Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
MrSonic23424
Tiamat
Level 43
God Stats
1W - 2L
1,264 SR
Queue Stats
63W - 54L
1,509 Elo+
Party 1
Sun Wukong
Sun Wukong
SlushyGryphon77
Sun Wukong
Level 127
God Stats
15W - 8L
1,630 SR
Queue Stats
334W - 317L
1,444 Elo+
Solo
Arachne
Arachne
Soto__21
Arachne
Level 127
God Stats
40W - 26L
1,566 SR
Queue Stats
224W - 221L
1,499 Elo+
Solo
Sobek
Sobek
WunderwaffIe
Sobek
Level 188
God Stats
9W - 7L
1,510 SR
Queue Stats
381W - 382L
1,503 Elo+
Party 1
Team Averages
Level 132
1,494 SR
1,491 Elo+

VS

Team Averages
Level 140
1,580 SR
1,492 Elo+
Hun Batz
Hun Batz
Denick385i
Hun Batz
Level 149
God Stats
3W - 5L
1,759 SR
Queue Stats
179W - 163L
1,545 Elo+
Solo
Sylvanus
Sylvanus
FRENIYO
Sylvanus
Level 105
God Stats
4W - 5L
1,436 SR
Queue Stats
65W - 70L
1,459 Elo+
Party 2
Anubis
Anubis
HASBULLAH21
Anubis
Level 146
God Stats
29W - 15L
1,665 SR
Queue Stats
300W - 311L
1,459 Elo+
Party 2
Mulan
Mulan
NALGAKXONDA
Mulan
Level 99
God Stats
5W - 6L
1,569 SR
Queue Stats
195W - 214L
1,462 Elo+
Party 2
Anhur
Anhur
Veging
Anhur
Level 201
God Stats
14W - 23L
1,471 SR
Queue Stats
624W - 605L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
7
0 / 1 / 1
3,974
662
3,220
3,164
706
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tiamat
8
0 / 3 / 2
4,147
691
1,484
3,636
1,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
SlushyGryphon77
Sun Wukong
9
2 / 0 / 0
5,079
847
979
3,070
1,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Arachne
Soto__21
Arachne
8
2 / 0 / 0
4,246
708
1,459
4,502
1,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

6
0 / 2 / 1
3,777
630
1,525
5,317
2,699
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Denick385i
Hun Batz
8
1 / 0 / 1
4,200
700
1,418
3,246
1,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
FRENIYO
Sylvanus
7
1 / 0 / 2
4,008
668
1,134
2,334
796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Anubis
9
2 / 2 / 1
4,793
799
3,334
4,234
1,620
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

2
0 / 1 / 0
2,960
493
427
1,286
300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Anhur
Veging
Anhur
7
2 / 1 / 1
4,040
673
2,041
3,671
940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
4
Kills
6
6
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
0
1
1
0.5
L
Hun Batz
Denick385i
Hun Batz
1
0
1
1.5
L
Sylvanus
FRENIYO
Sylvanus
1
0
2
2
L
Anubis
2
2
1
1.25
W
Tiamat
0
3
2
0.33
L
0
1
0
0
W
Sun Wukong
SlushyGryphon77
Sun Wukong
2
0
0
2
W
Arachne
Soto__21
Arachne
2
0
0
2
L
Anhur
Veging
Anhur
2
1
1
2.5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,667
Damage
8,354
19,689
Taken
14,771
7,918
Mitigated
4,701
7,007
Healing
5,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
3,220
1,880
0
1,473
3,164
706
0
180
2,984
0
26,053
L
Hun Batz
Denick385i
Hun Batz
1,418
125
0
174
3,246
1,045
0
0
3,246
0
29,305
L
Sylvanus
FRENIYO
Sylvanus
1,134
543
574
1,020
2,334
796
0
468
1,866
10,408
3,512
L
Anubis
3,334
100
0
1,864
4,234
1,620
0
1,601
2,269
31,910
565
W
Tiamat
1,484
82
0
805
3,636
1,549
0
2,232
1,404
17,663
465
L
427
0
0
321
1,286
300
0
0
1,286
0
4,948
W
Sun Wukong
SlushyGryphon77
Sun Wukong
979
108
0
1,006
3,070
1,771
0
0
3,070
0
29,219
W
Arachne
Soto__21
Arachne
1,459
1,154
0
1,592
4,502
1,193
0
502
4,000
0
20,332
L
Anhur
Veging
Anhur
2,041
1,193
0
1,182
3,671
940
0
518
3,153
0
16,461
W
1,525
191
0
2,131
5,317
2,699
0
1,279
4,038
7,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,223
Gold Earned
20,001
196
Minions Killed
204
0
Camps Cleared
0
698,628
Distance Traveled
557,261
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
3,974
662
32
5
0
137,628
1
L
Hun Batz
4,200
700
55
9
0
170,880
0
L
Sylvanus
4,008
668
37
6
0
110,671
3
L
Anubis
4,793
799
70
12
0
132,406
0
W
Tiamat
4,147
691
46
8
0
127,356
0
L
Mulan
2,960
493
10
2
0
28,785
0
W
Sun Wukong
5,079
847
62
10
0
143,840
0
W
Arachne
4,246
708
41
7
0
147,682
0
L
Anhur
4,040
673
32
5
0
114,519
1
W
Sobek
3,777
630
15
3
0
142,122
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role