Player Matchup

Terra
Terra
 
Terra
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
CompChomp1114
Chiron
Level 108
God Stats
13W - 9L
1,701 SR
Queue Stats
819W - 796L
1,536 Elo+
Solo
He Bo
He Bo
DarkraiYami
He Bo
Level 159
God Stats
1W - 1L
1,191 SR
Queue Stats
95W - 79L
1,552 Elo+
Party 1
Team Averages
Level 138
1,464 SR
1,529 Elo+

VS

Team Averages
Level 106
1,558 SR
1,517 Elo+
Baron Samedi
Baron Samedi
Darcia111
Baron Samedi
Level 178
God Stats
28W - 9L
1,791 SR
Queue Stats
147W - 81L
1,665 Elo+
Solo
King Arthur
King Arthur
aetherealking
King Arthur
Level 31
God Stats
10W - 22L
1,342 SR
Queue Stats
32W - 60L
1,363 Elo+
Solo
Mercury
Mercury
xGLEBOSSx
Mercury
Level 108
God Stats
9W - 11L
1,540 SR
Queue Stats
81W - 90L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
0 / 1 / 5
7,557
756
5,601
8,107
5,448
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
1 / 0 / 4
8,242
824
9,167
5,029
1,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
4 / 4 / 1
8,523
852
6,810
7,031
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Darcia111
Baron Samedi
13
2 / 2 / 3
7,648
765
5,565
7,814
4,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
aetherealking
King Arthur
14
1 / 1 / 4
7,790
779
5,003
9,774
6,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
xGLEBOSSx
Mercury
13
2 / 2 / 3
8,096
810
3,126
7,201
2,529
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
5
Kills
5
5
Deaths
5
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
1
5
2.5
W
1
0
4
3
L
Baron Samedi
Darcia111
Baron Samedi
2
2
3
1.75
W
4
4
1
1.13
L
King Arthur
aetherealking
King Arthur
1
1
4
3
L
Mercury
xGLEBOSSx
Mercury
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,578
Damage
13,694
20,167
Taken
24,789
9,262
Mitigated
13,118
6,837
Healing
9,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
5,601
455
376
2,343
8,107
5,448
0
1,843
6,000
10,500
189
W
9,167
2,030
660
1,783
5,029
1,854
198
2,020
2,935
0
38,411
L
Baron Samedi
Darcia111
Baron Samedi
5,565
383
955
2,758
7,814
4,416
0
4,543
2,984
25,443
0
W
6,810
184
0
1,675
7,031
1,960
0
1,794
5,027
22,621
0
L
King Arthur
aetherealking
King Arthur
5,003
144
0
3,247
9,774
6,173
0
3,917
5,457
0
24,294
L
Mercury
xGLEBOSSx
Mercury
3,126
465
0
2,143
7,201
2,529
0
3,222
3,881
0
21,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,322
Gold Earned
23,534
120
Minions Killed
131
0
Camps Cleared
0
534,973
Distance Traveled
526,431
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,557
756
19
2
0
195,235
4
W
Chiron
8,242
824
73
7
0
180,944
0
L
Baron Samedi
7,648
765
45
5
0
143,686
0
W
He Bo
8,523
852
28
3
0
158,794
0
L
King Arthur
7,790
779
43
4
0
196,950
0
L
Mercury
8,096
810
43
4
0
185,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role