Player Matchup

Bastet
Bastet
Gold II
 
Bastet
Gold II
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Silver I
Cellsty
Cabrakan
Silver I
Level 156
God Stats
1W - 0L
1,743 SR
Queue Stats
7W - 2L
1,539 MMR
Party 1
Janus
Janus
Bronze III
Immüne
Janus
Bronze III
Level 127
God Stats
1W - 0L
1,880 SR
Queue Stats
2W - 2L
1,394 MMR
Party 1
Ishtar
Ishtar
Grandmaster
Softcore
Ishtar
Grandmaster
Level 79
God Stats
25W - 6L
1,799 SR
Queue Stats
163W - 70L
2,733 MMR
Solo
Terra
Terra
Diamond II
vJayy
Terra
Diamond II
Level 120
God Stats
2W - 1L
1,559 SR
Queue Stats
273W - 241L
2,224 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,696 SR
1,878 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 119
1,527 SR
1,530 MMR
Chaac
Chaac
Masters
 
Chaac
Masters
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Diamond III
 
Izanami
Diamond III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Gold III
 
Yemoja
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Bronze III
 
Susano
Bronze III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold IV
Haykezlind
Eset
Gold IV
Level 128
God Stats
6W - 10L
1,636 SR
Queue Stats
31W - 37L
1,651 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
0 / 1 / 1
5,367
488
3,418
6,665
3,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cabrakan
Cellsty
Cabrakan
11
1 / 2 / 4
5,664
515
6,573
9,640
6,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Janus
Immüne
Janus
11
3 / 1 / 3
6,443
586
3,790
4,457
1,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
Softcore
Ishtar
14
10 / 0 / 0
8,338
758
12,445
7,043
2,765
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
vJayy
Terra
11
2 / 0 / 5
6,603
600
3,877
6,894
4,908
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
King ArthurErlang ShenAgniCthulhu

VS

Bans
OsirisNutVamanaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 1 / 0
7,236
658
6,681
11,486
10,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
 
Izanami
9
0 / 5 / 0
5,566
506
2,064
8,540
1,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
 
Yemoja
8
0 / 4 / 0
5,112
465
2,575
7,034
2,608
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
 
Susano
9
0 / 4 / 2
5,102
464
3,067
9,797
2,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 2 / 1
5,897
536
6,565
5,617
1,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
16
Kills
4
4
Deaths
16
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
0
1
1
0.5
L
Chaac
 
Chaac
2
1
0
2
L
Izanami
 
Izanami
0
5
0
0
L
Yemoja
 
Yemoja
0
4
0
0
L
Susano
 
Susano
0
4
2
0.25
W
Cabrakan
Cellsty
Cabrakan
1
2
4
1.5
L
2
2
1
1.25
W
Janus
Immüne
Janus
3
1
3
4.5
W
Ishtar
Softcore
Ishtar
10
0
0
10
W
Terra
vJayy
Terra
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,103
Damage
20,952
34,699
Taken
42,474
19,720
Mitigated
18,434
14,891
Healing
13,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
3,418
796
0
1,638
6,665
3,662
0
0
6,665
0
29,889
L
Chaac
 
Chaac
6,681
1,024
0
6,016
11,486
10,019
0
3,358
8,040
300
56,219
L
Izanami
 
Izanami
2,064
1,334
0
1,252
8,540
1,798
0
323
8,217
0
33,312
L
Yemoja
 
Yemoja
2,575
694
363
1,395
7,034
2,608
0
2,334
4,664
12,047
853
L
Susano
 
Susano
3,067
554
0
3,319
9,797
2,588
0
4,484
5,153
0
27,397
W
Cabrakan
Cellsty
Cabrakan
6,573
1,233
0
4,081
9,640
6,981
0
3,262
6,012
41,116
879
L
6,565
356
0
1,329
5,617
1,421
0
2,974
2,563
41,506
0
W
Janus
Immüne
Janus
3,790
369
0
1,467
4,457
1,404
92
2,834
1,383
40,979
794
W
Ishtar
Softcore
Ishtar
12,445
9,539
0
5,269
7,043
2,765
920
936
6,059
0
77,297
W
Terra
vJayy
Terra
3,877
812
360
2,076
6,894
4,908
0
1,637
5,167
17,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,415
Gold Earned
28,913
353
Minions Killed
340
0
Camps Cleared
0
1,152,720
Distance Traveled
1,138,256
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,367
488
50
5
0
186,962
2
L
Chaac
7,236
658
104
9
0
231,977
0
L
Izanami
5,566
506
75
7
0
214,975
0
L
Yemoja
5,112
465
27
2
0
213,145
0
L
Susano
5,102
464
52
5
0
251,429
0
W
Cabrakan
5,664
515
67
6
0
229,540
2
L
Eset
5,897
536
82
7
0
226,730
0
W
Janus
6,443
586
95
9
0
268,009
1
W
Ishtar
8,338
758
121
11
0
217,050
0
W
Terra
6,603
600
20
2
0
251,159
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role