Player Matchup

Ymir
Ymir
 
Ymir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Absratkt
Ix Chel
Level 117
God Stats
17W - 15L
1,580 SR
Queue Stats
134W - 115L
1,555 Elo+
Solo
Medusa
Medusa
DarkGift69
Medusa
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,501 Elo+
Solo
Bakasura
Bakasura
FewestDolphin18
Bakasura
Level 104
God Stats
9W - 3L
1,652 SR
Queue Stats
335W - 312L
1,502 Elo+
Solo
Hercules
Hercules
Mei人
Hercules
Level 124
God Stats
47W - 57L
1,476 SR
Queue Stats
406W - 360L
1,567 Elo+
Solo
Team Averages
Level 107
1,542 SR
1,525 Elo+

VS

Team Averages
Level 111
1,532 SR
1,519 Elo+
Da Ji
Da Ji
 
Da Ji
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Malic_Bacchus
Chiron
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ravana
Ravana
TheWavyGravy42
Ravana
Level 163
God Stats
3W - 2L
1,674 SR
Queue Stats
134W - 131L
1,566 Elo+
Solo
Scylla
Scylla
Virulenn
Scylla
Level 147
God Stats
1W - 1L
1,469 SR
Queue Stats
27W - 23L
1,582 Elo+
Solo
Fafnir
Fafnir
yamomfuuksme
Fafnir
Level 47
God Stats
3W - 5L
1,515 SR
Queue Stats
34W - 45L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
3 / 0 / 5
7,066
589
4,604
8,760
5,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
Absratkt
Ix Chel
12
5 / 1 / 4
7,543
629
7,447
5,245
1,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
DarkGift69
Medusa
11
2 / 0 / 5
6,572
548
6,452
4,407
1,543
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bakasura
13
3 / 2 / 4
6,997
583
4,634
12,551
5,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
Mei人
Hercules
12
4 / 4 / 2
7,906
659
6,146
10,286
4,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
6 / 5 / 0
6,764
564
10,546
13,010
6,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 3 / 1
5,619
468
2,374
5,008
1,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 4 / 0
5,564
464
5,255
8,318
2,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Scylla
Virulenn
Scylla
11
0 / 3 / 2
5,920
493
5,281
6,080
1,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
9
0 / 2 / 1
5,514
460
1,912
11,119
9,362
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
17
Kills
7
7
Deaths
17
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
0
5
5.5
L
Da Ji
 
Da Ji
6
5
0
1.2
W
Ix Chel
Absratkt
Ix Chel
5
1
4
7
W
Medusa
DarkGift69
Medusa
2
0
5
4.5
W
Bakasura
3
2
4
2.5
L
0
3
1
0.17
W
Hercules
Mei人
Hercules
4
4
2
1.25
L
1
4
0
0.25
L
Scylla
Virulenn
Scylla
0
3
2
0.33
L
Fafnir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,283
Damage
25,368
41,249
Taken
43,535
18,111
Mitigated
21,762
17,526
Healing
11,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,604
310
0
3,764
8,760
5,170
208
3,193
5,567
24,233
697
L
Da Ji
 
Da Ji
10,546
2,141
0
3,254
13,010
6,655
0
2,025
10,670
0
38,005
W
Ix Chel
Absratkt
Ix Chel
7,447
1,002
1,343
1,939
5,245
1,473
0
1,754
3,283
39,830
748
W
Medusa
DarkGift69
Medusa
6,452
3,164
101
2,394
4,407
1,543
842
509
3,856
0
42,295
W
Bakasura
4,634
3,335
0
4,189
12,551
5,199
0
1,737
10,583
0
33,962
L
2,374
644
352
717
5,008
1,394
0
1,367
3,641
0
33,555
W
Hercules
Mei人
Hercules
6,146
2,088
0
3,796
10,286
4,726
0
0
9,703
0
51,928
L
5,255
1,527
0
3,338
8,318
2,858
0
1,718
6,140
0
44,775
L
Scylla
Virulenn
Scylla
5,281
991
0
1,069
6,080
1,493
0
2,622
2,814
39,633
0
L
Fafnir
1,912
583
0
2,321
11,119
9,362
0
3,376
7,467
14,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,084
Gold Earned
29,381
353
Minions Killed
299
0
Camps Cleared
0
1,226,898
Distance Traveled
1,196,958
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,066
589
40
3
0
251,267
3
L
Da Ji
6,764
564
48
4
0
259,728
2
W
Ix Chel
7,543
629
65
5
0
243,812
2
W
Medusa
6,572
548
61
5
0
229,717
0
W
Bakasura
6,997
583
79
7
0
266,721
0
L
Chiron
5,619
468
78
7
0
222,738
0
W
Hercules
7,906
659
108
9
0
235,381
0
L
Ravana
5,564
464
76
6
0
252,257
3
L
Scylla
5,920
493
83
7
0
227,870
0
L
Fafnir
5,514
460
14
1
0
234,365
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role