Player Matchup

Chaac
Chaac
 
Chaac
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DukkSauze
Morgan Le Fay
Level 126
God Stats
1W - 1L
1,715 SR
Queue Stats
73W - 74L
1,484 Elo+
Party 1
Xing Tian
Xing Tian
Halosplash
Xing Tian
Level 124
God Stats
1W - 1L
1,751 SR
Queue Stats
103W - 113L
1,511 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
bingboom231
Ah Muzen Cab
Level 122
God Stats
2W - 2L
1,549 SR
Queue Stats
231W - 242L
1,548 Elo+
Solo
Team Averages
Level 132
1,603 SR
1,509 Elo+

VS

Team Averages
Level 169
1,669 SR
1,776 Elo+
Charon
Charon
 
Charon
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
 
Ra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
ººººº跪斗
Cernunnos
Level 217
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 24L
1,800 Elo+
Party 2
Ravana
Ravana
人影烛火跃婆娑
Ravana
Level 158
God Stats
9W - 2L
1,923 SR
Queue Stats
1,096W - 108L
2,011 Elo+
Party 2
Anubis
Anubis
白白胖胖四川分胖
Anubis
Level 155
God Stats
13W - 4L
1,925 SR
Queue Stats
816W - 97L
2,069 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
0 / 1 / 1
6,863
686
11,715
6,928
5,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
 
Sylvanus
12
0 / 3 / 0
6,692
669
1,735
9,163
7,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Morgan Le Fay
DukkSauze
Morgan Le Fay
11
0 / 5 / 1
6,395
640
8,081
8,735
3,763
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
Halosplash
Xing Tian
13
0 / 2 / 1
6,863
686
4,178
11,259
10,881
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ah Muzen Cab
bingboom231
Ah Muzen Cab
14
1 / 2 / 0
7,364
736
13,382
7,588
3,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
16
1 / 1 / 12
9,453
945
8,989
15,986
10,283
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Ra
 
Ra
14
4 / 0 / 7
8,580
858
8,752
8,760
3,587
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Cernunnos
5
0 / 0 / 0
5,892
589
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

16
7 / 0 / 5
9,061
906
13,765
16,529
15,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
1 / 0 / 10
8,498
850
9,308
10,200
4,981
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
47
1
Kills
13
13
Deaths
1
3
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
1
0.5
L
Sylvanus
 
Sylvanus
0
3
0
0
W
Charon
 
Charon
1
1
12
7
W
Ra
 
Ra
4
0
7
7.5
L
Morgan Le Fay
DukkSauze
Morgan Le Fay
0
5
1
0.1
L
Xing Tian
Halosplash
Xing Tian
0
2
1
0.25
L
Ah Muzen Cab
bingboom231
Ah Muzen Cab
1
2
0
0.5
W
Cernunnos
0
0
0
0
W
7
0
5
9.5
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,091
Damage
40,814
43,673
Taken
51,475
31,073
Mitigated
34,306
15,082
Healing
34,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
11,715
35
1,025
1,993
6,928
5,878
0
4,896
1,967
0
22,201
L
Sylvanus
 
Sylvanus
1,735
710
3,556
2,337
9,163
7,192
0
6,756
2,322
5,583
0
W
Charon
 
Charon
8,989
890
2,925
3,433
15,986
10,283
664
3,777
12,209
19,000
0
W
Ra
 
Ra
8,752
763
15,786
3,921
8,760
3,587
147
1,740
7,020
20,730
0
L
Morgan Le Fay
DukkSauze
Morgan Le Fay
8,081
911
0
719
8,735
3,763
0
6,429
2,258
17,020
0
L
Xing Tian
Halosplash
Xing Tian
4,178
285
2,227
1,950
11,259
10,881
0
7,512
3,570
7,414
0
L
Ah Muzen Cab
bingboom231
Ah Muzen Cab
13,382
1,418
723
552
7,588
3,359
0
5,522
2,066
0
31,468
W
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
W
13,765
1,088
707
3,103
16,529
15,455
0
6,007
10,522
6,898
17,164
W
9,308
156
1,895
2,980
10,200
4,981
324
2,470
7,730
31,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,177
Gold Earned
41,484
99
Minions Killed
155
0
Camps Cleared
0
844,636
Distance Traveled
848,285
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,863
686
16
2
0
167,795
0
L
Sylvanus
6,692
669
8
1
0
142,829
0
W
Charon
9,453
945
35
4
0
195,193
0
W
Ra
8,580
858
36
4
0
215,900
0
L
Morgan Le Fay
6,395
640
20
2
0
183,337
0
L
Xing Tian
6,863
686
12
1
0
181,959
0
L
Ah Muzen Cab
7,364
736
43
4
0
168,716
0
W
Cernunnos
5,892
589
0
0
0
11,279
0
W
Ravana
9,061
906
25
3
0
226,374
0
W
Anubis
8,498
850
59
6
0
199,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role