Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
BeHiNDYou7119
Terra
Level 108
God Stats
63W - 58L
1,502 SR
Queue Stats
680W - 663L
1,480 Elo+
Solo
Surtr
Surtr
Fatman9030
Surtr
Level 105
God Stats
31W - 30L
1,518 SR
Queue Stats
606W - 615L
1,384 Elo+
Solo
Medusa
Medusa
Violxnt
Medusa
Level 59
God Stats
28W - 29L
1,520 SR
Queue Stats
35W - 41L
1,407 Elo+
Solo
Ah Puch
Ah Puch
sgfigueredo1
Ah Puch
Level 42
God Stats
13W - 12L
1,483 SR
Queue Stats
56W - 60L
1,432 Elo+
Solo
Team Averages
Level 81
1,505 SR
1,441 Elo+

VS

Team Averages
Level 86
1,379 SR
1,417 Elo+
Skadi
Skadi
Hunter_4452
Skadi
Level 25
God Stats
5W - 3L
1,194 SR
Queue Stats
17W - 18L
1,316 Elo+
Party 1
Serqet
Serqet
WasItActuallyLag
Serqet
Level 102
God Stats
1W - 1L
1,319 SR
Queue Stats
82W - 88L
1,332 Elo+
Party 1
Ah Puch
Ah Puch
WavingJuggler07
Ah Puch
Level 88
God Stats
15W - 12L
1,530 SR
Queue Stats
87W - 88L
1,498 Elo+
Solo
Ares
Ares
comic-rain1
Ares
Level 108
God Stats
5W - 5L
1,507 SR
Queue Stats
271W - 260L
1,446 Elo+
Solo
Surtr
Surtr
crisdragneel8
Surtr
Level 107
God Stats
3W - 3L
1,345 SR
Queue Stats
87W - 92L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
2 / 1 / 1
6,584
470
5,358
9,667
3,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 0 / 3
6,791
485
5,498
8,033
5,716
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Surtr
9
1 / 2 / 0
6,421
459
3,632
6,109
4,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Medusa
Violxnt
Medusa
12
5 / 1 / 0
7,032
502
6,211
7,114
2,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ah Puch
sgfigueredo1
Ah Puch
11
0 / 4 / 2
6,531
467
6,335
7,855
2,191
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
5,939
424
3,537
7,692
2,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
2 / 0 / 1
7,278
520
2,393
9,085
3,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 1 / 0
7,040
503
7,215
5,659
1,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 4
6,021
430
2,746
10,437
7,508
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
5 / 2 / 1
8,875
634
7,578
11,648
8,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
9
Kills
8
8
Deaths
9
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
1
1
2.5
L
1
0
3
2.5
L
Surtr
1
2
0
0.5
W
0
4
2
0.25
L
Medusa
Violxnt
Medusa
5
1
0
5
W
2
0
1
2.5
W
1
1
0
1
W
0
2
4
1
W
5
2
1
2.75
L
Ah Puch
sgfigueredo1
Ah Puch
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,034
Damage
23,469
38,778
Taken
44,521
17,488
Mitigated
23,343
13,991
Healing
5,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,358
1,133
0
5,500
9,667
3,309
0
2,298
7,111
0
48,738
L
5,498
219
392
2,334
8,033
5,716
0
2,438
5,595
21,562
2,223
L
Surtr
3,632
1,858
0
1,156
6,109
4,157
0
108
5,670
349
31,750
W
3,537
676
0
1,217
7,692
2,104
36
2,614
5,078
0
28,453
L
Medusa
Violxnt
Medusa
6,211
1,552
0
2,161
7,114
2,115
938
1,753
5,176
0
50,070
W
2,393
583
0
902
9,085
3,772
0
753
8,332
0
57,287
W
7,215
0
0
1,201
5,659
1,848
0
2,844
2,815
55,076
0
W
2,746
209
0
0
10,437
7,508
471
4,841
5,596
21,224
0
W
7,578
3,326
0
2,476
11,648
8,111
211
230
11,418
1,704
60,547
L
Ah Puch
sgfigueredo1
Ah Puch
6,335
197
0
2,448
7,855
2,191
38
3,741
3,685
45,971
1,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,359
Gold Earned
35,153
335
Minions Killed
415
0
Camps Cleared
0
1,194,994
Distance Traveled
1,459,980
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,584
470
87
6
0
261,483
0
L
Terra
6,791
485
33
2
0
254,725
2
L
Surtr
6,421
459
49
4
0
160,214
0
W
Skadi
5,939
424
50
4
0
263,438
0
L
Medusa
7,032
502
68
5
0
267,947
0
W
Serqet
7,278
520
92
7
0
340,895
0
W
Ah Puch
7,040
503
131
9
0
298,331
0
W
Ares
6,021
430
31
2
0
275,978
0
W
Surtr
8,875
634
111
8
0
281,338
0
L
Ah Puch
6,531
467
98
7
0
250,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role