Player Matchup

Ix Chel
Ix Chel
Platinum IV
 
Ix Chel
Platinum IV
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold III
Angels03
Surtr
Gold III
Level 148
God Stats
12W - 7L
1,750 SR
Queue Stats
174W - 186L
1,611 MMR
Solo
Rama
Rama
Gold I
Crush1230
Rama
Gold I
Level 163
God Stats
0W - 1L
1,511 SR
Queue Stats
462W - 461L
1,696 MMR
Solo
Loki
Loki
Gold II
ForgottenKing25
Loki
Gold II
Level 159
God Stats
1W - 5L
1,419 SR
Queue Stats
647W - 652L
1,666 MMR
Solo
Eset
Eset
Gold II
ianfitzgerald88
Eset
Gold II
Level 125
God Stats
6W - 8L
1,427 SR
Queue Stats
411W - 410L
1,629 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 143
1,522 SR
1,620 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 158
1,613 SR
1,666 MMR
Ne Zha
Ne Zha
Gold I
Magemanguy
Ne Zha
Gold I
Level 156
God Stats
4W - 7L
1,447 SR
Queue Stats
108W - 98L
1,648 MMR
Solo
Vulcan
Vulcan
Platinum V
SheldorThConq
Vulcan
Platinum V
Level 146
God Stats
178W - 142L
1,648 SR
Queue Stats
264W - 258L
1,690 MMR
Solo
Bacchus
Bacchus
Platinum V
ToxicGrandmaster
Bacchus
Platinum V
Level 89
God Stats
8W - 1L
1,836 SR
Queue Stats
379W - 392L
1,675 MMR
Party 1
Osiris
Osiris
Gold II
jair0
Osiris
Gold II
Level 156
God Stats
2W - 0L
1,636 SR
Queue Stats
18W - 4L
1,771 MMR
Solo
Artemis
Artemis
Gold II
xMembers-_
Artemis
Gold II
Level 245
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 76L
1,546 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
3 / 1 / 2
6,959
497
3,720
3,923
1,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
Angels03
Surtr
12
2 / 3 / 0
7,422
530
6,300
11,648
12,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
10
0 / 3 / 1
5,833
417
284
4,379
930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 0 / 4
6,759
483
4,871
7,254
2,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
3 / 1 / 1
7,883
563
5,859
5,790
2,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
CthulhuAo KuangMercuryLancelot

VS

Bans
AwilixGilgameshSusanoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Magemanguy
Ne Zha
14
1 / 2 / 2
7,350
525
2,224
9,491
3,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 2 / 1
6,996
500
2,149
3,644
1,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 1 / 0
7,383
527
2,509
6,579
5,786
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
jair0
Osiris
15
3 / 3 / 0
8,818
630
8,904
14,906
10,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
xMembers-_
Artemis
14
3 / 2 / 1
8,019
573
3,907
8,198
2,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
9
Kills
8
8
Deaths
10
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
3
1
2
4
L
Surtr
Angels03
Surtr
2
3
0
0.67
L
Rama
0
3
1
0.17
L
1
0
4
3
W
Ne Zha
Magemanguy
Ne Zha
1
2
2
1
W
0
2
1
0.25
W
1
1
0
1
L
3
1
1
3.5
W
Osiris
jair0
Osiris
3
3
0
1
W
Artemis
xMembers-_
Artemis
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,034
Damage
19,693
32,994
Taken
42,818
18,981
Mitigated
23,393
10,283
Healing
12,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
3,720
188
280
1,209
3,923
1,295
0
2,326
1,597
42,186
0
L
Surtr
Angels03
Surtr
6,300
2,035
0
3,043
11,648
12,105
0
456
11,192
2,052
48,935
L
Rama
284
138
0
583
4,379
930
0
0
4,379
0
26,320
L
4,871
1,414
0
4,005
7,254
2,149
0
708
6,546
0
42,774
W
Ne Zha
Magemanguy
Ne Zha
2,224
175
0
1,243
9,491
3,638
0
1,283
8,088
0
61,140
W
2,149
0
0
686
3,644
1,088
0
1,895
1,583
51,284
2,252
W
2,509
85
0
1,563
6,579
5,786
0
2,105
4,165
14,829
3,583
L
5,859
261
0
1,163
5,790
2,502
0
1,290
4,500
60,554
0
W
Osiris
jair0
Osiris
8,904
3,868
0
7,151
14,906
10,351
773
982
13,836
335
76,002
W
Artemis
xMembers-_
Artemis
3,907
1,073
0
2,092
8,198
2,530
565
2,664
5,174
0
64,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,856
Gold Earned
38,566
440
Minions Killed
486
0
Camps Cleared
0
1,150,730
Distance Traveled
1,362,522
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,959
497
103
7
0
206,125
4
L
Surtr
7,422
530
86
6
0
202,488
0
L
Rama
5,833
417
49
4
0
146,144
2
L
Loki
6,759
483
76
5
0
322,391
3
W
Ne Zha
7,350
525
92
7
0
283,954
2
W
Vulcan
6,996
500
115
8
0
262,960
0
W
Bacchus
7,383
527
17
1
0
294,503
6
L
Eset
7,883
563
126
9
0
273,582
2
W
Osiris
8,818
630
149
11
0
268,185
0
W
Artemis
8,019
573
113
8
0
252,920
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role