Player Matchup

Raijin
Raijin
 
Raijin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
BigDiughSenpai
Lancelot
Level 170
God Stats
8W - 9L
1,522 SR
Queue Stats
293W - 288L
1,465 Elo+
Solo
Sylvanus
Sylvanus
Gory7621
Sylvanus
Level 77
God Stats
4W - 3L
1,665 SR
Queue Stats
235W - 217L
1,501 Elo+
Solo
Nu Wa
Nu Wa
Haykezlind
Nu Wa
Level 128
God Stats
12W - 7L
1,663 SR
Queue Stats
248W - 219L
1,534 Elo+
Solo
King Arthur
King Arthur
VIICVIII
King Arthur
Level 110
God Stats
12W - 9L
1,609 SR
Queue Stats
271W - 277L
1,538 Elo+
Solo
Team Averages
Level 122
1,592 SR
1,508 Elo+

VS

Team Averages
Level 118
1,503 SR
1,553 Elo+
Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
AkihabaraLoli
Shiva
Level 58
God Stats
1W - 0L
1,611 SR
Queue Stats
5W - 1L
1,734 Elo+
Solo
The Morrigan
The Morrigan
Tek Turkey
The Morrigan
Level 194
God Stats
2W - 0L
1,339 SR
Queue Stats
107W - 96L
1,542 Elo+
Solo
Ra
Ra
jakob123782
Ra
Level 83
God Stats
14W - 10L
1,566 SR
Queue Stats
75W - 78L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
7 / 4 / 1
7,418
674
5,931
7,141
2,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
12
2 / 5 / 0
6,592
599
5,139
8,974
4,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Gory7621
Sylvanus
10
1 / 4 / 1
5,721
520
2,666
11,695
7,134
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nu Wa
10
0 / 2 / 4
5,458
496
5,391
4,778
1,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
VIICVIII
King Arthur
10
2 / 2 / 1
5,613
510
2,253
7,485
3,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
6 / 1 / 3
6,623
602
4,443
7,384
2,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
 
Yu Huang
10
2 / 2 / 4
6,399
582
6,639
6,155
3,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 2 / 1
6,958
633
5,285
8,809
4,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

The Morrigan
Tek Turkey
The Morrigan
12
4 / 1 / 3
6,834
621
6,174
4,444
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 6 / 2
6,197
563
2,299
7,078
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
12
Kills
17
17
Deaths
12
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
7
4
1
1.88
W
Hercules
 
Hercules
6
1
3
7.5
W
Yu Huang
 
Yu Huang
2
2
4
2
W
4
2
1
2.25
L
Lancelot
2
5
0
0.4
L
Sylvanus
Gory7621
Sylvanus
1
4
1
0.38
L
Nu Wa
0
2
4
1
W
The Morrigan
Tek Turkey
The Morrigan
4
1
3
5.5
L
King Arthur
VIICVIII
King Arthur
2
2
1
1.25
W
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,380
Damage
24,840
40,073
Taken
33,870
18,225
Mitigated
14,015
7,427
Healing
7,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
5,931
541
0
870
7,141
2,041
0
2,548
4,315
44,953
420
W
Hercules
 
Hercules
4,443
1,279
0
2,160
7,384
2,654
0
1,585
5,609
0
34,904
W
Yu Huang
 
Yu Huang
6,639
1,038
0
1,351
6,155
3,106
412
3,802
2,084
26,719
1,382
W
5,285
1,250
0
3,017
8,809
4,722
0
619
7,679
0
36,595
L
Lancelot
5,139
1,467
0
1,509
8,974
4,556
0
0
8,492
316
41,783
L
Sylvanus
Gory7621
Sylvanus
2,666
680
264
3,904
11,695
7,134
216
5,595
5,101
14,858
1,269
L
Nu Wa
5,391
615
0
180
4,778
1,342
371
2,341
2,039
38,128
0
W
The Morrigan
Tek Turkey
The Morrigan
6,174
1,361
84
638
4,444
1,387
0
1,964
2,339
44,976
2,638
L
King Arthur
VIICVIII
King Arthur
2,253
60
0
700
7,485
3,152
0
948
6,330
0
32,996
W
2,299
513
72
515
7,078
2,146
202
4,813
1,775
30,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,802
Gold Earned
33,011
315
Minions Killed
314
0
Camps Cleared
0
1,085,655
Distance Traveled
1,108,892
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,418
674
82
7
0
207,019
2
W
Hercules
6,623
602
56
5
0
263,912
0
W
Yu Huang
6,399
582
45
4
0
203,041
0
W
Shiva
6,958
633
65
6
0
200,801
0
L
Lancelot
6,592
599
83
8
0
225,291
0
L
Sylvanus
5,721
520
24
2
0
195,156
0
L
Nu Wa
5,458
496
71
6
0
221,365
0
W
The Morrigan
6,834
621
89
8
0
223,110
0
L
King Arthur
5,613
510
55
5
0
236,824
6
W
Ra
6,197
563
59
5
0
218,028
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role