Player Matchup

Fenrir
Fenrir
Black_Drag5543
Fenrir
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 26L
1,301 Elo+
Party 2
Agni
Agni
Lord228_Cool
Agni
Level 18
God Stats
0W - 2L
1,279 SR
Queue Stats
0W - 6L
1,087 Elo+
Party 2
Medusa
Medusa
Matt_2_Ser
Medusa
Level 84
God Stats
24W - 29L
1,475 SR
Queue Stats
295W - 313L
1,407 Elo+
Party 3
Surtr
Surtr
cristianmartis
Surtr
Level 63
God Stats
0W - 2L
1,739 SR
Queue Stats
97W - 123L
1,395 Elo+
Solo
Aphrodite
Aphrodite
lexe_2000
Aphrodite
Level 14
God Stats
5W - 6L
1,497 SR
Queue Stats
7W - 13L
1,358 Elo+
Party 3
Team Averages
Level 44
1,498 SR
1,310 Elo+

VS

Team Averages
Level 101
1,478 SR
1,432 Elo+
Neith
Neith
MBGreg-06
Neith
Level 122
God Stats
6W - 3L
1,597 SR
Queue Stats
127W - 123L
1,443 Elo+
Party 1
Cerberus
Cerberus
PAPAOURS99
Cerberus
Level 15
God Stats
7W - 10L
1,328 SR
Queue Stats
14W - 21L
1,358 Elo+
Party 1
Surtr
Surtr
SlimTevis
Surtr
Level 121
God Stats
34W - 33L
1,473 SR
Queue Stats
126W - 142L
1,418 Elo+
Solo
Scylla
Scylla
Wotex____
Scylla
Level 116
God Stats
3W - 2L
1,437 SR
Queue Stats
91W - 85L
1,498 Elo+
Solo
Horus
Horus
ortiflo-G
Horus
Level 129
God Stats
11W - 7L
1,554 SR
Queue Stats
211W - 224L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,864
451
3,213
9,598
3,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 6 / 0
5,747
442
3,812
8,262
2,376
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
Matt_2_Ser
Medusa
12
2 / 3 / 2
6,647
511
7,614
9,000
3,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 2 / 0
8,065
620
9,432
14,260
10,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Aphrodite
lexe_2000
Aphrodite
10
1 / 2 / 2
6,109
470
1,465
7,398
4,436
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
MBGreg-06
Neith
12
4 / 2 / 3
6,876
529
9,993
7,060
2,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cerberus
PAPAOURS99
Cerberus
10
0 / 2 / 6
6,102
469
2,592
10,383
6,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Surtr
SlimTevis
Surtr
15
5 / 0 / 3
7,919
609
5,591
9,041
4,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
Wotex____
Scylla
13
5 / 0 / 1
7,506
577
7,044
3,837
1,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Horus
ortiflo-G
Horus
11
1 / 3 / 3
6,236
480
8,704
14,282
12,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
7
Kills
15
16
Deaths
7
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
0
6
0
0
W
Neith
MBGreg-06
Neith
4
2
3
2.75
L
Medusa
Matt_2_Ser
Medusa
2
3
2
1
W
Cerberus
PAPAOURS99
Cerberus
0
2
6
1.5
W
Surtr
SlimTevis
Surtr
5
0
3
6.5
W
Scylla
Wotex____
Scylla
5
0
1
5.5
L
3
2
0
1.5
L
Aphrodite
lexe_2000
Aphrodite
1
2
2
1
W
Horus
ortiflo-G
Horus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,536
Damage
33,924
48,518
Taken
44,603
23,466
Mitigated
27,742
18,420
Healing
14,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,213
791
0
1,046
9,598
3,317
0
3,111
6,450
0
26,368
L
3,812
488
0
2,552
8,262
2,376
0
4,889
3,373
24,318
2,244
W
Neith
MBGreg-06
Neith
9,993
3,189
0
2,424
7,060
2,448
0
568
6,492
0
51,546
L
Medusa
Matt_2_Ser
Medusa
7,614
3,524
0
3,821
9,000
3,327
433
584
8,416
0
61,310
W
Cerberus
PAPAOURS99
Cerberus
2,592
97
0
3,362
10,383
6,758
0
2,114
8,191
12,918
0
W
Surtr
SlimTevis
Surtr
5,591
2,837
0
3,885
9,041
4,520
2
849
8,121
1,886
74,778
W
Scylla
Wotex____
Scylla
7,044
787
0
852
3,837
1,105
581
1,515
2,322
46,218
0
L
9,432
4,583
0
5,844
14,260
10,010
508
405
13,043
562
57,597
L
Aphrodite
lexe_2000
Aphrodite
1,465
585
1,064
4,093
7,398
4,436
229
1,012
6,386
15,234
527
W
Horus
ortiflo-G
Horus
8,704
3,779
120
3,864
14,282
12,911
0
246
13,215
0
38,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,432
Gold Earned
34,639
314
Minions Killed
377
0
Camps Cleared
0
1,224,348
Distance Traveled
1,168,286
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,864
451
48
4
0
279,653
0
L
Agni
5,747
442
45
3
0
217,957
0
W
Neith
6,876
529
84
6
0
229,939
2
L
Medusa
6,647
511
83
6
0
258,429
0
W
Cerberus
6,102
469
30
2
0
259,787
0
W
Surtr
7,919
609
115
9
0
272,239
0
W
Scylla
7,506
577
79
6
0
204,919
2
L
Surtr
8,065
620
95
7
0
222,192
2
L
Aphrodite
6,109
470
43
3
0
246,117
0
W
Horus
6,236
480
69
5
0
201,402
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role