Player Matchup

Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Gold V
 
Rama
Gold V
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cliodhna
Cliodhna
Gold II
D_Dio_-
Cliodhna
Gold II
Level 112
God Stats
2W - 0L
1,784 SR
Queue Stats
93W - 75L
1,665 MMR
Solo
Tyr
Tyr
Diamond IV
Níkös
Tyr
Diamond IV
Level 158
God Stats
1W - 0L
1,342 SR
Queue Stats
93W - 84L
1,615 MMR
Solo
Nu Wa
Nu Wa
Platinum II
V压脉带V
Nu Wa
Platinum II
Level 158
God Stats
49W - 29L
1,671 SR
Queue Stats
389W - 374L
1,685 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 155
1,559 SR
1,593 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 181
1,596 SR
1,613 MMR
Agni
Agni
Gold I
 
Agni
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold II
 
Tiamat
Gold II
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold I
Guenen
Ravana
Gold I
Level 129
God Stats
13W - 7L
1,729 SR
Queue Stats
60W - 57L
1,780 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
jahReapz
Baron Samedi
Gold II
Level 158
God Stats
39W - 32L
1,601 SR
Queue Stats
227W - 220L
1,571 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum II
茎候佳阴
Kumbhakarna
Platinum II
Level 234
God Stats
3W - 3L
1,649 SR
Queue Stats
247W - 249L
1,713 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 0 / 0
3,633
727
620
2,991
1,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
 
Rama
6
0 / 0 / 0
3,394
679
168
2,246
515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cliodhna
D_Dio_-
Cliodhna
6
1 / 0 / 2
3,307
661
1,545
3,582
717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tyr
5
1 / 2 / 0
3,329
666
2,407
5,285
1,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

7
2 / 0 / 1
4,097
819
2,064
1,472
357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
BastetNemesisXing TianSusano

VS

Bans
ThanatosAo KuangFenrirSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
5
0 / 3 / 0
3,288
658
925
2,520
508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tiamat
 
Tiamat
6
0 / 0 / 0
3,007
601
1,855
1,835
718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ravana
Guenen
Ravana
7
1 / 0 / 0
3,496
699
2,455
3,004
774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
jahReapz
Baron Samedi
1
0 / 0 / 0
952
190
0
110
23
Kumbhakarna
茎候佳阴
Kumbhakarna
6
0 / 1 / 2
3,453
691
2,040
2,991
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
4
Kills
1
2
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
0
0
W
Rama
 
Rama
0
0
0
0
L
Agni
 
Agni
0
3
0
0
L
Tiamat
 
Tiamat
0
0
0
0
W
Cliodhna
D_Dio_-
Cliodhna
1
0
2
2
L
Ravana
Guenen
Ravana
1
0
0
1
W
Tyr
1
2
0
0.5
W
2
0
1
2.5
L
Baron Samedi
jahReapz
Baron Samedi
0
0
0
0
L
Kumbhakarna
茎候佳阴
Kumbhakarna
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,804
Damage
7,275
15,576
Taken
10,460
4,946
Mitigated
3,579
7,103
Healing
3,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
620
41
0
919
2,991
1,765
0
862
1,859
7,413
2,063
W
Rama
 
Rama
168
160
0
1,245
2,246
515
0
614
1,488
0
24,666
L
Agni
 
Agni
925
42
0
262
2,520
508
0
1,369
1,018
15,981
0
L
Tiamat
 
Tiamat
1,855
70
0
574
1,835
718
0
494
1,323
11,814
341
W
Cliodhna
D_Dio_-
Cliodhna
1,545
386
0
2,428
3,582
717
0
0
3,582
0
13,961
L
Ravana
Guenen
Ravana
2,455
642
0
1,790
3,004
774
0
524
2,455
0
17,136
W
Tyr
2,407
658
0
1,852
5,285
1,592
0
1,706
3,245
0
13,855
W
2,064
703
0
659
1,472
357
0
833
639
14,155
169
L
Baron Samedi
jahReapz
Baron Samedi
0
0
0
0
110
23
0
92
0
0
0
L
Kumbhakarna
茎候佳阴
Kumbhakarna
2,040
318
0
1,000
2,991
1,556
0
0
2,991
13,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,760
Gold Earned
14,196
156
Minions Killed
132
0
Camps Cleared
0
537,237
Distance Traveled
430,996
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,633
727
22
4
0
114,039
0
W
Rama
3,394
679
42
8
0
92,302
0
L
Agni
3,288
658
36
7
0
112,364
0
L
Tiamat
3,007
601
23
5
0
108,051
0
W
Cliodhna
3,307
661
32
6
0
123,107
0
L
Ravana
3,496
699
42
8
0
117,075
0
W
Tyr
3,329
666
26
5
0
108,984
1
W
Nu Wa
4,097
819
34
7
0
98,805
0
L
Baron Samedi
952
190
0
0
0
0
0
L
Kumbhakarna
3,453
691
31
6
0
93,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role