Kumbhakarna
Kilstraker
Kumbhakarna
2
2
0
1
L
Aphrodite
SirRuko
Aphrodite
2
1
1
2.5
W
Kuzenbo
V压脉带V
Kuzenbo
1
2
3
1.25
L
Horus
energety
Horus
1
2
2
1
W
Janus
Кelc
Janus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,691
Damage
25,789
41,420
Taken
30,665
17,093
Mitigated
14,629
14,016
Healing
10,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
7,593
416
51
2,561
7,221
2,503
0
2,793
4,284
44,722
588
W
Fenrir
 
Fenrir
3,019
797
0
3,736
6,955
1,938
0
2,559
4,268
0
33,809
W
Ares
AríinZ
Ares
5,806
920
0
1,549
7,805
5,082
0
1,998
5,598
14,543
1,200
W
Xbalanque
Breezyy 2K
Xbalanque
6,097
2,764
0
2,212
3,903
1,186
904
675
3,228
0
58,443
L
Rama
Ezzdien
Rama
3,054
2,738
0
3,323
8,126
2,625
0
3,461
4,665
0
45,774
L
Kumbhakarna
Kilstraker
Kumbhakarna
2,623
621
0
1,898
11,745
6,604
0
4,720
6,763
11,936
0
L
Aphrodite
SirRuko
Aphrodite
2,375
82
1,580
2,756
5,244
1,632
0
2,165
2,883
31,077
1,054
W
Kuzenbo
V压脉带V
Kuzenbo
3,381
501
0
2,807
9,019
5,604
0
4,916
3,488
28,786
556
L
Horus
energety
Horus
3,046
1,352
256
1,591
9,084
3,729
0
2,485
6,345
0
37,810
W
Janus
Кelc
Janus
7,486
660
0
334
2,983
819
20
1,194
1,659
54,025
75

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,064
Gold Earned
31,712
332
Minions Killed
357
0
Camps Cleared
0
1,078,146
Distance Traveled
1,122,885
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,615
601
83
8
0
226,412
1
W
Fenrir
6,461
587
67
6
0
267,789
0
W
Ares
5,400
491
17
2
0
223,410
4
W
Xbalanque
7,069
643
100
9
0
191,614
3
L
Rama
6,134
558
105
10
0
183,899
1
L
Kumbhakarna
5,013
456
16
1
0
209,540
5
L
Aphrodite
5,882
535
73
7
0
218,717
3
W
Kuzenbo
6,205
564
63
6
0
208,946
0
L
Horus
5,420
493
55
5
0
239,578
0
W
Janus
6,577
598
110
10
0
231,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role