Player Matchup

Achilles
Achilles
ElatePlatypus65
Achilles
Level 109
God Stats
41W - 38L
1,469 SR
Queue Stats
121W - 123L
1,501 Elo+
Solo
Eset
Eset
Isozymic
Eset
Level 108
God Stats
20W - 3L
1,591 SR
Queue Stats
146W - 46L
1,646 Elo+
Solo
Nu Wa
Nu Wa
MermaidMama219
Nu Wa
Level 225
God Stats
149W - 100L
1,542 SR
Queue Stats
949W - 956L
1,429 Elo+
Solo
Jormungandr
Jormungandr
Synthesis98
Jormungandr
Level 109
God Stats
2W - 1L
1,742 SR
Queue Stats
90W - 98L
1,475 Elo+
Solo
Da Ji
Da Ji
filthyb0ngwater4
Da Ji
Level 155
God Stats
1W - 1L
1,295 SR
Queue Stats
138W - 146L
1,490 Elo+
Solo
Team Averages
Level 141
1,528 SR
1,508 Elo+

VS

Team Averages
Level 109
1,644 SR
1,534 Elo+
Danzaburou
Danzaburou
CrackedDezzy
Danzaburou
Level 53
God Stats
2W - 4L
1,658 SR
Queue Stats
75W - 83L
1,517 Elo+
Party 1
Tyr
Tyr
D3LTA Allusions
Tyr
Level 135
God Stats
5W - 6L
1,777 SR
Queue Stats
111W - 113L
1,511 Elo+
Solo
Sylvanus
Sylvanus
Lt_Coombs
Sylvanus
Level 89
God Stats
35W - 25L
1,618 SR
Queue Stats
58W - 48L
1,572 Elo+
Solo
Nu Wa
Nu Wa
MHkhana
Nu Wa
Level 123
God Stats
1W - 3L
1,618 SR
Queue Stats
110W - 100L
1,522 Elo+
Party 1
Thanatos
Thanatos
xiixArsonxiix
Thanatos
Level 147
God Stats
36W - 48L
1,549 SR
Queue Stats
446W - 428L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
1 / 0 / 4
6,321
632
3,385
5,515
4,075
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eset
13
12 / 0 / 2
8,291
829
13,100
4,799
1,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 0 / 3
6,547
655
4,478
3,331
1,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Synthesis98
Jormungandr
12
3 / 0 / 2
7,028
703
4,549
6,484
3,041
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
3 / 2 / 3
5,849
585
2,873
6,690
2,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CrackedDezzy
Danzaburou
8
0 / 3 / 0
4,709
471
1,567
6,246
1,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 5 / 0
5,238
524
3,906
10,520
6,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
Lt_Coombs
Sylvanus
8
0 / 3 / 0
4,710
471
1,056
8,168
2,370
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
MHkhana
Nu Wa
8
1 / 8 / 1
4,836
484
3,360
7,824
1,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
xiixArsonxiix
Thanatos
9
0 / 3 / 0
4,839
484
759
8,044
2,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
21
Kills
2
2
Deaths
22
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CrackedDezzy
Danzaburou
0
3
0
0
L
1
5
0
0.2
W
Achilles
1
0
4
3
W
Eset
12
0
2
13
L
Sylvanus
Lt_Coombs
Sylvanus
0
3
0
0
L
Nu Wa
MHkhana
Nu Wa
1
8
1
0.19
W
2
0
3
3.5
W
Jormungandr
Synthesis98
Jormungandr
3
0
2
4
W
3
2
3
2.25
L
Thanatos
xiixArsonxiix
Thanatos
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,385
Damage
10,648
26,819
Taken
40,802
11,578
Mitigated
14,277
11,921
Healing
12,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CrackedDezzy
Danzaburou
1,567
526
0
1,266
6,246
1,592
0
1,580
4,458
0
32,042
L
3,906
724
0
3,329
10,520
6,290
0
5,316
5,100
0
31,375
W
Achilles
3,385
969
0
3,088
5,515
4,075
61
843
4,672
0
19,822
W
Eset
13,100
1,919
0
1,255
4,799
1,419
52
1,679
3,120
66,868
0
L
Sylvanus
Lt_Coombs
Sylvanus
1,056
486
1,015
1,815
8,168
2,370
0
4,811
3,113
13,551
0
L
Nu Wa
MHkhana
Nu Wa
3,360
756
0
625
7,824
1,239
0
6,290
1,494
22,280
0
W
4,478
937
0
1,739
3,331
1,001
779
300
3,031
39,643
1,406
W
Jormungandr
Synthesis98
Jormungandr
4,549
1,762
0
2,309
6,484
3,041
0
266
6,218
43,899
1,031
W
2,873
894
0
3,530
6,690
2,042
0
1,328
5,362
0
32,095
L
Thanatos
xiixArsonxiix
Thanatos
759
0
0
4,926
8,044
2,786
0
3,248
4,652
0
25,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,036
Gold Earned
24,332
376
Minions Killed
244
0
Camps Cleared
0
1,024,217
Distance Traveled
858,794
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,709
471
61
6
0
161,915
0
L
Tyr
5,238
524
50
5
0
177,875
1
W
Achilles
6,321
632
22
2
0
229,506
1
W
Eset
8,291
829
112
11
0
224,802
3
L
Sylvanus
4,710
471
23
2
0
159,876
2
L
Nu Wa
4,836
484
45
5
0
173,312
0
W
Nu Wa
6,547
655
95
10
0
170,408
2
W
Jormungandr
7,028
703
89
9
0
185,149
0
W
Da Ji
5,849
585
58
6
0
214,352
0
L
Thanatos
4,839
484
65
7
0
185,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role