Player Matchup

Arachne
Arachne
Brimstone19709
Arachne
Level 156
God Stats
11W - 4L
1,505 SR
Queue Stats
599W - 586L
1,524 Elo+
Party 1
Chaac
Chaac
Debiruita
Chaac
Level 105
God Stats
4W - 3L
1,414 SR
Queue Stats
99W - 107L
1,485 Elo+
Solo
Sol
Sol
HezzHlol
Sol
Level 64
God Stats
1W - 1L
1,702 SR
Queue Stats
158W - 166L
1,468 Elo+
Solo
Ares
Ares
IShockeyI
Ares
Level 206
God Stats
37W - 34L
1,574 SR
Queue Stats
409W - 397L
1,514 Elo+
Party 1
Anhur
Anhur
Marco35
Anhur
Level 108
God Stats
3W - 1L
1,879 SR
Queue Stats
22W - 19L
1,568 Elo+
Solo
Team Averages
Level 128
1,615 SR
1,512 Elo+

VS

Team Averages
Level 97
1,547 SR
1,475 Elo+
Raijin
Raijin
KnightOfDucks
Raijin
Level 156
God Stats
10W - 12L
1,509 SR
Queue Stats
235W - 237L
1,460 Elo+
Solo
King Arthur
King Arthur
UrbanSauce54
King Arthur
Level 54
God Stats
11W - 13L
1,514 SR
Queue Stats
94W - 105L
1,512 Elo+
Solo
Ravana
Ravana
Viggomax
Ravana
Level 88
God Stats
3W - 4L
1,488 SR
Queue Stats
171W - 176L
1,571 Elo+
Solo
Artio
Artio
leandro2018monto
Artio
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,315 Elo+
Solo
Ishtar
Ishtar
thecomboo
Ishtar
Level 125
God Stats
17W - 10L
1,722 SR
Queue Stats
120W - 108L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 1
5,601
560
5,505
8,819
3,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Chaac
Debiruita
Chaac
10
0 / 1 / 0
5,691
569
3,985
10,117
7,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
3 / 3 / 3
6,232
623
5,532
7,723
1,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ares
8
2 / 1 / 2
5,611
561
4,265
8,020
5,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
Marco35
Anhur
12
1 / 0 / 3
6,489
649
3,954
5,030
1,412
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 2
5,615
562
5,216
6,200
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
UrbanSauce54
King Arthur
10
2 / 0 / 0
5,717
572
6,962
8,243
6,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ravana
Viggomax
Ravana
10
1 / 1 / 4
5,400
540
5,326
5,442
2,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 3 / 1
5,336
534
2,677
7,811
4,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
thecomboo
Ishtar
10
1 / 1 / 1
5,102
510
4,696
6,364
1,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
9
Kills
7
7
Deaths
9
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
W
Chaac
Debiruita
Chaac
0
1
0
0
W
3
3
3
1.5
W
Ares
2
1
2
3
L
2
4
2
0.75
W
Anhur
Marco35
Anhur
1
0
3
2.5
L
King Arthur
UrbanSauce54
King Arthur
2
0
0
2
L
Ravana
Viggomax
Ravana
1
1
4
3
L
1
3
1
0.5
L
Ishtar
thecomboo
Ishtar
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,241
Damage
24,877
39,709
Taken
34,060
19,919
Mitigated
16,629
16,414
Healing
9,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,505
3,398
0
3,779
8,819
3,801
0
268
8,471
0
30,935
W
Chaac
Debiruita
Chaac
3,985
506
0
3,766
10,117
7,435
0
0
10,117
0
36,946
W
5,532
2,258
0
4,070
7,723
1,959
157
4,292
2,953
38,447
0
W
Ares
4,265
368
0
2,059
8,020
5,312
0
2,056
5,924
12,863
0
L
5,216
465
0
819
6,200
1,770
0
3,460
2,740
29,565
995
W
Anhur
Marco35
Anhur
3,954
2,629
0
2,740
5,030
1,412
768
642
4,388
0
54,040
L
King Arthur
UrbanSauce54
King Arthur
6,962
1,252
0
2,296
8,243
6,197
0
0
8,243
0
35,729
L
Ravana
Viggomax
Ravana
5,326
1,309
0
655
5,442
2,152
0
1,775
3,667
0
34,984
L
2,677
353
260
2,671
7,811
4,780
0
2,713
5,098
11,927
0
L
Ishtar
thecomboo
Ishtar
4,696
2,870
0
2,944
6,364
1,730
0
1,849
4,515
0
45,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,624
Gold Earned
27,170
323
Minions Killed
296
0
Camps Cleared
0
991,716
Distance Traveled
985,790
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,601
560
49
5
0
227,565
0
W
Chaac
5,691
569
75
8
0
169,150
0
W
Sol
6,232
623
71
7
0
177,990
0
W
Ares
5,611
561
23
2
0
210,850
1
L
Raijin
5,615
562
60
6
0
175,492
0
W
Anhur
6,489
649
105
11
0
206,161
4
L
King Arthur
5,717
572
73
7
0
193,105
0
L
Ravana
5,400
540
67
7
0
220,022
0
L
Artio
5,336
534
19
2
0
213,336
0
L
Ishtar
5,102
510
77
8
0
183,835
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role