Player Matchup

Cthulhu
Cthulhu
Eyekome
Cthulhu
Level 14
God Stats
7W - 4L
1,556 SR
Queue Stats
10W - 10L
1,469 Elo+
Party 1
Agni
Agni
Lolxmello
Agni
Level 120
God Stats
5W - 4L
1,643 SR
Queue Stats
20W - 19L
1,526 Elo+
Party 1
Set
Set
ya1c
Set
Level 148
God Stats
1W - 1L
1,552 SR
Queue Stats
24W - 23L
1,534 Elo+
Party 1
Team Averages
Level 94
1,583 SR
1,509 Elo+

VS

Team Averages
Level 111
1,444 SR
1,504 Elo+
Serqet
Serqet
DeityEnder
Serqet
Level 172
God Stats
49W - 54L
1,558 SR
Queue Stats
673W - 681L
1,558 Elo+
Solo
Bacchus
Bacchus
IzaOnlyfans
Bacchus
Level 47
God Stats
0W - 4L
1,249 SR
Queue Stats
11W - 13L
1,514 Elo+
Solo
Aphrodite
Aphrodite
noX1096
Aphrodite
Level 114
God Stats
4W - 8L
1,525 SR
Queue Stats
365W - 382L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Eyekome
Cthulhu
15
1 / 3 / 4
9,704
746
9,724
16,079
12,522
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
19
3 / 3 / 5
11,265
867
12,411
6,000
2,362
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Set
ya1c
Set
18
4 / 3 / 3
11,196
861
12,492
17,039
15,569
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DeityEnder
Serqet
18
5 / 3 / 3
11,269
867
12,732
13,672
7,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
IzaOnlyfans
Bacchus
16
2 / 4 / 3
9,824
756
9,891
16,764
23,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Aphrodite
noX1096
Aphrodite
17
1 / 2 / 6
10,156
781
8,721
12,466
6,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
20
8
Kills
8
9
Deaths
9
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Serqet
DeityEnder
Serqet
5
3
3
2.17
W
Cthulhu
Eyekome
Cthulhu
1
3
4
1
L
Bacchus
IzaOnlyfans
Bacchus
2
4
3
0.88
W
Agni
3
3
5
1.83
L
Aphrodite
noX1096
Aphrodite
1
2
6
2
W
Set
ya1c
Set
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,627
Damage
31,344
39,118
Taken
42,902
30,453
Mitigated
36,406
5,670
Healing
18,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
DeityEnder
Serqet
12,732
3,111
0
1,868
13,672
7,256
0
5,482
8,151
0
38,771
W
Cthulhu
Eyekome
Cthulhu
9,724
548
124
2,613
16,079
12,522
52
8,877
6,431
25,579
1,786
L
Bacchus
IzaOnlyfans
Bacchus
9,891
2,165
0
2,493
16,764
23,035
0
9,187
7,554
17,884
3,184
W
Agni
12,411
1,080
0
15
6,000
2,362
1,013
733
4,359
41,931
0
L
Aphrodite
noX1096
Aphrodite
8,721
126
6,231
7,930
12,466
6,115
24
6,159
6,294
39,708
0
W
Set
ya1c
Set
12,492
6,582
0
2,918
17,039
15,569
702
6,744
9,055
0
46,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,165
Gold Earned
31,249
172
Minions Killed
147
0
Camps Cleared
0
687,410
Distance Traveled
718,679
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
11,269
867
58
4
0
236,805
0
W
Cthulhu
9,704
746
37
3
0
214,497
2
L
Bacchus
9,824
756
19
1
0
224,837
4
W
Agni
11,265
867
62
5
0
257,382
7
L
Aphrodite
10,156
781
70
5
0
257,037
0
W
Set
11,196
861
73
6
0
215,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role